<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://saratta.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ayestes</id>
		<title>Saratta - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://saratta.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ayestes"/>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php/Special:Contributions/Ayestes"/>
		<updated>2026-05-20T05:12:18Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://saratta.com/index.php?title=Saratta_Calendar_Calculator&amp;diff=989</id>
		<title>Saratta Calendar Calculator</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Saratta_Calendar_Calculator&amp;diff=989"/>
				<updated>2014-01-17T22:19:56Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe marginheight=&amp;quot;0&amp;quot; marginwidth=&amp;quot;0&amp;quot; src=&amp;quot;/cal/&amp;quot; width=&amp;quot;800&amp;quot; height=&amp;quot;450&amp;quot; SCROLLING=&amp;quot;NO&amp;quot; FRAMEBORDER=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Time: Days of the Week]]&lt;br /&gt;
[[Time: Months of the Year]]&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Saratta_Calendar_Calculator&amp;diff=988</id>
		<title>Saratta Calendar Calculator</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Saratta_Calendar_Calculator&amp;diff=988"/>
				<updated>2014-01-17T22:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: Created page with '&amp;lt;html&amp;gt; &amp;lt;iframe marginheight=&amp;quot;0&amp;quot; marginwidth=&amp;quot;0&amp;quot; src=&amp;quot;/cal/&amp;quot; width=&amp;quot;600&amp;quot; height=&amp;quot;450&amp;quot; SCROLLING=&amp;quot;NO&amp;quot; FRAMEBORDER=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt; &amp;lt;/html&amp;gt;'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;html&amp;gt;&lt;br /&gt;
&amp;lt;iframe marginheight=&amp;quot;0&amp;quot; marginwidth=&amp;quot;0&amp;quot; src=&amp;quot;/cal/&amp;quot; width=&amp;quot;600&amp;quot; height=&amp;quot;450&amp;quot; SCROLLING=&amp;quot;NO&amp;quot; FRAMEBORDER=&amp;quot;0&amp;quot;&amp;gt;&amp;lt;/iframe&amp;gt;&lt;br /&gt;
&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Tydel&amp;diff=987</id>
		<title>Tydel</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Tydel&amp;diff=987"/>
				<updated>2014-01-16T20:05:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Tydel&lt;br /&gt;
| image = Tydel.jpg&lt;br /&gt;
| nick = Tydel&lt;br /&gt;
| home = Foriedy&lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 23&lt;br /&gt;
| born = &lt;br /&gt;
| died = &lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Lawful Good&lt;br /&gt;
| class = Zen Archer&lt;br /&gt;
| race = Human&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[The Captain's Log]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;br /&gt;
&lt;br /&gt;
Dressed in loose, simple, earthy colored clothes and carrying little more than a finely crafted bow and quiver full of arrows Tydel appears to be a hooded human of simple living at first glance.  A closer eye however reveals a living dedicated to the martial art of the bow and arrow.  In truth his skill with not only the bow, but the martial style of the crane are great beyond that of a human of his same stature.  His half-elf bloodline gives his seemingly lithe form considerable strength and dexterity, and his dedication to the art has given him the skill to put that strength to great use.  Is is difficult to recognize his elven heritage without having been around him for awhile as he hides most of it with his hood.  &lt;br /&gt;
&lt;br /&gt;
Those that know him past his imposing physical ability would most likely tell you that Tydel is honest to a fault and some might say he just doesn’t know when to keep his mouth shut.  In fact even in the face of intimidation or danger he finds it hard to hide the truth of a matter.  He once told a group of annoying drunken pirates that they were nothing more than common criminals causing trouble and should leave immediately.  While true in many respects the ensuing bar fight proved just how well his uncompromising truth tends to go over.  Perhaps it is that he feels honor bound not to lie, or indeed he may simply not understand the merit of a lie. &lt;br /&gt;
 &lt;br /&gt;
Overly practical in many matters Tydel often ignores the emotional consequences of his action.  Not out of cruelty, but out of simply not understanding the impact his words or actions may have.  Silence can sometimes be for the best, especially when the truth seems obvious.  In fact a drunken old man in a tavern once gave him some advice that he’s since taken to heart, &amp;quot;Sometimes the truth is best left unsaid, especially when blood or money is on the line.&amp;quot;  While often overtly truthful Tydel has realized since that he can sometimes just... shut up. &lt;br /&gt;
&lt;br /&gt;
Taverns and sharing a drink with others has become a release for the often reserved and focused Tydel.  He finds it considerably easier to have social exchanges with people once the ale has been flowing.  Friends of Tydel often learn more in those few short hours of inebriation with the man than days worth of conversation might have uncovered.  A few facts are still well hidden from even those closest to him.  He speaks very little about his family other than their names and that they are upper class citizens of the family Illundi.  He does speak very fondly of a sorceress by the name of Haleen who it seems he has spent much of his childhood with.&lt;br /&gt;
&lt;br /&gt;
Almost ceremonial with morning ritual and training Tydel always starts the day off clean, fed, well prepared, and focused.  Obedient to those in charge and the task at hand Tydel isn’t necessarily afraid of hard work and getting dirty.  Stalwart dedication and to completion of his task is easily his most impressive and troublesome trait.  Even in the face of great adversity he pushes forward and takes on the challenge head first.  Sometimes his over eagerness can lead him into trouble and even injury.  An unmade leap trying to cross a considerable gap in the crumbling dwarven ruins ended with his leg broken in two places and a short stay with the expedition’s physician.  Our Physician saw to setting and binding the leg, but it took an order from the Captain to keep him from leaving and trying the gap again.  Still he pressed forward with the group with the injury.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=File:Tydel.jpg&amp;diff=986</id>
		<title>File:Tydel.jpg</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=File:Tydel.jpg&amp;diff=986"/>
				<updated>2014-01-16T20:05:32Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: Tydel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tydel&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Tydel&amp;diff=985</id>
		<title>Tydel</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Tydel&amp;diff=985"/>
				<updated>2013-12-23T21:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Tydel&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = Tydel&lt;br /&gt;
| home = Foriedy&lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 23&lt;br /&gt;
| born = &lt;br /&gt;
| died = &lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Lawful Good&lt;br /&gt;
| class = Zen Archer&lt;br /&gt;
| race = Human&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[The Captain's Log]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;br /&gt;
&lt;br /&gt;
Dressed in loose, simple, earthy colored clothes and carrying little more than a finely crafted bow and quiver full of arrows Tydel appears to be a hooded human of simple living at first glance.  A closer eye however reveals a living dedicated to the martial art of the bow and arrow.  In truth his skill with not only the bow, but the martial style of the crane are great beyond that of a human of his same stature.  His half-elf bloodline gives his seemingly lithe form considerable strength and dexterity, and his dedication to the art has given him the skill to put that strength to great use.  Is is difficult to recognize his elven heritage without having been around him for awhile as he hides most of it with his hood.  &lt;br /&gt;
&lt;br /&gt;
Those that know him past his imposing physical ability would most likely tell you that Tydel is honest to a fault and some might say he just doesn’t know when to keep his mouth shut.  In fact even in the face of intimidation or danger he finds it hard to hide the truth of a matter.  He once told a group of annoying drunken pirates that they were nothing more than common criminals causing trouble and should leave immediately.  While true in many respects the ensuing bar fight proved just how well his uncompromising truth tends to go over.  Perhaps it is that he feels honor bound not to lie, or indeed he may simply not understand the merit of a lie. &lt;br /&gt;
 &lt;br /&gt;
Overly practical in many matters Tydel often ignores the emotional consequences of his action.  Not out of cruelty, but out of simply not understanding the impact his words or actions may have.  Silence can sometimes be for the best, especially when the truth seems obvious.  In fact a drunken old man in a tavern once gave him some advice that he’s since taken to heart, &amp;quot;Sometimes the truth is best left unsaid, especially when blood or money is on the line.&amp;quot;  While often overtly truthful Tydel has realized since that he can sometimes just... shut up. &lt;br /&gt;
&lt;br /&gt;
Taverns and sharing a drink with others has become a release for the often reserved and focused Tydel.  He finds it considerably easier to have social exchanges with people once the ale has been flowing.  Friends of Tydel often learn more in those few short hours of inebriation with the man than days worth of conversation might have uncovered.  A few facts are still well hidden from even those closest to him.  He speaks very little about his family other than their names and that they are upper class citizens of the family Illundi.  He does speak very fondly of a sorceress by the name of Haleen who it seems he has spent much of his childhood with.&lt;br /&gt;
&lt;br /&gt;
Almost ceremonial with morning ritual and training Tydel always starts the day off clean, fed, well prepared, and focused.  Obedient to those in charge and the task at hand Tydel isn’t necessarily afraid of hard work and getting dirty.  Stalwart dedication and to completion of his task is easily his most impressive and troublesome trait.  Even in the face of great adversity he pushes forward and takes on the challenge head first.  Sometimes his over eagerness can lead him into trouble and even injury.  An unmade leap trying to cross a considerable gap in the crumbling dwarven ruins ended with his leg broken in two places and a short stay with the expedition’s physician.  Our Physician saw to setting and binding the leg, but it took an order from the Captain to keep him from leaving and trying the gap again.  Still he pressed forward with the group with the injury.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Tydel&amp;diff=984</id>
		<title>Tydel</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Tydel&amp;diff=984"/>
				<updated>2013-12-23T18:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Tydel&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = &lt;br /&gt;
| age = &lt;br /&gt;
| born = &lt;br /&gt;
| died = &lt;br /&gt;
| level = &lt;br /&gt;
| align = &lt;br /&gt;
| class = &lt;br /&gt;
| race = &lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[The Captain's Log]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: People]]&lt;br /&gt;
&lt;br /&gt;
Dressed in loose, simple, earthy colored clothes and carrying little more than a finely crafted bow and quiver full of arrows Tydel appears to be a hooded human of simple living at first glance.  A closer eye however reveals a living dedicated to the martial art of the bow and arrow.  In truth his skill with not only the bow, but the martial style of the crane are great beyond that of a human of his same stature.  His half-elf bloodline gives his seemingly lithe form considerable strength and dexterity, and his dedication to the art has given him the skill to put that strength to great use.  Is is difficult to recognize his elven heritage without having been around him for awhile as he hides most of it with his hood.  &lt;br /&gt;
&lt;br /&gt;
Those that know him past his imposing physical ability would most likely tell you that Tydel is honest to a fault and some might say he just doesn’t know when to keep his mouth shut.  In fact even in the face of intimidation or danger he finds it hard to hide the truth of a matter.  He once told a group of annoying drunken pirates that they were nothing more than common criminals causing trouble and should leave immediately.  While true in many respects the ensuing bar fight proved just how well his uncompromising truth tends to go over.  Perhaps it is that he feels honor bound not to lie, or indeed he may simply not understand the merit of a lie. &lt;br /&gt;
 &lt;br /&gt;
Overly practical in many matters Tydel often ignores the emotional consequences of his action.  Not out of cruelty, but out of simply not understanding the impact his words or actions may have.  Silence can sometimes be for the best, especially when the truth seems obvious.  In fact a drunken old man in a tavern once gave him some advice that he’s since taken to heart, &amp;quot;Sometimes the truth is best left unsaid, especially when blood or money is on the line.&amp;quot;  While often overtly truthful Tydel has realized since that he can sometimes just... shut up. &lt;br /&gt;
&lt;br /&gt;
Taverns and sharing a drink with others has become a release for the often reserved and focused Tydel.  He finds it considerably easier to have social exchanges with people once the ale has been flowing.  Friends of Tydel often learn more in those few short hours of inebriation with the man than days worth of conversation might have uncovered.  A few facts are still well hidden from even those closest to him.  He speaks very little about his family other than their names and that they are upper class citizens of the family Illundi.  He does speak very fondly of a sorceress by the name of Haleen who it seems he has spent much of his childhood with.&lt;br /&gt;
&lt;br /&gt;
Almost ceremonial with morning ritual and training Tydel always starts the day off clean, fed, well prepared, and focused.  Obedient to those in charge and the task at hand Tydel isn’t necessarily afraid of hard work and getting dirty.  Stalwart dedication and to completion of his task is easily his most impressive and troublesome trait.  Even in the face of great adversity he pushes forward and takes on the challenge head first.  Sometimes his over eagerness can lead him into trouble and even injury.  An unmade leap trying to cross a considerable gap in the crumbling dwarven ruins ended with his leg broken in two places and a short stay with the expedition’s physician.  Our Physician saw to setting and binding the leg, but it took an order from the Captain to keep him from leaving and trying the gap again.  Still he pressed forward with the group with the injury.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=956</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=956"/>
				<updated>2013-12-21T18:38:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Captain's Log - Player Summaries]]&lt;br /&gt;
&lt;br /&gt;
[[Gavin Endili]] - Captain of the [[Debtless | The Debtless]].&lt;br /&gt;
&lt;br /&gt;
==Villians==&lt;br /&gt;
&lt;br /&gt;
TO BE MADE&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[Current Tale | The Captain's Log: The Masquerade]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=955</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=955"/>
				<updated>2013-12-21T18:37:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Player Summaries]]&lt;br /&gt;
&lt;br /&gt;
[[Gavin Endili]] - Captain of the [[Debtless | The Debtless]].&lt;br /&gt;
&lt;br /&gt;
==Villians==&lt;br /&gt;
&lt;br /&gt;
TO BE MADE&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[Current Tale | The Captain's Log: The Masquerade]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=954</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=954"/>
				<updated>2013-12-21T18:37:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy.&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Player Summaries]]&lt;br /&gt;
[[Gavin Endili]] - Captain of the [[Debtless | The Debtless]].&lt;br /&gt;
&lt;br /&gt;
==Villians==&lt;br /&gt;
&lt;br /&gt;
TO BE MADE&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[Current Tale | The Captain's Log: The Masquerade]]==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=918</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=918"/>
				<updated>2013-10-17T19:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.  She isn't afraid to get dirty if the situation calls for it though, but perhaps that is because she has a bathtub and butler down below.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning -  Aeronaught)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Form===&lt;br /&gt;
 Human, Female, Mae, Metamorphosis (8 PP)&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Pounce, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Pounce, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=901</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=901"/>
				<updated>2013-10-11T19:01:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Bracelet of Mae’s Tower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.  She isn't afraid to get dirty if the situation calls for it though, but perhaps that is because she has a bathtub and butler down below.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning -  Aeronaught)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Form===&lt;br /&gt;
 Human, Female, Mae, Metamorphosis (8 PP)&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=900</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=900"/>
				<updated>2013-10-11T18:59:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Prime Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning -  Aeronaught)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Form===&lt;br /&gt;
 Human, Female, Mae, Metamorphosis (8 PP)&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=899</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=899"/>
				<updated>2013-10-11T18:59:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Prime Metamorphosis Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning -  Aeronaught)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Form===&lt;br /&gt;
 Human, Female, Mae&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=898</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=898"/>
				<updated>2013-10-11T18:54:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Special Abilties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning -  Aeronaught)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Metamorphosis Form===&lt;br /&gt;
 Human, Female, Mae&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=897</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=897"/>
				<updated>2013-10-11T18:52:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Metamorphosis Form===&lt;br /&gt;
 Human, Female, Mae&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=896</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=896"/>
				<updated>2013-10-11T18:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Metamorphosis Form===&lt;br /&gt;
 Human, Female, Mae&lt;br /&gt;
 Self-Repairing, Armored Skin, Agile&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=895</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=895"/>
				<updated>2013-10-11T18:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Prime Metamorph Form===&lt;br /&gt;
 Humanoid, Mae, Incarnate&lt;br /&gt;
 Fast Healing 2, DR 5/magic, +3 Natural Armor, +4 Dexterity&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
  Krueler Rebreather (Filters out toxins and diseases in the air)&lt;br /&gt;
  Amulet (Mysterious)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=894</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=894"/>
				<updated>2013-10-11T18:12:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Special Abilties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Personal Construct (Quicken a construct variant for summoning)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=893</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=893"/>
				<updated>2013-10-11T13:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Special Abilties===&lt;br /&gt;
 Ectoplasmic Protection (Immediately create a quasi-membrane for greater concealment)&lt;br /&gt;
 Overchannel (Temporarily increase manifestor level in return for damage)&lt;br /&gt;
 Burrowing Power (Allows the power to pass through physical barriers)&lt;br /&gt;
 Piercing Power (Greatly increases penetrative power against resistance)&lt;br /&gt;
 Persistent Power (Forces an opponent to succeed at two saves instead of one)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=892</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=892"/>
				<updated>2013-10-10T16:15:30Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14, pounce; Rake: +26, 2d8+21, triggered on 2 successful slashes;;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20, pounce; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=891</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=891"/>
				<updated>2013-10-10T16:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30, triggered on 2 successful slashes;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=890</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=890"/>
				<updated>2013-10-10T16:14:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slashes: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slashes: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=889</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=889"/>
				<updated>2013-10-10T16:13:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101 (13 HD); AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=888</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=888"/>
				<updated>2013-10-10T16:12:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Notable Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  As someone trained in a rather unique matter (not by a specific training program developed by the Naltronians), she hasn't lost the ability to feel out some problems.  These feelings have brought her to Arambashia, and have led her straight into the greatest plot she's ever been in.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=887</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=887"/>
				<updated>2013-10-10T16:04:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Psionic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 (Caster Level 11-13, DC 20-27, Spell-Penetration +13-17)&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=886</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=886"/>
				<updated>2013-10-10T16:01:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
 Whiplash&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Trip&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
  Improved Trip: +31 CMB, knocks prone, no aoo, free on any slam contact;&lt;br /&gt;
&lt;br /&gt;
 Aeronaught&lt;br /&gt;
  Traits) Rend, Extra Attack, Muscle, Power Attack, Fly&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26/+26, 1d8+14; Rake: +26, 2d8+21;&lt;br /&gt;
  PA Slams: +23/+23/+23, 1d8+20; PA Rake: +23, 2d8+30;&lt;br /&gt;
&lt;br /&gt;
 Ectogrip&lt;br /&gt;
  Traits) Constrict, Concussion, Muscle, Improved Slam, Fly&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits&lt;br /&gt;
  Str 39, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +26/+26, 2d6+14;&lt;br /&gt;
  Improved Grab: +31 CMB, grapple; Pin or Deal Damage (twice);&lt;br /&gt;
  Constrict: 2d6+14 grapple damage on checks;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;br /&gt;
&lt;br /&gt;
 Beamspitter&lt;br /&gt;
  Traits) Energy Bolt, Concussion, Power Resistance&lt;br /&gt;
  HP 101; AC 27 / 10 / 27;  F/R/W +4 / +5 / +4; DR 10/magic; construct traits, 23 Power Resistance&lt;br /&gt;
  Str 35, Dex 13, Con - , Int - , Wis 11, Cha 10&lt;br /&gt;
  Large; Spd 40 ft; Fly 40 ft; Space 10 ft.; Reach 10 ft.; BAB + 13; CMB +29; CMD 40 &lt;br /&gt;
  Slams: +24/+24, 1d8+12;&lt;br /&gt;
  Energy Bolt: 8d6+8 dmg, area 120 ft. line, DC 25 reflex for half;&lt;br /&gt;
  Concussion: 3d6 force damage, one target 170 ft., free action once per round;&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=885</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=885"/>
				<updated>2013-10-10T15:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=884</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=884"/>
				<updated>2013-10-10T15:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Psionic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair,&lt;br /&gt;
    Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis,&lt;br /&gt;
    Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=883</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=883"/>
				<updated>2013-10-10T15:37:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Psionic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
 T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
 1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
 2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
 3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
 4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
 5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
 6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=882</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=882"/>
				<updated>2013-10-10T15:36:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
&lt;br /&gt;
6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
 Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
 Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
 Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
 Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
 Tiara of Intellect (+4 Int)&lt;br /&gt;
 Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
 Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
 Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
 Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
 Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=881</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=881"/>
				<updated>2013-10-10T15:35:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
&lt;br /&gt;
6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
&lt;br /&gt;
Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
 Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
  Carpet of Invisibility (Invisibility)&lt;br /&gt;
  Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
  Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
  Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
  Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
  Magic Bedroll (Enhanced Resting)&lt;br /&gt;
  Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
  Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
  Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
 Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
  Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
  Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
  Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=880</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=880"/>
				<updated>2013-10-10T15:33:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
&lt;br /&gt;
6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
&lt;br /&gt;
Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
;Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
; Carpet of Invisibility (Invisibility)&lt;br /&gt;
; Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
; Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
; Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
; Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
; Magic Bedroll (Enhanced Resting)&lt;br /&gt;
; Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
; Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
; Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
;Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
; Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
; Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
; Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=879</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=879"/>
				<updated>2013-10-10T15:31:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
&lt;br /&gt;
6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
&lt;br /&gt;
Rod of Acid (Shoots 1d6 Acid Touch Attacks, 30 ft.)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
- Carpet of Invisibility (Invisibility)&lt;br /&gt;
- Multiple Physical Traps (Mae's Creations)&lt;br /&gt;
- Multiple Poison Traps (Mae's Creations)&lt;br /&gt;
- Space Folding Rug (Fold Space, One-Way Out)&lt;br /&gt;
- Remote Viewing Port (Remote Viewing, Above)&lt;br /&gt;
- Magic Bedroll (Enhanced Resting)&lt;br /&gt;
- Elemental Thermostat (Atmosphere Controls)&lt;br /&gt;
- Magic Icebox (Refrigerator / Freezer) &lt;br /&gt;
- Everfull Bathtub (Creates and Disposes of Soap and Water)&lt;br /&gt;
&lt;br /&gt;
Mae's Handypurse (Havard's Handysack)&lt;br /&gt;
- Dorje of Clairvoyant Sense (Psionic Wand)&lt;br /&gt;
- Dorje of Cleanse Body (Psionic Wand)&lt;br /&gt;
- Lantern of Perpetual Attendance (Unseen Servant At-Will)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=878</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=878"/>
				<updated>2013-10-10T15:25:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Psionic Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond, Energy Adaptation&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current, Power Resistance&lt;br /&gt;
&lt;br /&gt;
6) Power Trigger, Retrieve, Disintegration&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
&lt;br /&gt;
Mae's Handypurse (Havard's Handysack)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=872</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=872"/>
				<updated>2013-02-20T17:37:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper (Psion)&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Energy Adaptation Specified, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
&lt;br /&gt;
Mae's Handypurse (Havard's Handysack)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=871</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=871"/>
				<updated>2013-02-20T17:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Energy Adaptation Specified, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
&lt;br /&gt;
Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
&lt;br /&gt;
Mae's Handypurse (Havard's Handysack)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=870</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=870"/>
				<updated>2013-02-20T17:15:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
===Psionic Powers===&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Energy Adaptation Specified, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
Mae's Handypurse (Havard's Handysack)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=869</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=869"/>
				<updated>2013-02-20T17:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;br /&gt;
&lt;br /&gt;
===Character Details===&lt;br /&gt;
Some character details are below.  &lt;br /&gt;
&lt;br /&gt;
==Psionic Powers==&lt;br /&gt;
T) Detect Psionics, Create Sound, Ectoplasmic Creation, Far Hand, Conceal Thoughts, Empathy, Missive, Telepathic Lash, Psionic Repair, Energy Splash, Telekinetic Punch&lt;br /&gt;
&lt;br /&gt;
1) Astral Construct, Ectoplasmic Sheen, Fortify, Defensive Precognition, Vigor, Call To Mind, Mindlink, Catfall, Minor Metamorphosis, Empty Mind, Empathic Connection, Inertial Armor, Slumber, Foxhole&lt;br /&gt;
&lt;br /&gt;
2) Share Pain, Control Sound, Energy Adaptation Specified, Read Thoughts, Compelling Voice, Sensitivity to Psychic Impressions, Empathic Condition Relief, Natural Linguist&lt;br /&gt;
&lt;br /&gt;
3) Dispel Psionics, Ectoplasmic Cocoon, Time Hop, Mental Barrier, Telekinetic Maneuver, Metamorphosis&lt;br /&gt;
&lt;br /&gt;
4) Intellect Fortress, Fold Space, Slip The Bonds, Death Urge, Modify Matter, Correspond&lt;br /&gt;
&lt;br /&gt;
5) Pierce the Veils, Planar Travel, Ectoplasmic Creation Major, Incarnate, Energy Current&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Silindril Mithril Crystalstaff (+1, Ghost Touch, Warning, Called)&lt;br /&gt;
Silindril Mithril Light Shield (+1, Ghost Ward, Death Ward, Called)&lt;br /&gt;
Silindril Mithril Breastplate (+1, Ghost Ward, Anchoring, Called)&lt;br /&gt;
Tiara of Intellect (+4 Int)&lt;br /&gt;
Third Eye of Clarity (1/day negate Daze, Stun, Fascinate, or Confuse)&lt;br /&gt;
Torc of Power Preservation (-1 PP Cost)&lt;br /&gt;
Ring of Anticipation (+2 Perception, roll Init twice)&lt;br /&gt;
Ring of Greater Counterspells (Dispel Magic loaded, 1/day any counterspell)&lt;br /&gt;
Slippers of the Light Step (+10 Spd, Pass Without Trace, ignore difficult terrain, 1/day Water Walk)&lt;br /&gt;
Bracelet of Mae's Tower (Portable Hole)&lt;br /&gt;
Mae's Handypurse (Havard's Handysack)&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=868</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=868"/>
				<updated>2013-02-20T17:06:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Notable Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  She has also researched heavily into the metamorphosis qualities that an Egoist often brings and has recently discovered many tricks for conserving her power.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=867</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=867"/>
				<updated>2013-02-20T17:02:37Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Notable Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Brawler, and Cleaner variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Brawler variant has two arms, but in this case both are massive club-like ends.  The Cleaner variant is a long lasting version that has the ability to do simple and mundane tasks.  It often has the appearance of a astral woman with actual fingers, but is inept at combat and dissipates quickly if ever met with it.&lt;br /&gt;
&lt;br /&gt;
Each variant can be heavily customized to meet the situation, and it's outside Mae's imagination to create a boat-like construct and have it swim for the party.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=851</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=851"/>
				<updated>2012-05-10T18:58:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Shaper&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Bulwark, and Hunter variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Bulwark variant has two arms, but in this case both are massive shield-like ends.  It is capable of taking punishment like none of the others.  The Hunter variant is equivalent to a guided missile, in that it is specially crafted to fight a single target and then loses it's edge against the others.  It often has the appearance of a brawler with actual fists.&lt;br /&gt;
&lt;br /&gt;
However, Mae's basic constructs are only typical for combat.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=850</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=850"/>
				<updated>2012-05-10T18:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Corrupted Souls and The Mist */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but he claimed it wasn’t actually alive which was true.  Oh well I guess. &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Bulwark, and Hunter variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Bulwark variant has two arms, but in this case both are massive shield-like ends.  It is capable of taking punishment like none of the others.  The Hunter variant is equivalent to a guided missile, in that it is specially crafted to fight a single target and then loses it's edge against the others.  It often has the appearance of a brawler with actual fists.&lt;br /&gt;
&lt;br /&gt;
However, Mae's basic constructs are only typical for combat.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=849</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=849"/>
				<updated>2012-05-10T18:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Tainted Destinies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?  Pomaz, and Munthalk is to come with me as ordered by my father.  &lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but I claimed it wasn’t actually alive which was true.  &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down.&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Bulwark, and Hunter variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Bulwark variant has two arms, but in this case both are massive shield-like ends.  It is capable of taking punishment like none of the others.  The Hunter variant is equivalent to a guided missile, in that it is specially crafted to fight a single target and then loses it's edge against the others.  It often has the appearance of a brawler with actual fists.&lt;br /&gt;
&lt;br /&gt;
However, Mae's basic constructs are only typical for combat.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=848</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=848"/>
				<updated>2012-05-10T18:51:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
==Tainted Destinies==&lt;br /&gt;
&lt;br /&gt;
I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
&lt;br /&gt;
===Corrupted Souls and The Mist===&lt;br /&gt;
&lt;br /&gt;
It began like any other day with Pomaz, we were selling things in an Inn to anyone who’d buy from us.  What follows though are events that lead me to believe my visions have purpose.   You see, Pomaz knew a fair few people in his past and we have unexpectedly met them here at this Inn.  They have the aura I need to follow, and luckily Pomaz’s mirror gave them a reason to travel with us.  I’ve learned they have literally had a visit with Hell and come back, of which Pomaz verified to most likely be true.  Thus, Demon Hunters are after them, which makes plenty of sense since I’ve found out their souls are fractured.  It’s going to be interesting to see where my visions lead me if they require souls that have been damaged as such.  Now however, I think I need to keep them alive no matter how worthless many of them seem to be.  I’m rather interested in their stories about Hell, Lifestichers, and whatever a Zero Faligan is.  &lt;br /&gt;
&lt;br /&gt;
You see, one of them is an Arch Savant.  He does nothing but talk to himself and Teleport around like a mad man.  I’ve hoped to find some intelligence in him, but honestly I find a whole lot more in his apprentice.  His apprentice however, is rather odd in his love for trees.  I guess everyone has their flaws, as even the Half-Orc female I’ve met is apparently a Half-Elf who was reincarnated.  Disgusting, but hopefully Pomaz can give me some commission for the idea of a Hat of Disguise.  The rest of the party seems much more mundane and possibly addicted to the powers they’ve received from soul fractures.  Hopefully that doesn’t get us killed as it’s proved difficult to protect them.  Honestly I don’t’ know what I’d do without Munthalk with us.   &lt;br /&gt;
&lt;br /&gt;
After we found out about the Demon Hunters, most of us went to Pomaz’s Caravan for safety.  The Arch Savant ended up teleporting in the middle of the Inn like a madman, and then found us later somehow after we had set into a camp.  Rather ridiculous if you ask me, it’s like he’s flaunting his power when he doesn’t seem to have much beyond that.   I lose respect for the Council more and more every day.  I then slept in my Tower, until I was awoken to a disturbing situation.  You see, we were surrounded in mist and somehow Pomaz and the horses were mysteriously asleep.  We also didn’t seem to be where we were.  We eventually found our way through the mist to the center and found a Druidic Grove.&lt;br /&gt;
&lt;br /&gt;
This Grove wasn’t a normal one however, as it had Druids and Blighters fighting each other as if it were some eternal punishment.  Another Blighter was asleep next to a tree holding some orb.  A rather unique individual, Corwyn Degali introduced himself to us at this point.  Apparently he knew the rest of the party beyond Munthalk and I, and it became rather clear he had angst for them.  Especially when he summoned up some form of a  Necromatic Golem to fight us and left us.  As we approached the golem and orb, the trees literally attacked us.  Wounding much of the party rather greatly, I summoned up a construct to fight it.  Amusingly enough, it didn’t even sense the construct as it hacked away.  This is when the apprentice of the Arch Savant started to complain about me damaging a tree.  Now you see, if he has some reasonable way of bypassing this obstacle without hacking the tree down I’d have listened.  Since I wasn’t going to waste my construct and he had no solution, I ordered it to hack the tree down successfully.  I made a little shrub to replace it, but I claimed it wasn’t actually alive which was true.  &lt;br /&gt;
&lt;br /&gt;
This next part makes little sense to me and quite honestly makes me question how these idiots could survive in Hell.  Remember that Necromatic Golem?  Now it begins to slowly put itself together and charge us.  What does that Arch Savant do?  Run away and claim he’s working on the orb.  Except, the entire time we are fighting this thing he doesn’t do anything.  I try to stop the Golem with a ectoplasm by both trying to trip him and encapsulate him, but his legs are tied to the ground and this thing is ridiculously fast.   As it charged it shot rays of literally death at us and clawed at us violently.  Without the psychometabolic talents I have, I’d have certainly died there.  The divine female and I were the only ones standing.  I used what power I had to Fold Space and bring Munthalk around as well.   Little did I know that even considering how far I could move us, that thing could match my speed.  While the divine female fought the creature and healed Munthalk, I could do nothing but keep us away from that thing.  One more direct contact with that thing and I’m certain we’d have died.  During this, what happens?  Even more of the party has gone over to play with the orb.   Screw that, I needed time to breathe.  I put them right in the path of this thing and got a few more killed.  It serves them right for ignoring our plight.  Unfortunately for some reason it ignored that Arch Savant.  With that extra time I managed to skip this creature forward in time and give us a bit of time to breathe.  Munthalk brings us to the orb and this Arch Savant fool only now starts trying to wake up.  Waking him up doesn’t even get rid of this creature, although we do learn that it’s some kind of Dream Orb and waking him removed us from the dream.  When the creature returns I’ve finally rallied everyone to attack the creature at once so we can finish it.  I reopened a few wounds in doing so, but it was worth making sure my Inferno Missile was as strong as it could be.  We learned a little more about Corwyn Degali and his Immortality Crown from the sleeping Blighter as he left and abandoned his grove.  &lt;br /&gt;
&lt;br /&gt;
To be completely honest, that thing scared the hell out of me.  I’ve never been presented with that situation.  I’m rather surprised at how little the Arch Savant did as well.  Pomaz was asleep while Munthalk and the apprentice were knocked out which left only the divine female and Arch Savant.  The divine female performed wonderfully, and has earned my respect.  This Arch Savant though, I’m sure you are sick of hearing how insane this fool is.  Maybe he’ll change my mind later, but right now I don’t put much solace in the fact that all he can do is talk, teleport, and shoot little droplets of acid.  It’s almost all I could think about while bathing this dirt off in the Tower.  I grabbed something to eat when I came up and intended to talk to this one, but he had teleported off again.  He managed to bring back his apprentice with some stone and his apprentice tried to reincarnate the other fallen.  One was lucky and came back as a human, the other seemed to refuse.  More servitude for Pomaz I guess.  I’ll have to work on fixing their belongings as well.  Hopefully my visions are leading me astray, as it seems I’m going to have to be the one to protect this lot.   Still confused how they made it out of hell if I need to be the one to protect them.  I’d have liked it if they proved a little more worthy as I don’t particularly like knowing someone more powerful than us is hunting us down. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Bulwark, and Hunter variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Bulwark variant has two arms, but in this case both are massive shield-like ends.  It is capable of taking punishment like none of the others.  The Hunter variant is equivalent to a guided missile, in that it is specially crafted to fight a single target and then loses it's edge against the others.  It often has the appearance of a brawler with actual fists.&lt;br /&gt;
&lt;br /&gt;
However, Mae's basic constructs are only typical for combat.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=847</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=847"/>
				<updated>2012-05-04T21:19:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Astral Constructs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
	It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
	I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
	“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
	I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
	I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
	I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
	“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
	“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
	“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
	“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
	“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
	I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
===Prior to Tainted Destinies===&lt;br /&gt;
&lt;br /&gt;
	I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
	I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
	Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Ectoplasmic Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Bulwark, and Hunter variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Bulwark variant has two arms, but in this case both are massive shield-like ends.  It is capable of taking punishment like none of the others.  The Hunter variant is equivalent to a guided missile, in that it is specially crafted to fight a single target and then loses it's edge against the others.  It often has the appearance of a brawler with actual fists.&lt;br /&gt;
&lt;br /&gt;
However, Mae's basic constructs are only typical for combat.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=846</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=846"/>
				<updated>2012-05-04T21:18:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Notable Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
	It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
	I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
	“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
	I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
	I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
	I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
	“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
	“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
	“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
	“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
	“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
	I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
===Prior to Tainted Destinies===&lt;br /&gt;
&lt;br /&gt;
	I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
	I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
	Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;br /&gt;
&lt;br /&gt;
===Astral Constructs===&lt;br /&gt;
Mae as a Shaper is a master of the metacreativity discipline.  As such, her primary tool to deal with a situation is the creation of these ectoplasmic constructs that do her bidding for her.  The primary variants she creates are the Whiplash, Bulwark, and Hunter variants.  All three basic versions are bipeds, but beyond that the above half of their bodies are completely different.  The Whiplash variant has three appendages that serve as powerful whips, and it is notorious for being able to trip opponents and power up its attacks.  The Bulwark variant has two arms, but in this case both are massive shield-like ends.  It is capable of taking punishment like none of the others.  The Hunter variant is equivalent to a guided missile, in that it is specially crafted to fight a single target and then loses it's edge against the others.  It often has the appearance of a brawler with actual fists.&lt;br /&gt;
&lt;br /&gt;
However, Mae's basic constructs are only typical for combat.  These creations can be made to fly, burrow, swim, and come in literally any shape and quite a few sizes.  They can be made to have the appearance of a human of which Mae is remarkably good at, and can serve Mae in a multitude of ways.  The only downside is these constructs can only remain in the material plane for so long, before their ectoplasm dissolves back into the Astral Plane.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=845</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=845"/>
				<updated>2012-05-01T17:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = 967&lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 9&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
	It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
	I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
	“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
	I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
	I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
	I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
	“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
	“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
	“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
	“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
	“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
	I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
===Prior to Tainted Destinies===&lt;br /&gt;
&lt;br /&gt;
	I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
	I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
	Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=844</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=844"/>
				<updated>2012-05-01T17:39:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = &lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 8&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Tainted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
	It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
	I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
	“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
	I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
	I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
	I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
	“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
	“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
	“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
	“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
	“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
	I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
===Prior to Tainted Destinies===&lt;br /&gt;
&lt;br /&gt;
	I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
	I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
	Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=843</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=843"/>
				<updated>2012-04-27T14:40:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = &lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 8&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Twisted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  Deep down, she is a highly selfish individual.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around.&lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
	It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
	I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
	“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
	I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
	I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
	I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
	“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
	“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
	“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
	“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
	“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
	I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
===Prior to Tainted Destinies===&lt;br /&gt;
&lt;br /&gt;
	I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
&lt;br /&gt;
	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
&lt;br /&gt;
	I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
&lt;br /&gt;
	Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
&lt;br /&gt;
==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
&lt;br /&gt;
===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
&lt;br /&gt;
This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Maeryll&amp;diff=842</id>
		<title>Maeryll</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Maeryll&amp;diff=842"/>
				<updated>2012-04-26T21:40:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ayestes: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Maeryll&lt;br /&gt;
| image = Maeryll.jpg&lt;br /&gt;
| nick = Mae (Maeryll Silindril)&lt;br /&gt;
| home = Naltronia&lt;br /&gt;
| residence = Mae's Tower&lt;br /&gt;
| gender = Female&lt;br /&gt;
| born = &lt;br /&gt;
| died = N/A&lt;br /&gt;
| age = 20&lt;br /&gt;
| level = 8&lt;br /&gt;
| align = NE&lt;br /&gt;
| class = Psion&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[Telradye]]&lt;br /&gt;
| player = [[User:Ayestes| Ayestes]]&lt;br /&gt;
| campaign = [[Twisted Destinies]]&lt;br /&gt;
}}&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
==Appearance==&lt;br /&gt;
Maeryll’s face is a slender one, with thin green eyes and a slender nose.  Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face.  Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed.  Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing.  That is, at least what isn’t tied back into a ponytail.  Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck.  When it's down, it often curls slightly and hangs beside her in a wavy fashion.  &lt;br /&gt;
&lt;br /&gt;
Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail.  Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances.  She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her.   She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor.  However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions.  She’s at heart, selfish.  However, she does belief that Naltronia is a part of herself, and is rather patriotic.  She has no quarrel with harming another mind as long as it’s advantageous to her.  She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it.  She is at her heart, extremely creative and believes in herself.  When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random.   In the end, Mae often reacts to the situation.  Her youth and inexperience in life often leads her to adopting new traits from the people she is around. &lt;br /&gt;
&lt;br /&gt;
==Early Background==&lt;br /&gt;
I grew up in a section of the Naltronian capitol named Silindril.  My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar.  I grew up in a rather sheltered, but extremely well educated life.  I manifested early and was trained by my mother for a long period of time instead of going into the Templar order.  Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country. &lt;br /&gt;
&lt;br /&gt;
===Childhood===&lt;br /&gt;
	It was a late morning when I woke up.  I was always able to sleep in when I wanted to.  As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons.  A bit curious, I began to search the house for her.  She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.  &lt;br /&gt;
&lt;br /&gt;
	I wasn’t supposed to go outside without her, but I did it anyway.  It didn’t take too long for me to find her in the town square.  She was holding up a criminal in the air with her mind at that time.&lt;br /&gt;
&lt;br /&gt;
	“You have been found guilty of stealing from Silindril and her people.  You will be sentenced appropriately.”&lt;br /&gt;
&lt;br /&gt;
	I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face.  He only screamed for less than a second before his head slouched down.  He was simply no longer alive as a droplet of blood oozed from his nose.  At the time, I’d thought he had fallen asleep.  I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it.  The fact that I had witnessed death wasn’t an issue.&lt;br /&gt;
&lt;br /&gt;
	I made it home before my mother came back.  I have no idea whether she knows I was there.      &lt;br /&gt;
&lt;br /&gt;
===Awakening===	&lt;br /&gt;
It was the middle of the night.  I awoke to the sound of a massive lightning crash that had to be very, very close.  I’m simply trying to fall back asleep as both my father and mother rush into my own room.  &lt;br /&gt;
“What was that?”, asked my father. &lt;br /&gt;
I looked over at them and noticed my father’s puzzled look.  What took me by surprise was the smile on my mother’s face.   I sat up and noticed I was covered in a slimy, sticky substance.  &lt;br /&gt;
My father spoke up again looking over my bed, “What is that?”&lt;br /&gt;
“Ectoplasm my dear.  She’s manifesting.  I want to train her myself.”&lt;br /&gt;
He looked at her with a bit of alarm, nodded, and left the room.&lt;br /&gt;
&lt;br /&gt;
	I finally spoke up as I was a bit shocked, “I’m… like you Mom?”&lt;br /&gt;
&lt;br /&gt;
	“Yes.  Don’t tell anyone yet, Mae.  We will arrange for you to be trained here rather than pressured into the Templar.  You are far too special for that.”&lt;br /&gt;
&lt;br /&gt;
	“Oh, ok.  Why did you two run up here?”&lt;br /&gt;
&lt;br /&gt;
	“Oh you didn’t hear that lightning crack?”&lt;br /&gt;
&lt;br /&gt;
	“Yeah, it woke me up.”&lt;br /&gt;
&lt;br /&gt;
	“That was you.  You made that sound.”&lt;br /&gt;
&lt;br /&gt;
	I was supposed to go to sleep that night.  I spent the entire night making things for my dolls instead.   By the end of that night I was making things look realistic rather than ectoplasmic.  I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it.  You have no idea how fun it was back then to have my dolls talk to each other, literally.  I hadn’t played with them in a few years, but with my new powers it was a whole new experience. &lt;br /&gt;
&lt;br /&gt;
	Something clicked that day.  Making things with my mind was so much easier than with my hands.   All the jewelry and clothing I’d been learning to make was much more beautiful after that day.   I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.  &lt;br /&gt;
	  &lt;br /&gt;
===Prior to Tainted Destinies===&lt;br /&gt;
&lt;br /&gt;
	I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort.  I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out.  All I need is the raw materials and I can make a whole lot of high quality goods.  Actually, one of the most common requests I get are dealing with poisons.  You see, I seem to have a natural talent at it.  I’ve even created my own poison that I’d like to use during an interrogation sometime.  &lt;br /&gt;
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	That’s a bit off-topic though, because this all changed when I started seeing things mentally.  I’ve never practiced much of Clairsentience, so I was a bit taken aback by it.  What I see are mostly the answers to the choices I’d make.  These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking.  I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions.  I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic.  It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.&lt;br /&gt;
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	I met Pomaz outside of Naltronia.  He was simply selling goods there, and I felt inclined to work for him.  You see, very few people except perhaps Pomaz himself is as good as I am at creating things.  I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean.  It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did.  It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt.   I used to have to do that when accompanying Pomaz previously.  Speaking of that, you have no idea what a thrill defending the caravan has been lately.   It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.  &lt;br /&gt;
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	Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain.  My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method.  However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk.  Digging into their mind seems to reveal even better information this way.  Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them.  But who is coming?&lt;br /&gt;
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==Notable Characteristics==&lt;br /&gt;
Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper.  She has a psicrystal that exhibits creative traits and she has many items that make life easier to her.  She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes.  She is particularly talented at creating clothing and jewelry.  She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things.   She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.  &lt;br /&gt;
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===Bracelet of Mae’s Tower===	&lt;br /&gt;
	A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower.&lt;br /&gt;
	This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space.  It contains Mae’s structure that has various enchantments and traps.  Mae has essentially built a small house down in it.   The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.&lt;br /&gt;
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This contains everything from a bed, bath, kitchen, and even her own vault.  It has been enchanted in ways to make sure she is always comfortable when travelling.  Once you get to know Mae, you know comfort is one of her priorities.&lt;/div&gt;</summary>
		<author><name>Ayestes</name></author>	</entry>

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