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		<updated>2026-06-01T23:46:09Z</updated>
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	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=856</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=856"/>
				<updated>2012-11-06T19:30:43Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Krueler&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Alienist &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Krueler is a Tower Mage on an extended sabbatical.&lt;br /&gt;
Krueler at his core is a scholar, he has always had a love of learning and study.  When he joined the Tower he set that love to the task of learning the art of conjuration, and is now a highly skilled Conjurer with an extended knowledge of The Planes.&lt;br /&gt;
Focused study and hard work has placed Arden Krueler in high rankings among the Tower wizards.  His high ranking position in the Tower allows for Krueler to study some of the most ancient and potentially dangerous texts that the Tower has to offer.  Aside from his love of magic and the study of the Conjuration arts, Krueler also has an interest in military history and tactics.  Something he picked up from his military tutelage as a child.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
Kruler's father was a military tactician and officer, and his mother was a master of armaments.  Thus Arden Krueler was born into a military life that he would be ill suited for, not due to lack of strength or ability, but due to lack of passion for war craft.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My father told me when I was young that being a Krueler meant never being in short supply of spirit or drive.  He said that even when things are at their bleakest, a Krueler will pull through to the end.  I was fairly sure I knew what he meant, but I feared the day I would have to prove his words to myself.&amp;quot; - The Collected Writings of Lord Savant Arden Krueler - Volume I&lt;br /&gt;
&lt;br /&gt;
Krueler's family traveled often during his earliest years.  He was taught by his mother and by camp scribes, and when he become old enough to wield a sword, he was trained by his father and learned from watching the training grounds in the evenings.  When Krueler was 12, his mother was pregnant with another child.  Tragically, Krueler's mother died during child birth, and the baby died days after due to complications.  His father dealt with his sadness as most soldiers do, stoically or away from prying eyes.  Things changed little in Arden Krueler's young life.  He traveled with his father and the officer core, inspecting troop garrisons and supervising training grounds.  His father had hoped his son would follow in his foot steps and join the military, follow the families history of courage and honor on the fields of battle.  His father had the military trainers run his son through exercises and training courses when he got older, trying to strength the boy and give him the focus needed for a military life.  The rigorous schedule and over bearing trainers began to make him aloof.  The young Krueler really found his passion and drive while watching the duel of two Battle Mages one evening.  Krueler had read about those that could turn the elements to their will, but seeing it first hand was something all together different.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I had never seen such a thing before, fire being handled like mud in the hands of a master potter, ice being pulled from the very air, lightning being called down for a clear blue sky.  My mind was set, I would one day wield such power.  Oh how young I was...  fascinated by mere elements of nature when there was a whole planescape of powers yet undiscovered.&amp;quot; - The Collected Writings of Lord Savant Arden Krueler - Volume I&lt;br /&gt;
&lt;br /&gt;
At first his father was less then pleased that his son didn't want to be a soldier or an officer like him, but the passion that he showed for the study of magic was undeniable.  He eventually consented to his son's wishes and made use of his contacts to get his young son into the Mage's Tower and placed under the tutelage of the Tower's greatest minds.&lt;br /&gt;
&lt;br /&gt;
Arden Krueler became the first in his family line to for go the sword and to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
His first few years behind the tall stone walls of the Tower Academy were spent learning the basics of magic.  Many hours of study were spent on understanding the theory of manipulating the ebbs and flows of magic energy.  Then came the rites and rituals that all wizards must learn to accomplish even the most basic of magic spells.  Some study was even dedicated to learning the traits and abilities of magical creatures that manipulated magic in a natural state.&lt;br /&gt;
&lt;br /&gt;
When the training began to divide the studies into the different schools of spell casting.  Krueler's initial passion for the power he witnessed on the training fields all those years ago, started to wain.  Arden found himself being mesmerized by the powers of the Conjurer more then any he had seen before.  He became fixated and driven at that point, he wished to learn more about the planes, and all the other worldly wonders that they held.  Everything he did for the next few years revolved around the many diffrent aspects of conjuration.  His studies of other magic schools suffered some, but that was to be expected of any mage who focused themselves in any one school.  It was soon obvious that he would become an extremely proficient summoner.  His teachers encouraged him to continue his studies in conjuration, and the Savant in charge of the Conjuration department once jested that Krueler would one day hold her position for all his dedicated study.&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;br /&gt;
&lt;br /&gt;
==The Collected Writings of Lord Savant Arden Krueler==&lt;br /&gt;
&lt;br /&gt;
During his travels, Lord Savant Arden Krueler kept detailed journals and notes about his studies, tests, observations and even thoughts on the things around him.  His full collected works are suspect to include detailed writings on his experiments with possibly dangerous alien planar entities and is not available in there entirety.&lt;br /&gt;
&lt;br /&gt;
What follows is a series of excerpts from those writings, including some notes found among Arden Krueler's personally possessions after his leave from the Tower of Mages for reasons of mental health and wellness.&lt;br /&gt;
&lt;br /&gt;
The full collect of Writings can be found with Lord Savant Sandra Presk of the Adjurations Office for reasons of possible magical corruption.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=638</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=638"/>
				<updated>2010-10-07T02:20:39Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Necromancer Hunt */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, she is a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to dismantle the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers, to set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose.  It's become a sort of emotional defense against being hurt or letting other people see any signs of weakness.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in deeply dedicated study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and all made with dark colored fabrics.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being mostly handed down pieces given from master to student.  All of her blades and implements are still kept pristine and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes and her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Taniesa's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and his followers, including Nezra's mentor Taniesa, any and all practices of Necromancy was banned and the hunt for any and all users of the dark art were hunted down by both trained and well blooded proffesional Necromancer Hunters and crazed pitch fork wielding commoners alike.  Even those who condemned Markashik and his practices were hunted.&lt;br /&gt;
&lt;br /&gt;
Nezra was however a complete unknown as no one had ever seen Taniesa take on a student before.  This allowed Nezra a head start of sorts, as she took to the road and headed south, placing as much distance between her and the plague ridden lands of her former home as possible (in future works Nezra would hint that the distance helped her break from her past as well, leaving her to devote her mind to Necromancy and study).&lt;br /&gt;
&lt;br /&gt;
The fears of people were however at a all time high, everyone who witnessed even the smallest hint of dark magics would jump and call down a dizzying storm of hater and fear.  Nezra spent most of her time hiding from people and making her way further and further south, until the opportunity to leave and head for the south sea islands made itself clear.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
==The Tower of Mages and the Reinstatement of Necromancy==&lt;br /&gt;
Following the fall of the Othari summoner [[Nathräz Caerna]] during the events of the [[Worldshaper's Song]] Nezra's life returned to quite nights walks in the sanctuary of her graveyard.  For a year her studies focused on creating greater undead with a penchant for psionic energy resistance.  Hoping to create a stranglehold over the protection and economics of Darigad, Nezra and [[Aeluna]] continuously butted heads.  When the feud threatened to become violent a call was put out to a [[Necromancer Hunters]] guild in Dantis, Arambashia.  The message was intercepted en route, never to reach its destination.  The events that followed would change the young vampiress taking her far from her island home to the lofty heights that some magi only dream about.&lt;br /&gt;
&lt;br /&gt;
A young man by the name of [[Jalus Vhan]] approached Nezra's stronghold during the fall of 981 LD.  He bore a message about a secret council meeting to begin discussions within the [[Council of Magi]] pertaining to the reinstatement of Necromancy as a protected school of magic.  His message also contained the intercepted missive about the call for a Necromancer Hunter.  Nezra ignored the summons, choosing instead to continue to build her base of operations on Halim'Ra.  Several months later Jalus returned again bearing a new message; [[Taniesa]] had been found, alive.&lt;br /&gt;
&lt;br /&gt;
Seeking a reunion and answers from her mentor, Nezra reluctantly departed from Halim'Ra venturing oversea to the poisoned lands of Tashmine.  Tucked secretly within one of the countries coastal mires mentor and apprentice were brought back together.  Despite harboring ill feelings toward Taniesa's involvement with Mar'Kashyk, Nezra took the time to hear her mentor out.  After considering the tale, Nezra chose to side with her mentor as an equal.  The two began working toward gathering support for the reinstatement of Necromancy soon after.&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations, and to date is still one of her most powerful and useful.  This could be due to some unseen spirit still trapped within the bones of this seemingly simple skeletal minion.  Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Taniesa Il'Pharin|Taniesa]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in years before Taniesa's death.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Taniesa away and dragged her with him during his fall.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna.  Nezra has a complete distrust of psychics, and an over all dim look on those who are cheerful and bright, as she sees those as traits of people hiding from the real world.  So one might ask how Nezra and Aeluna became &amp;quot;friends&amp;quot; despite this obvious animosity between them.  Despite trying to avoid Aeluna on the islands and keep her distance from the psychic, the fates continually pressed the two together in a number of seemingly impossible situations and quests.  Of course this does not mean that a friendship blossomed, more a understanding of one another's abilities and a assurance of mutually assured destruction if ever the two were to come to blows.&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anyrul]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dwelling magic user.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Kaj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Kaj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Kaj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Corwin_Degalli&amp;diff=637</id>
		<title>Corwin Degalli</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Corwin_Degalli&amp;diff=637"/>
				<updated>2010-10-07T01:59:27Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* At the Dig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Corwin Degalli&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = [[Druidic_Conclave]]&lt;br /&gt;
| residence = [[Arambashia]] &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 22&lt;br /&gt;
| born = LD&lt;br /&gt;
| died = n/a&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = [[Sorcerer]]&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[None]]&lt;br /&gt;
| player = [[User:Helik4888|Brian Casey]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Corwin joined the Archeological team of the [[Bren Foreman Society]] as a Unit Commander of the Guardians. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Corwin is a tall lanky fellow standing about 5'11&amp;quot;. In his life he has avoid manual labor so he has no build to his body. Despite being physically unintimidating his body is quite healthy, a feat he is unable to explain. He is lean and flexible a trait the noble women of [[Arambashia]] enjoy. His jet black hair is well kept and slicked back most of the time. His most noticeable feature is his green eyes; it is a trait he picked up from his draconic ancestor. Because of the vibrant shade of green his eyes are it looks as if he always has an intense stare. &lt;br /&gt;
&lt;br /&gt;
As the draconic power grows in Corwin he gains physical features that are dragon like. His first signs were green spots on his skin, primarily around his chest and shoulders. Faint scales can be seen in these green spots. His tongue also became forked once he realized his magical prowess influenced his ability to persuade people. &lt;br /&gt;
&lt;br /&gt;
Corwin has a taste for fine clothing, something he did not possess living in the [[Druidic Conclave]]. He would often times have his female patrons buy him new fancy clothing. He prefers clothes with bright colors such as red and gold. At any point he has at least 3 changes of clothes, most of them are finely made clothes. Corwin also indulges in jewelry to accent his fine clothes. &lt;br /&gt;
&lt;br /&gt;
==Back story==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==At the Dig==&lt;br /&gt;
&lt;br /&gt;
After hours of being trapped within the ghostly city Corwin felt his time there had come to an end and in an act of desperation he grasped a dark orb of unknown power in the center of the great ancient city.  He was then visited by the dark prince of the city, the god of death himself [Brasq].  He then resolved to sell his soul to [Brasq] in order for Arden Kruller to be saved from his minions.&lt;br /&gt;
&lt;br /&gt;
In exchange for this deal Corwin let Brasq take his soul and body and ordered him to kill the rest of the stranded party.  Corwin did his best to kill his former friends and did managed to kill one, an elderly wizard named Hammish.  The old wizard was however resurrected by Arden Krueler after the party in full escaped the spirit bound city.&lt;br /&gt;
&lt;br /&gt;
=Relations with other Characters=&lt;br /&gt;
[[Arden Kruller]]&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=600</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=600"/>
				<updated>2010-08-03T04:11:28Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller is a Tower Mage on extended sabbatical.  Kruller is a highly skilled Conjurer with an extended knowledge of The Planes.  His high ranking position in the Tower allows for Kruller to study some of the most ancient and potentially dangerous texts that the Tower has to offer.  Aside from his love of magic and the study of the Conjuration arts, Kruller also has an interest in military history and tactics.  Something he picked up from his military tutelage as a child.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
A military child, Arden Kruller spent most of his young life traveling with his father and the officer core inspecting troop garrisons and training grounds.  His father had hoped his son would follow in his foot steps and join the military at some point, however Arden was a child of limited strength and a nasty habit of day dreaming.  His father had the military trainers run his son through exercises and training courses when he got older, trying to strength the boy and give him the focus needed for a military life.  The rigorous schedule and over bearing trainers only drove him further away and made him more aloof.&lt;br /&gt;
The young Kruller really found his passion and drive one day when he first watched the Battle Mages sparing just outside the main training grounds.  Lightning, fire, ice and earth, it was all at their very finger tips.  At first his father was less then pleased that his son didn't want to be a soldier, but the traits that made him such a poor soldier might work in his favor in the Mage's Tower.  He eventually consented to his son's wishes and made use of his contacts to get his young son into the Mage's Tower and placed under the tutelage of the Tower's greatest minds.&lt;br /&gt;
&lt;br /&gt;
Arden Kruller became the first in his family line to for go the sword to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
His first few years behind the tall stone walls of the Tower Academy was spent learning the basics of magic.  The ebbs and flows of magic energy, the rites and rituals that all wizards must learn, the traits and abilities of magical creatures he may one day encounter and even a few simple spells.&lt;br /&gt;
&lt;br /&gt;
When the training began to lead towards the different schools of spell casting and the strengths and weaknesses each of them possessed, Arden found himself mesmerized by the powers of the Conjurer.  He became fixated, everything he did revolved around the aspects it possessed and the potential conjuration could have.  His studies of other magic schools suffered from his neglect, but he became an extremely proficient summoner in half the time that it took his classmates to just learn the spells.  His teachers encouraged him to continue his studies in conjuration, and the Savant in charge of the Conjuration department once jested that Kruller would one day hold her position for all his dedicated study.&lt;br /&gt;
&lt;br /&gt;
From that point on Arden spent the majority of his time in deep study of the planes of which the Conjurers powers comes.&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;br /&gt;
&lt;br /&gt;
==From the Desk of Arden Kruller==&lt;br /&gt;
&lt;br /&gt;
What follows is a serious of writings and notes found amongst Arden Kruller's personally possessions after his leave from the Tower of Mages for reasons of personal health and wellness.  They were originally found by his students who took it upon themselves to organize their Lord Savant's quarters while he was away.  They now reside with Lord Savant Sandra Presk of the Adjurations Office for reasons of possible magical corruption and having driven one of the students into a partial comma that he has sense recovered from.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=506</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=506"/>
				<updated>2010-05-14T02:50:36Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Tower Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller is a Tower Mage on extended sabbatical.  Kruller is a highly skilled Conjurer with an extended knowledge of The Planes.  His high ranking position in the Tower allows for Kruller to study some of the most ancient and potentially dangerous texts that the Tower has to offer.  Aside from his love of magic and the study of the Conjuration arts, Kruller also has an interest in military history and tactics.  Something he picked up from his military tutelage as a child.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
A military child, Arden Kruller spent most of his young life traveling with his father and the officer core inspecting troop garrisons and training grounds.  His father had hoped his son would follow in his foot steps and join the military at some point, however Arden was a child of limited strength and a nasty habit of day dreaming.  His father had the military trainers run his son through exercises and training courses when he got older, trying to strength the boy and give him the focus needed for a military life.  The rigorous schedule and over bearing trainers only drove him further away and made him more aloof.&lt;br /&gt;
The young Kruller really found his passion and drive one day when he first watched the Battle Mages sparing just outside the main training grounds.  Lightning, fire, ice and earth, it was all at their very finger tips.  At first his father was less then pleased that his son didn't want to be a soldier, but the traits that made him such a poor soldier might work in his favor in the Mage's Tower.  He eventually consented to his son's wishes and made use of his contacts to get his young son into the Mage's Tower and placed under the tutelage of the Tower's greatest minds.&lt;br /&gt;
&lt;br /&gt;
Arden Kruller became the first in his family line to for go the sword to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
His first few years behind the tall stone walls of the Tower Academy was spent learning the basics of magic.  The ebbs and flows of magic energy, the rites and rituals that all wizards must learn, the traits and abilities of magical creatures he may one day encounter and even a few simple spells.&lt;br /&gt;
&lt;br /&gt;
When the training began to lead towards the different schools of spell casting and the strengths and weaknesses each of them possessed, Arden found himself mesmerized by the powers of the Conjurer.  He became fixated, everything he did revolved around the aspects it possessed and the potential conjuration could have.  His studies of other magic schools suffered from his neglect, but he became an extremely proficient summoner in half the time that it took his classmates to just learn the spells.  His teachers encouraged him to continue his studies in conjuration, and the Savant in charge of the Conjuration department once jested that Kruller would one day hold her position for all his dedicated study.&lt;br /&gt;
&lt;br /&gt;
From that point on Arden spent the majority of his time in deep study of the planes of which the Conjurers powers comes.&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=505</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=505"/>
				<updated>2010-05-14T02:47:02Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller is a Tower Mage on extended sabbatical.  Kruller is a highly skilled Conjurer with an extended knowledge of The Planes.  His high ranking position in the Tower allows for Kruller to study some of the most ancient and potentially dangerous texts that the Tower has to offer.  Aside from his love of magic and the study of the Conjuration arts, Kruller also has an interest in military history and tactics.  Something he picked up from his military tutelage as a child.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
A military child, Arden Kruller spent most of his young life traveling with his father and the officer core inspecting troop garrisons and training grounds.  His father had hoped his son would follow in his foot steps and join the military at some point, however Arden was a child of limited strength and a nasty habit of day dreaming.  His father had the military trainers run his son through exercises and training courses when he got older, trying to strength the boy and give him the focus needed for a military life.  The rigorous schedule and over bearing trainers only drove him further away and made him more aloof.&lt;br /&gt;
The young Kruller really found his passion and drive one day when he first watched the Battle Mages sparing just outside the main training grounds.  Lightning, fire, ice and earth, it was all at their very finger tips.  At first his father was less then pleased that his son didn't want to be a soldier, but the traits that made him such a poor soldier might work in his favor in the Mage's Tower.  He eventually consented to his son's wishes and made use of his contacts to get his young son into the Mage's Tower and placed under the tutelage of the Tower's greatest minds.&lt;br /&gt;
&lt;br /&gt;
Arden Kruller became the first in his family line to for go the sword to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
His first few years behind the tall stone walls of the Tower Academy was spent learning the basics of magic.  The ebbs and flows of magic energy, the rites and rituals that all wizards must learn, the traits and abilities of magical creatures he may one day encounter and even a few simple spells.&lt;br /&gt;
&lt;br /&gt;
When the training began to lead towards the different schools of spell casting and the strengths and weaknesses each of them possessed, Arden found himself mesmerized by the powers of the Conjurer.  He became fixated, everything he did revolved around the aspects and potential of conjuration.  His studies of other school suffered from his neglect, but he became an extremely proficient summoner in half the time that it took his classmates to learn the spells.  His teachers encouraged him to continue his studies in conjuration, and the Savant in charge of the Conjuration department once jested that Kruller would one day hold her position.  From that point on Arden spent the majority of his time in deep study of the planes of which the Conjurers powers comes.&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=504</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=504"/>
				<updated>2010-05-14T02:37:12Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* People of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, she is a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to dismantle the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers, to set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose.  It's become a sort of emotional defense against being hurt or letting other people see any signs of weakness.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in deeply dedicated study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and all made with dark colored fabrics.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being mostly handed down pieces given from master to student.  All of her blades and implements are still kept pristine and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes and her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Taniesa's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Taniesa, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
==The Tower of Mages and the Reinstatement of Necromancy==&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations, and to date is still one of her most powerful and useful.  This could be due to some unseen spirit still trapped within the bones of this seemingly simple skeletal minion.  Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Taniesa Il'Pharin|Taniesa]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in years before Taniesa's death.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Taniesa away and dragged her with him during his fall.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna.  Nezra has a complete distrust of psychics, and an over all dim look on those who are cheerful and bright, as she sees those as traits of people hiding from the real world.  So one might ask how Nezra and Aeluna became &amp;quot;friends&amp;quot; despite this obvious animosity between them.  Despite trying to avoid Aeluna on the islands and keep her distance from the psychic, the fates continually pressed the two together in a number of seemingly impossible situations and quests.  Of course this does not mean that a friendship blossomed, more a understanding of one another's abilities and a assurance of mutually assured destruction if ever the two were to come to blows.&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anyrul]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dwelling magic user.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Kaj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Kaj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Kaj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=503</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=503"/>
				<updated>2010-04-30T18:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, she is a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to dismantle the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers, to set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose.  It's become a sort of emotional defense against being hurt or letting other people see any signs of weakness.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in deeply dedicated study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and all made with dark colored fabrics.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being mostly handed down pieces given from master to student.  All of her blades and implements are still kept pristine and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes and her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Taniesa's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Taniesa, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
==The Tower of Mages and the Reinstatement of Necromancy==&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Taniesa Il'Pharin|Taniesa]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Taniesa away.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anyrul]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Kaj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Kaj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Kaj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=502</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=502"/>
				<updated>2010-04-30T18:07:20Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, she is a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to dismantle the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers, to set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Taniesa's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Taniesa, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
==The Tower of Mages and the Reinstatement of Necromancy==&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Taniesa Il'Pharin|Taniesa]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Taniesa away.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anyrul]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Kaj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Kaj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Kaj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Aeluna&amp;diff=501</id>
		<title>Aeluna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Aeluna&amp;diff=501"/>
				<updated>2010-04-30T18:04:44Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Aeluna Scarlet&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Arambashia&lt;br /&gt;
| residence = The Scarlet Fortress, Halim'ra&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 20&lt;br /&gt;
| born = 956 LD&lt;br /&gt;
| died = n/a&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Telepath/Thrallherd&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = Estridae&lt;br /&gt;
| player = [[Justin Sonnenberg]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aeluna Scarlet is a telepathic young lady of Arambashian noble blood.  She has long since disenfranchised herself with her true noble name and the life of a noble woman of Arambashia.  She instead prefers a life dedicated to making the world a happier place.  Naive some might say, however Aeluna's gifts in telepathy make it so she can influence the minds of those around her.  People are happy just being around Aeluna, and for that reason, Aeluna is loved... by most.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a noble family in the Empire of Arambashia, Aeluna was a very typical noble child (if such a thing exsists).  She was educated in the ways of diplomacy and expected to live up to the high standards of her parents and the aristocracy.&lt;br /&gt;
&lt;br /&gt;
It was noted that at a very early age her skills as a diplomat were far more potent and seemingly more drawing then that of a seasoned diplomat many years her senior.  The family saw it as a sign of superior stock and breeding and had hoped to use it to find a wealthy suitor for their only daughter.  Aeluna also should great empathy, seeming to know the feelings and wishes of those around her, this trait was far less appreciated.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shoulder length and scarlet red hair plus a pair of piercing scarlet eyes are her most distinguishable traits.  Her noble bloodline also provides her with fair skin, a finely shaped body and a refined stature.  She is often found wearing multiple Scarlet Aelune Insignia's across her person and her fair skin is decorated with psionic tattoos of beautiful design, glowing slightly with psionic power and all deep red in color.  Besides these deep red markers and trinkets, Aeluna's clothing is mostly stark white and elegantly cut.&lt;br /&gt;
&lt;br /&gt;
==The Scarlet Order==&lt;br /&gt;
&lt;br /&gt;
The Scarlet Order is made up of people from all walks of life and from all over Saratta.  The only things they have in common is that they all came seeking Aeluna not always fully understanding of why they came, however they are all very happy that they did.  In fact the followers of Aeluna, the people of The Scarlet Order, are always happy.  Seemingly no amount of strain can break the pleasant grin that covers their faces.  Some find it unnerving, but others see it as proof of Aeluna's ability to inspire happiness wherever she goes.&lt;br /&gt;
&lt;br /&gt;
The Scarlet Order currently run a number of incredibly successful trade routes in the south seas.  The buiness of trade has been so good that the island of Halim'ra has flourished as a major trade hub in the island chains.&lt;br /&gt;
&lt;br /&gt;
==Psionic Weapons and Devices==&lt;br /&gt;
&lt;br /&gt;
Aeluna and her followers are against violence for the most part.  They seek peaceful understanding and happiness where ever they go, which has brokered peaceful trading deals and opened up previously closed trading routes to all parts of Saratta.  Peace, however, is not always an option.  When the Scarlet Order find them selves under attack by those that wish to do them harm, they defend themselves with psionicly empowered weapons.  The Alune Staff Weapon is one such weapon.  A staff of pure white wood with red etched markings along its length can fire a bolt of red hot fire at attackers.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Aeluna&amp;diff=500</id>
		<title>Aeluna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Aeluna&amp;diff=500"/>
				<updated>2010-04-29T22:27:48Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Aeluna Scarlet&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Arambashia&lt;br /&gt;
| residence = The Scarlet Fortress, Halim'ra&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 17&lt;br /&gt;
| born = 959 LD&lt;br /&gt;
| died = n/a&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Telepath/Thrallherd&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = Estridae&lt;br /&gt;
| player = [[Justin Sonnenberg]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aeluna Scarlet is a telepathic young lady of Arambashian noble blood.  She has long since disenfranchised herself with her true noble name and the life of a noble woman of Arambashia.  She instead prefers a life dedicated to making the world a happier place.  Naive some might say, however Aeluna's gifts in telepathy make it so she can influence the minds of those around her.  People are happy just being around Aeluna, and for that reason, Aeluna is loved... by most.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a noble family in the Empire of Arambashia, Aeluna was a very typical noble child (if such a thing exsists).  She was educated in the ways of diplomacy and expected to live up to the high standards of her parents and the aristocracy.&lt;br /&gt;
&lt;br /&gt;
It was noted that at a very early age her skills as a diplomat were far more potent and seemingly more drawing then that of a seasoned diplomat many years her senior.  The family saw it as a sign of superior stock and breeding and had hoped to use it to find a wealthy suitor for their only daughter.  Aeluna also should great empathy, seeming to know the feelings and wishes of those around her, this trait was far less appreciated.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shoulder length and scarlet red hair plus a pair of piercing scarlet eyes are her most distinguishable traits.  Her noble bloodline also provides her with fair skin, a finely shaped body and a refined stature.  She is often found wearing multiple Scarlet Aelune Insignia's across her person and her fair skin is decorated with psionic tattoos of beautiful design, glowing slightly with psionic power and all deep red in color.  Besides these deep red markers and trinkets, Aeluna's clothing is mostly stark white and elegantly cut.&lt;br /&gt;
&lt;br /&gt;
==The Scarlet Order==&lt;br /&gt;
&lt;br /&gt;
The Scarlet Order is made up of people from all walks of life and from all over Saratta.  The only things they have in common is that they all came seeking Aeluna not always fully understanding of why they came, however they are all very happy that they did.  In fact the followers of Aeluna, the people of The Scarlet Order, are always happy.  Seemingly no amount of strain can break the pleasant grin that covers their faces.  Some find it unnerving, but others see it as proof of Aeluna's ability to inspire happiness wherever she goes.&lt;br /&gt;
&lt;br /&gt;
The Scarlet Order currently run a number of incredibly successful trade routes in the south seas.  The buiness of trade has been so good that the island of Halim'ra has flourished as a major trade hub in the island chains.&lt;br /&gt;
&lt;br /&gt;
==Psionic Weapons and Devices==&lt;br /&gt;
&lt;br /&gt;
Aeluna and her followers are against violence for the most part.  They seek peaceful understanding and happiness where ever they go, which has brokered peaceful trading deals and opened up previously closed trading routes to all parts of Saratta.  Peace, however, is not always an option.  When the Scarlet Order find them selves under attack by those that wish to do them harm, they defend themselves with psionicly empowered weapons.  The Alune Staff Weapon is one such weapon.  A staff of pure white wood with red etched markings along its length can fire a bolt of red hot fire at attackers.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Aeluna&amp;diff=499</id>
		<title>Aeluna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Aeluna&amp;diff=499"/>
				<updated>2010-04-29T21:37:58Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Aeluna&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Arambashia&lt;br /&gt;
| residence = The Scarlet Fortress, Halim'ra&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 17&lt;br /&gt;
| born = 959 LD&lt;br /&gt;
| died = n/a&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Telepath/Thrallherd&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = Estridae&lt;br /&gt;
| player = [[Justin Sonnenberg]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aeluna is dumb mean head with poop for brains!  lol!!!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a noble family in the Empire of Arambashia, Aeluna was a very typical noble child (if such a thing exsists).  She was educated in the ways of diplomacy and&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shoulder length scarlet red straight hair, sharp scarlet eyes.  She is often found wearing multiple Scarlet Aelune Insignia's.  She has a number of psionic tattoo's both partaile visble under her long white robes and not vissible at all.&lt;br /&gt;
&lt;br /&gt;
==The Scarlet Order==&lt;br /&gt;
&lt;br /&gt;
==Psionic Weapons and Devices==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Aeluna&amp;diff=498</id>
		<title>Aeluna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Aeluna&amp;diff=498"/>
				<updated>2010-04-29T21:36:57Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Aeluna&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Arambashia&lt;br /&gt;
| residence = The Scarlet Fortress, Halim'ra&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 17&lt;br /&gt;
| born = 959 LD&lt;br /&gt;
| died = n/a&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Telepath/Thrallherd&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = Estridae&lt;br /&gt;
| player = [[Justin Sonnenberg]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aeluna is dumb mean head with poop for brains!  lol!!!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a noble family in the Empire of Arambashia, Aeluna was a very typical noble child (if such a thing exsists).  She was educated in the ways of diplomacy and&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shoulder length scarlet red straight hair, sharp scarlet eyes.  She is often found wearing multiple Scarlet Aelune Insignia's.  She has a number of psionic tattoo's both partaile visble under her long white robes and not vissible at all.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Aeluna&amp;diff=497</id>
		<title>Aeluna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Aeluna&amp;diff=497"/>
				<updated>2010-04-29T21:20:46Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Aeluna&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = The Scarlet Fortress, Halim'ra&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 17&lt;br /&gt;
| born = 959 LD&lt;br /&gt;
| died = n/a&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Telepath/Thrallherd&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = Estridae&lt;br /&gt;
| player = [[Justin Sonnenberg]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aeluna is dumb mean head with poop for brains!  lol!!!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a noble family in the Empire of Arambashia, Aeluna was a very typical noble child (if such a thing exsists).  She was educated in the ways of diplomacy and&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shoulder length scarlet red straight hair, sharp scarlet eyes.  She is often found wearing multiple Scarlet Aelune Insignia's.  She has a number of psionic tattoo's both partaile visble under her long white robes and not vissible at all.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=496</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=496"/>
				<updated>2010-04-29T18:23:58Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller is a Tower Mage on extended sabbatical.  Kruller is a highly skilled Conjurer with an extended knowledge of The Planes.  His high ranking position in the Tower allows for Kruller to study some of the most ancient and potentially dangerous texts that the Tower has to offer.  Aside from his love of magic and the study of the Conjuration arts, Kruller also has an interest in military history and tactics.  Something he picked up from his military tutelage as a child.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
A military child, Arden Kruller spent most of his young life traveling with his father and the officer core inspecting troop garrisons and training grounds.  His father want Arden to see the military life that he was leading, hoping to instill his love of war and battle into his son.  Arden however was a child of limited strength and a very short attention span.  His father had the military trainers run his son through exercises and training courses when he got old, trying to strength the boy and his fathers military first teachings, but it only drew him further away and more aloof.  The young Kruller really found his passion when he first watched the Battle Mages sparing just outside the main training grounds.  Lightning, fire, ice and earth, it was all at their very finger tips.  At first his father was less then pleased that his son didn't want to be a soldier, but the traits that made him such a poor soldier might work in his favor in the Mage's Tower.  &lt;br /&gt;
&lt;br /&gt;
Arden Kruller became the first in his family line to for go the sword to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
His first few years behind the tall stone walls of the Tower Academy was spent learning the basics of magic.  The ebbs and flows of magic energy, the rites and rituals that all wizards must learn, the traits and abilities of magical creatures he may one day encounter and even a few simple spells.&lt;br /&gt;
&lt;br /&gt;
When the training began to lead towards the different schools of spell casting and the strengths and weaknesses each of them possessed, Arden found himself mesmerized by the powers of the Conjurer.  He became fixated, everything he did revolved around the aspects and potential of conjuration.  His studies of other school suffered from his neglect, but he became an extremely proficient summoner in half the time that it took his classmates to learn the spells.  His teachers encouraged him to continue his studies in conjuration, and the Savant in charge of the Conjuration department once jested that Kruller would one day hold her position.  From that point on Arden spent the majority of his time in deep study of the planes of which the Conjurers powers comes.&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=495</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=495"/>
				<updated>2010-04-29T18:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to dismantle the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Taniesa's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Taniesa, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
==The Tower of Mages and the Reinstatement of Necromancy==&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Taniesa Il'Pharin|Taniesa]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Taniesa away.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anyrul]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Kaj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Kaj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Kaj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=493</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=493"/>
				<updated>2010-04-23T21:37:44Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Tower Mage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
A military child, Arden Kruller spent most of his young life traveling with his father and the officer core inspecting troop garrisons and training grounds.  His father want Arden to see the military life that he was leading, hoping to instill his love of war and battle into his son.  Arden however was a child of limited strength and a very short attention span.  His father had the military trainers run his son through exercises and training courses when he got old, trying to strength the boy and his fathers military first teachings, but it only drew him further away and more aloof.  The young Kruller really found his passion when he first watched the Battle Mages sparing just outside the main training grounds.  Lightning, fire, ice and earth, it was all at their very finger tips.  At first his father was less then pleased that his son didn't want to be a soldier, but the traits that made him such a poor soldier might work in his favor in the Mage's Tower.  &lt;br /&gt;
&lt;br /&gt;
Arden Kruller became the first in his family line to for go the sword to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
His first few years behind the tall stone walls of the Tower Academy was spent learning the basics of magic.  The ebbs and flows of magic energy, the rites and rituals that all wizards must learn, the traits and abilities of magical creatures he may one day encounter and even a few simple spells.&lt;br /&gt;
&lt;br /&gt;
When the training began to lead towards the different schools of spell casting and the strengths and weaknesses each of them possessed, Arden found himself mesmerized by the powers of the Conjurer.  He became fixated, everything he did revolved around the aspects and potential of conjuration.  His studies of other school suffered from his neglect, but he became an extremely proficient summoner in half the time that it took his classmates to learn the spells.  His teachers encouraged him to continue his studies in conjuration, and the Savant in charge of the Conjuration department once jested that Kruller would one day hold her position.  From that point on Arden spent the majority of his time in deep study of the planes of which the Conjurers powers comes.&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=492</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=492"/>
				<updated>2010-04-23T21:25:24Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Cradle of Souls]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
A military child, Arden Kruller spent most of his young life traveling with his father and the officer core inspecting troop garrisons and training grounds.  His father want Arden to see the military life that he was leading, hoping to instill his love of war and battle into his son.  Arden however was a child of limited strength and a very short attention span.  His father had the military trainers run his son through exercises and training courses when he got old, trying to strength the boy and his fathers military first teachings, but it only drew him further away and more aloof.  The young Kruller really found his passion when he first watched the Battle Mages sparing just outside the main training grounds.  Lightning, fire, ice and earth, it was all at their very finger tips.  At first his father was less then pleased that his son didn't want to be a soldier, but the traits that made him such a poor soldier might work in his favor in the Mage's Tower.  &lt;br /&gt;
&lt;br /&gt;
Arden Kruller became the first in his family line to for go the sword to study magic.&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=488</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=488"/>
				<updated>2010-04-21T08:57:54Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
==Tower Mage==&lt;br /&gt;
&lt;br /&gt;
==Planar Studies==&lt;br /&gt;
&lt;br /&gt;
==Current Contributions==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=484</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=484"/>
				<updated>2010-04-19T08:22:28Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Lord Savant Arden Kruller is currently part of a dig team searching for valued relics on the coast of (place).&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=483</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=483"/>
				<updated>2010-04-19T08:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Arden Kruller&lt;br /&gt;
| title = Lord Savant&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=482</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=482"/>
				<updated>2010-04-19T08:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Lord Savant Arden Kruller&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = &lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = &lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 4&lt;br /&gt;
| align = Chaotic Neutral&lt;br /&gt;
| class = Conjurer &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Arden_Krueler&amp;diff=481</id>
		<title>Arden Krueler</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Arden_Krueler&amp;diff=481"/>
				<updated>2010-04-19T08:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: Created page with 'Lord Savant Arden Kruller'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lord Savant Arden Kruller&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Aeluna&amp;diff=470</id>
		<title>Aeluna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Aeluna&amp;diff=470"/>
				<updated>2010-04-06T18:37:42Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Aeluna&lt;br /&gt;
| image = blank.jpg&lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = The Scarlet Fortress, Halim'ra&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = 17&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 10&lt;br /&gt;
| align = Lawful Neutral&lt;br /&gt;
| class = Telepath/Thrallherd&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = Estridae&lt;br /&gt;
| player = [[Justin Sonnenberg]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Aeluna is dumb mean head with poop for brains!  lol!!!&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Born to a noble family in the Empire of Arambashia, Aeluna was a very typical noble child (if such a thing exsists).  She was educated in the ways of diplomacy and&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Shoulder length scarlet red straight hair, sharp scarlet eyes.  She is often found wearing multiple Scarlet Aelune Insignia's.  She has a number of psionic tattoo's both partaile visble under her long white robes and not vissible at all.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=469</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=469"/>
				<updated>2010-04-06T18:19:30Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| born =&lt;br /&gt;
| died =&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
| campaign = [[Worldshaper's Song]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to dismantle the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Taniesa's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Taniesa, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Taniesa Il'Pharin|Taniesa]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Taniesa away.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anyrul]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Kaj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Kaj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Kaj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=363</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=363"/>
				<updated>2010-01-30T01:06:09Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* The Teacher and the Minion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Tenisha's Teachings==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Tenisha away.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Markashik&amp;diff=362</id>
		<title>Markashik</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Markashik&amp;diff=362"/>
				<updated>2010-01-29T22:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: Replaced content with 'He was a bad dude who did bad things.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;He was a bad dude who did bad things.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=361</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=361"/>
				<updated>2010-01-29T22:04:20Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* People of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==The Teacher and the Minion==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' - The most note worthy player in most of Nezra's life tragidies. Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Tenisha away.&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra. It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Markashik&amp;diff=360</id>
		<title>Markashik</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Markashik&amp;diff=360"/>
				<updated>2010-01-29T22:03:04Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: Created page with 'The most note worthy player in most of Nezra's life tragidies.  Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sist…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The most note worthy player in most of Nezra's life tragidies.  Markashik started the plague that killed her parents, he helped cultivate the riots that split Nezra from her sister, and when Nezra was safe with her teacher away from the unforgiving world, Markashik came and took Tenisha away.&lt;br /&gt;
&lt;br /&gt;
Nezra even met the dread necromancer once, and his looming corrupting essence still haunts her dreams.&lt;br /&gt;
&lt;br /&gt;
Markashik was also responsible for implanting a necrotic cyst in Nezra.  It was removed however, and Nezra was glad to see it go... if not so pleased with the methods used to extract it.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=359</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=359"/>
				<updated>2010-01-29T21:56:19Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==The Teacher and the Minion==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=358</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=358"/>
				<updated>2010-01-29T21:53:05Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Markashik's Plague */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
The plagues of Markashik doomed the city of Fool's Run, it did not take long for a large portion of the population to contract the disease and succumb to the crippling pain and horrible fever.  Everyone from the strongest of the guard to the weakest of the beggars could feel the creeping hand of death on their doorstep.  Nezra's father was one of the first to contract the plague, and even with her mother's healing touch, it was only a matter of time.  The strong elven blacksmith who raised two strong daughters and cared deeply for his loving wife died a shallow husk of a man many weeks after his first symptoms began to appear.  Nezra's mother was spared from the plague, but in her grief she sank into a depression which only her faith could heal, she spent all her time in the temples, praying for her lost love and her daughters health.  When the plague was at its peak the city began to burn, looters and raiders had descended from their vantage points around the dying city and no one was safe.  Most of the guards had left the city fearing the plague or they had died, but the small stalwart group that had survived was little but a nuisance to the pillagers.  Nezra's Sister fought her way to the temple in the middle of town in hopes of collecting their grieving mother, but the temples had been hit first.  Nezra was at home, hiding in the cellar while her sister went to defend the temple and find their mother, but she returned hours later with tears streaking her face.&lt;br /&gt;
&lt;br /&gt;
They left that night, running not only from the chaos of the plague torn city, but also running from the bad memories Fool's Run would always have for them.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=357</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=357"/>
				<updated>2010-01-29T21:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Early Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=356</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=356"/>
				<updated>2010-01-29T21:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously.  Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Half-Elf&amp;diff=343</id>
		<title>Half-Elf</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Half-Elf&amp;diff=343"/>
				<updated>2009-11-24T09:39:22Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: Created page with 'A Half-Elf is the name given to a person who is born out of the union between a Human and an Elf.  They are also sometimes refereed to as Half-Humans by Elves or other half breed…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Half-Elf is the name given to a person who is born out of the union between a Human and an Elf.  They are also sometimes refereed to as Half-Humans by Elves or other half breed races.&lt;br /&gt;
&lt;br /&gt;
==Physical Characteristics==&lt;br /&gt;
Having parts of both Human and Elf traits Half-Elves tend to be lightly built and fair skinned, but with a larger gambit of hair and eye colors.  They can grow facial hair and some body hair unlike their Elven parents.  They enjoy a longer life span and the strength against enchantments of the elven bloodlines.  Half-Elves tend to be taller then most Elves, but short then the average Human.&lt;br /&gt;
&lt;br /&gt;
==Cultural Characteristics==&lt;br /&gt;
Half-Elves do not have a culture of their own, but they do share the culture of their parents and birth place.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Calemis_V%27anyrul&amp;diff=316</id>
		<title>Calemis V'anyrul</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Calemis_V%27anyrul&amp;diff=316"/>
				<updated>2009-10-24T21:05:42Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Later Life */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name=Calemis V'anyrul&lt;br /&gt;
| image = &lt;br /&gt;
| nick = none&lt;br /&gt;
| home = Druidic Conclave&lt;br /&gt;
| residence = Harim'Ra&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = Deceased&lt;br /&gt;
| align= Lawful Neutral&lt;br /&gt;
| level = 11&lt;br /&gt;
| class = Druid&lt;br /&gt;
| race = [[Elf]]&lt;br /&gt;
| diety = [[Estridae]]&lt;br /&gt;
| player = [[User:David| David]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
&lt;br /&gt;
Calemis V'anuryl was born to Marien and Alaric V’anuryl. He had one sister, Linnea, 21 years his senior. His parents were Druids, and so he learned to adhere to the Druidic Codes at an early age. &lt;br /&gt;
&lt;br /&gt;
When he was young he displayed some talent, and unquestioningly obeyed the Druidic dogma laid before him. For Calemis there was no distinction between law and action. Impressed by his ability and strict observance of the Conclave code, Calemis’ clan elders took him under their wing when he was still a young man. Assuming the authority of those set over him, Calemis became intolerant and inflexible, even at such an early age, and he regarded those below his talent level with contempt.&lt;br /&gt;
&lt;br /&gt;
==The Blighters==&lt;br /&gt;
&lt;br /&gt;
50 years after Calemis was born, the [[Druid Conclave]] was forced to put down a rebellion—a rogue group of Druidic blighters that had separated from the Conclave after a philosophical debate concerning the nature of creation. &lt;br /&gt;
&lt;br /&gt;
The blighters believed in an indivisible cycle of destruction and creation. The leader of this movement, [[Simon S’olermyn]], thought that, by escalating the cycle of destruction, he and his followers could cause a great conflagration in the world, which would in turn lead to the advent of paradise on earth. He based his reasoning on a number of natural principles, and recorded his thoughts in a philosophical dissertation entitled Paradise Regained. What follows is an essential excerpt from his book:&lt;br /&gt;
&lt;br /&gt;
“It is known that, in the Wilderness, death sustains life. For example, the ashes of a forest fire provide more fertile soil for future growth. In this way natural death is essential to natural rebirth. Our task, then, is to facilitate natural death—we must sweep across this land like a wildfire. We will be a cleansing furnace, and in our wake a higher level of growth and existence will rise.”&lt;br /&gt;
&lt;br /&gt;
S’olermyn was declared a heretic by the Conclave. He was captured in a raid and quickly executed. However, S’olermyn proved to be more influential in death, rather than life. His martyrdom unified the blighter movement, and to begin their Armageddon, they desiccated nearly a quarter of the Druidic territory—leaving no plant or animal alive in their wake. The battle that ensued between the Conclave and the blighters was of epic proportions—but in the end the blighters were isolated and overwhelmed.&lt;br /&gt;
&lt;br /&gt;
Calemis, though enraged by the Blighter’s philosophy, was considered too young to fight, and was involved in no real violence during the short war.&lt;br /&gt;
&lt;br /&gt;
==After Effects==&lt;br /&gt;
&lt;br /&gt;
After the rebellion, however, discontent shook the foundations of the Druidic Conclave. The Druid Hierarch, [[Thawne Elewyvne]], was frightened and outraged by the Blighters philosophy. Gradually his fear grew into a desperate paranoia, and he created an organization of [[Sentinals]], who were tasked with tracking out and killing any Blighters or Necromancers that might’ve escaped death in the war. The Sentinals instituted a massive internal witch hunt. For decades following the war, thousands of Druids were accused, tortured, and executed by the organization. Elewyvne was supportive of the organization’s actions:&lt;br /&gt;
&lt;br /&gt;
“They (the Blighters) wanted purging fire, and so we will give it to them. Eliminate them where ever they can be found!”&lt;br /&gt;
&lt;br /&gt;
==The Sentinals==&lt;br /&gt;
&lt;br /&gt;
Calemis, at the age of 85, was impressed by the Sentinal’s mission, and joined the militaristic organization. Eventually, Calemis’ ambition propelled him to the top of the organization’s ranks, and he was considered the Sentinal’s poster-child, the epitomy of loyalty to the Conclave. He was personally responsible for the deaths of dozens of Druids. &lt;br /&gt;
&lt;br /&gt;
Five years after Calemis joined the Sentinals, several members of the organization itself were executed for heresy. This led to widespread paranoia within Sentinal’s members, and a great number of its associates were tested for loyalty. For Calemis, this development was tragic. Calemis’ on-and-off-again girlfriend, Rosynna R’allion, was falsely accused of heresy by [[Kellas Cambrion]], Calemis’ immediate superior and rival in the Sentinals. Calemis was ordered to lead the trial and investigation into Rosynna’s actions. He refused.&lt;br /&gt;
&lt;br /&gt;
Cambrion was outraged by Calemis’ insubordination, and accused Calemis of being an unrepentant Necromancer. Calemis and Rosynna were tried by Thawne Elewyvne himself, and both were found guilty.&lt;br /&gt;
&lt;br /&gt;
Calemis was shaken by this development. The system that he had fervently believed in had betrayed him. Calemis and Rosynna would’ve been executed that night, but a small group of blighters broke into the trial proceedings. An intense magical firefight ensued, and a number of Druids, including Thawne Elewvyne were killed. The blighters freed Rosynna and Calemis, and escaped to the coast, where they caught a ship and fled the continent.&lt;br /&gt;
The Druids set up a fierce pursuit, and tracked Calemis, Rosynna, and the Blighters to an island, where they systematically slaughtered the heretics.&lt;br /&gt;
&lt;br /&gt;
Towards the tail end of the fight, Kellas Cambrion ambushed and killed Rosynna. Calemis pursued Cambrion, and was critically injuredin the subsequent duel. He managed to drag himself to the ruins of the blighters’ ship. The ship, loosed from its moorings, floated out to sea, and Calemis, sorely wounded, lapsed into a coma.&lt;br /&gt;
&lt;br /&gt;
==Later Life==&lt;br /&gt;
&lt;br /&gt;
He awoke some days later, on the eastern shore of Harim'Ra, an archipelago of islands far out in the sea. Distressed by his narrow escape, and the death of Rosynna, he decided to remain on the island. He quickly met up with a group of interesting and sometimes outrageous island residents, including the necromancer [[Nezra]] and a psychic named [[Aeluna]].&lt;br /&gt;
&lt;br /&gt;
Together, over a year, he shared a number of adventures and more than a few conflicts with his erstwhile companions. Tragically, Calemis died after his group was attacked by a jungle elemental.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
Calemis left a mark on his island home. A skilled manipulator of stone and wood, he used Druidic Magic to craft a temple high in the mountains on the northwest coast of Halim'Ra. The temple included a well, a grove of fruit trees, and an extensive tunnel network, where Calemis kept some of his more valuable (and dangerous) souvenirs from his quests. The temple is all but inaccessible, except from the air.&lt;br /&gt;
&lt;br /&gt;
Calemis also crafted a pair of ships, including the first steam-powered vessel, which was designed to take a party to the Sarattan South Pole. Both ships appear to be crafted out of a single piece of wood, and are well-armed and hardy. After Calemis' death, both vessels went untended, and may still be moored in a hidden harbor on the northwest side of the island.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=315</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=315"/>
				<updated>2009-10-23T00:12:07Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* People of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously, being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Telrask]]''' - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask.  His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order.  Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Calemis V'anuryl]]''' - Calemis was one of the first Druids Nezra ever met, and she was not impressed.  At least not initially.  A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller.  Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental.  Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage.  Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=314</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=314"/>
				<updated>2009-10-22T23:56:51Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* People of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously, being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta.  Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=313</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=313"/>
				<updated>2009-10-20T03:29:08Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.&lt;br /&gt;
&lt;br /&gt;
Nezra is a half-elf of average hight in comparison to other half-elves.  She has a very thin build and pale skin, traits of a life in study.  Nezra has long black hair and green eyes, gifts from her mother and father respectively.  Her style of dress, much like her personality, speak of a studious nature.  Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors.  She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.&lt;br /&gt;
&lt;br /&gt;
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer).  Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously, being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=312</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=312"/>
				<updated>2009-10-20T03:02:13Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a Necromancer, which means a few different things.  First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead.  It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies.  Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, she pushes herself to fight impulse and act in accordance to her own brand of logic.&lt;br /&gt;
&lt;br /&gt;
Of average size for her bloodline, the half-elf Nezra is shorter then the average human female.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Fredrick&amp;diff=311</id>
		<title>Fredrick</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Fredrick&amp;diff=311"/>
				<updated>2009-10-20T01:59:11Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Fre’drick, Protector from the Past */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Fredrick&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = &lt;br /&gt;
| align = &lt;br /&gt;
| class = &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Fredrick was at one point a loyal guardian of an old family, however death was his final reward for a life long devoted to the protection of the family name.  Now Fredrick's bones act as the guardian for another, the True Necromancer, Nezra.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Off white bones covered in studded leather armor and wielding a longsword and a large wooden shield.  Fre'drick is also often disguised by a long flowing cloak and hood.&lt;br /&gt;
&lt;br /&gt;
Fre'drick's eyes glow with a soft green light in the dark.&lt;br /&gt;
&lt;br /&gt;
==Life Before Death==&lt;br /&gt;
Yet to be uncovered.&lt;br /&gt;
&lt;br /&gt;
==Re-animation and a New Mission==&lt;br /&gt;
As a trial of her new found abilities, Nezra was made to find, collect and animate the bones of her first undead minion.  The grave of Fre'drick was the lucky grave chosen.&lt;br /&gt;
&lt;br /&gt;
==Fre’drick, Protector from the Past== &lt;br /&gt;
&lt;br /&gt;
I once read a passage within a small book, &lt;br /&gt;
A set of words so weary and bleak, &lt;br /&gt;
Final and ending they did make me feel, &lt;br /&gt;
Last of all at testament for the meek. &lt;br /&gt;
&lt;br /&gt;
When we die it is the end. &lt;br /&gt;
&lt;br /&gt;
I had heard the stories of those who had tried, &lt;br /&gt;
Of wizards and witches, &lt;br /&gt;
Each who defied, &lt;br /&gt;
The evil we call death, final and true, &lt;br /&gt;
By becoming liches, vampires and ghouls. &lt;br /&gt;
&lt;br /&gt;
When we die it is the end. &lt;br /&gt;
&lt;br /&gt;
Our desires can make us go wrong, &lt;br /&gt;
like a dissonant verse mixed in a song. &lt;br /&gt;
Power, wealth, fear, and lust &lt;br /&gt;
We will squander it all until we go bust. &lt;br /&gt;
But what of those who thought not of these, &lt;br /&gt;
Who expected to pass on with the greatest of ease? &lt;br /&gt;
I was called strong, mighty, and deft, &lt;br /&gt;
I once sheltered all from the dirge that is death. &lt;br /&gt;
&lt;br /&gt;
For I did not die. &lt;br /&gt;
&lt;br /&gt;
I was a protector guarding the weak, &lt;br /&gt;
Refusing to let their blood be shed. &lt;br /&gt;
It is for that very reason &lt;br /&gt;
That I wound up dead... yet not. &lt;br /&gt;
&lt;br /&gt;
The blade swung in a mighty arch, &lt;br /&gt;
Threatening, deadly, the design of killing art, &lt;br /&gt;
Its mark was my daughter, it’s aim quite true, &lt;br /&gt;
But I stood before it and thus my blood was drew. &lt;br /&gt;
I toppled to the ground, bleeding away. &lt;br /&gt;
I would be dead this very day... yet not. &lt;br /&gt;
&lt;br /&gt;
I watched as they bore me back to my home, &lt;br /&gt;
To bury me deep, topped by a dome, &lt;br /&gt;
Of dirt and a marker listing my name &lt;br /&gt;
As another who fell, all quite a shame. &lt;br /&gt;
I wiped away their tears, &lt;br /&gt;
Told them I wasn’t gone, &lt;br /&gt;
To look for me with the coming of dawn. &lt;br /&gt;
&lt;br /&gt;
For I did not die. &lt;br /&gt;
&lt;br /&gt;
Sorrow I felt with the passing of days, &lt;br /&gt;
For my family grew old and lay beside me in graves. &lt;br /&gt;
I could not pass though I didn’t know why, &lt;br /&gt;
Bound to the world, a mortal, a fly. &lt;br /&gt;
Yet hope I still held, &lt;br /&gt;
To be unbound from my shell, &lt;br /&gt;
An end to this place that was becoming a hell, &lt;br /&gt;
For a young woman walked toward my grave, &lt;br /&gt;
Bearing a mark that was feared, &lt;br /&gt;
Unjustly, she must be saved. &lt;br /&gt;
&lt;br /&gt;
A Necromancer came to me. &lt;br /&gt;
&lt;br /&gt;
She knelt over the graves, lost to time &lt;br /&gt;
Her youth show aspiration, &lt;br /&gt;
Determined to climb, &lt;br /&gt;
From a legacy of hate, overcoming the challenge. &lt;br /&gt;
&lt;br /&gt;
A Necromancer came to me. &lt;br /&gt;
&lt;br /&gt;
If she felt my bones stir deep in the dirt, &lt;br /&gt;
She did not show it, &lt;br /&gt;
Remaining inert. &lt;br /&gt;
A soft song she sang Elven in nature &lt;br /&gt;
It’s sad tune poured out, rich and firm, &lt;br /&gt;
I knew right then it could make the living squirm. &lt;br /&gt;
But my bones did not care, &lt;br /&gt;
I was revitalized and young, &lt;br /&gt;
Finally my chance, salvation had come. &lt;br /&gt;
I stood from my grave, ready at last, &lt;br /&gt;
To do what I was born for, &lt;br /&gt;
&lt;br /&gt;
Protector from the Past.&lt;br /&gt;
(by Tim)&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Fredrick&amp;diff=310</id>
		<title>Fredrick</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Fredrick&amp;diff=310"/>
				<updated>2009-10-20T01:58:01Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Fredrick&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = &lt;br /&gt;
| align = &lt;br /&gt;
| class = &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Fredrick was at one point a loyal guardian of an old family, however death was his final reward for a life long devoted to the protection of the family name.  Now Fredrick's bones act as the guardian for another, the True Necromancer, Nezra.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Off white bones covered in studded leather armor and wielding a longsword and a large wooden shield.  Fre'drick is also often disguised by a long flowing cloak and hood.&lt;br /&gt;
&lt;br /&gt;
Fre'drick's eyes glow with a soft green light in the dark.&lt;br /&gt;
&lt;br /&gt;
==Life Before Death==&lt;br /&gt;
Yet to be uncovered.&lt;br /&gt;
&lt;br /&gt;
==Re-animation and a New Mission==&lt;br /&gt;
As a trial of her new found abilities, Nezra was made to find, collect and animate the bones of her first undead minion.  The grave of Fre'drick was the lucky grave chosen.&lt;br /&gt;
&lt;br /&gt;
==Fre’drick, Protector from the Past== &lt;br /&gt;
&lt;br /&gt;
I once read a passage within a small book, &lt;br /&gt;
A set of words so weary and bleak, &lt;br /&gt;
Final and ending they did make me feel, &lt;br /&gt;
Last of all at testament for the meek. &lt;br /&gt;
&lt;br /&gt;
When we die it is the end. &lt;br /&gt;
&lt;br /&gt;
I had heard the stories of those who had tried, &lt;br /&gt;
Of wizards and witches, &lt;br /&gt;
Each who defied, &lt;br /&gt;
The evil we call death, final and true, &lt;br /&gt;
By becoming liches, vampires and ghouls. &lt;br /&gt;
&lt;br /&gt;
When we die it is the end. &lt;br /&gt;
&lt;br /&gt;
Our desires can make us go wrong, &lt;br /&gt;
like a dissonant verse mixed in a song. &lt;br /&gt;
Power, wealth, fear, and lust &lt;br /&gt;
We will squander it all until we go bust. &lt;br /&gt;
But what of those who thought not of these, &lt;br /&gt;
Who expected to pass on with the greatest of ease? &lt;br /&gt;
I was called strong, mighty, and deft, &lt;br /&gt;
I once sheltered all from the dirge that is death. &lt;br /&gt;
&lt;br /&gt;
For I did not die. &lt;br /&gt;
&lt;br /&gt;
I was a protector guarding the weak, &lt;br /&gt;
Refusing to let their blood be shed. &lt;br /&gt;
It is for that very reason &lt;br /&gt;
That I wound up dead... yet not. &lt;br /&gt;
&lt;br /&gt;
The blade swung in a mighty arch, &lt;br /&gt;
Threatening, deadly, the design of killing art, &lt;br /&gt;
Its mark was my daughter, it’s aim quite true, &lt;br /&gt;
But I stood before it and thus my blood was drew. &lt;br /&gt;
I toppled to the ground, bleeding away. &lt;br /&gt;
I would be dead this very day... yet not. &lt;br /&gt;
&lt;br /&gt;
I watched as they bore me back to my home, &lt;br /&gt;
To bury me deep, topped by a dome, &lt;br /&gt;
Of dirt and a marker listing my name &lt;br /&gt;
As another who fell, all quite a shame. &lt;br /&gt;
I wiped away their tears, &lt;br /&gt;
Told them I wasn’t gone, &lt;br /&gt;
To look for me with the coming of dawn. &lt;br /&gt;
&lt;br /&gt;
For I did not die. &lt;br /&gt;
&lt;br /&gt;
Sorrow I felt with the passing of days, &lt;br /&gt;
For my family grew old and lay beside me in graves. &lt;br /&gt;
I could not pass though I didn’t know why, &lt;br /&gt;
Bound to the world, a mortal, a fly. &lt;br /&gt;
Yet hope I still held, &lt;br /&gt;
To be unbound from my shell, &lt;br /&gt;
An end to this place that was becoming a hell, &lt;br /&gt;
For a young woman walked toward my grave, &lt;br /&gt;
Bearing a mark that was feared, &lt;br /&gt;
Unjustly, she must be saved. &lt;br /&gt;
&lt;br /&gt;
A Necromancer came to me. &lt;br /&gt;
&lt;br /&gt;
She knelt over the graves, lost to time &lt;br /&gt;
Her youth show aspiration, &lt;br /&gt;
Determined to climb, &lt;br /&gt;
From a legacy of hate, overcoming the challenge. &lt;br /&gt;
&lt;br /&gt;
A Necromancer came to me. &lt;br /&gt;
&lt;br /&gt;
If she felt my bones stir deep in the dirt, &lt;br /&gt;
She did not show it, &lt;br /&gt;
Remaining inert. &lt;br /&gt;
A soft song she sang Elven in nature &lt;br /&gt;
It’s sad tune poured out, rich and firm, &lt;br /&gt;
I knew right then it could make the living squirm. &lt;br /&gt;
But my bones did not care, &lt;br /&gt;
I was revitalized and young, &lt;br /&gt;
Finally my chance, salvation had come. &lt;br /&gt;
I stood from my grave, ready at last, &lt;br /&gt;
To do what I was born for, &lt;br /&gt;
&lt;br /&gt;
Protector from the Past.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Fredrick&amp;diff=309</id>
		<title>Fredrick</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Fredrick&amp;diff=309"/>
				<updated>2009-10-20T01:56:25Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Fredrick&lt;br /&gt;
| image = &lt;br /&gt;
| nick = &lt;br /&gt;
| home = &lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = &lt;br /&gt;
| align = &lt;br /&gt;
| class = &lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = &lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Fredrick was at one point a loyal guardian of an old family, however death was his final reward for a life long devoted to the protection of the family name.  Now Fredrick's bones act as the guardian for another, the True Necromancer, Nezra.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Off white bones covered in studded leather armor and wielding a longsword and a large wooden shield.  Fre'drick is also often disguised by a long flowing cloak and hood.&lt;br /&gt;
&lt;br /&gt;
Fre'drick's eyes glow with a soft green light in the dark.&lt;br /&gt;
&lt;br /&gt;
==Life Before Death==&lt;br /&gt;
Yet to be uncovered.&lt;br /&gt;
&lt;br /&gt;
==Re-animation and a New Mission==&lt;br /&gt;
As a trial of her new found abilities, Nezra was made to find, collect and animate the bones of her first undead minion.  The grave of Fre'drick was the lucky grave chosen.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=308</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=308"/>
				<updated>2009-10-20T01:48:47Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a True Necromancer, a bender of life forces (both arcane and divine), and a conjurer of the undead.  She is also however a scholar, an apothecary, and an adventure... if she can't avoid it.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling.  In truth she keeps herself detached from her emotions on purpose, she pushes herself to fight impulse and act in accordance to her own brand of logic.&lt;br /&gt;
&lt;br /&gt;
Of average size for her bloodline, the half-elf Nezra is shorter then the average human female.&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=307</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=307"/>
				<updated>2009-10-20T01:07:52Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a True Necromancer, a bender of life forces (both arcane and divine), and a conjurer of the undead.  She is also however a scholar, an apothecary, and an adventure... if she can't avoid it.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's appearance is rather reflective of her personality and her &lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=306</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=306"/>
				<updated>2009-10-20T00:46:13Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Markashik's Plague */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a True Necromancer, a bender of life forces(both arcane and divine), and a conjurer of the undead.  She is also however a scholar, an apothecary, and an adventure... if she can't avoid it.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's appearance is rather reflective of her personality and her &lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=305</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=305"/>
				<updated>2009-10-20T00:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a True Necromancer, a bender of life forces(both arcane and divine), and a conjurer of the undead.  She is also however a scholar, an apothecary, and an adventure... if she can't avoid it.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.  Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's appearance is rather reflective of her personality and her &lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=304</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=304"/>
				<updated>2009-10-20T00:36:08Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra is a True Necromancer, a bender of life forces(both arcane and divine), and a conjurer of the undead.  She is also however a scholar, an apothecary, and an adventure... if she can't avoid it.&lt;br /&gt;
&lt;br /&gt;
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Nezra's appearance is rather reflective of her personality and her &lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Godric_Avery&amp;diff=292</id>
		<title>Godric Avery</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Godric_Avery&amp;diff=292"/>
				<updated>2009-10-11T02:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: moved Godric avery to Godric Avery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name= Godric Avery&lt;br /&gt;
| image = &lt;br /&gt;
| nick = none&lt;br /&gt;
| home = Ballard&lt;br /&gt;
| residence = At sea&lt;br /&gt;
| gender = Male&lt;br /&gt;
| age = 39&lt;br /&gt;
| align= Chaotic good&lt;br /&gt;
| level = 12&lt;br /&gt;
| class = Fighter&lt;br /&gt;
| race = [[Human]]&lt;br /&gt;
| diety = [[]]&lt;br /&gt;
| player = [[User:David| David]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==The Annexation of Ballard==&lt;br /&gt;
&lt;br /&gt;
Godric Avery was born into a life of privilege.  The seventh son of Brion and Martha Avery, he is a member of the royal house of the small city-state Ballard.  Ballard, a minuscule island-nation, is located at the lucrative junction of two sea-trade routes. As a result, the island and its inhabitants enjoyed a great deal of autonomy and wealth, much of which trickled up to the royal family.&lt;br /&gt;
&lt;br /&gt;
At least until the island nation, which had no standing army, was forcefully annexed by the Naltronian Empire. &lt;br /&gt;
&lt;br /&gt;
When Naltronian ships unexpectedly appeared in the harbor of Ballard's capital city, Edgewater, a 22-year-ld Avery attempted to rally a small resistance force to his side. While Godric collected a token defense force, his father sailed out into the harbor to negotiate with the Naltronians on their flagship. Upon boarding the Naltronian ship however, Brion was taken prisoner. It was the last time Godric would see his father.&lt;br /&gt;
&lt;br /&gt;
The Naltronians landed their troops and quickly capture the royal family with the exception of Godric, who remained hidden in the countryside. Over the next few weeks, the young man watched as the Naltronians, undermining the royal family, brokered trade deals with the island's powerful shipping guilds. With the guilds in their pocket, the Naltronians cemented their hold on the island by establishing a garrison and appointing a governor over the island.&lt;br /&gt;
Godric, enraged by powerless, left on a skiff with a few of his close friends --young sons and daughters of the city's elite.&lt;br /&gt;
&lt;br /&gt;
==Enacting Revenge==&lt;br /&gt;
Godric, isolated, still believed his father and family were being held as political prisoners on Ballard. To rescue them and free the island from Naltronian control, the ordinarily carefree, irresponsible and overly-idealistic Godric decided to build a fleet. To do so, he and his close cadre of friends used their royal status (and considerable inheritances, smuggled off the island) to purchase an old, decommissioned Naltronian warship. A natural sailor since he was born, Godric decided to captain the ship, which he christened &amp;quot;The Edgewater.&amp;quot; Hiring a crew proved easy; the group tracked down other ostracized and newly-nationless Ballardians. Their recruits included a young sorceress, Calenda, who quickly caught the eye of Godric, for more than a few reasons.&lt;br /&gt;
&lt;br /&gt;
==Godric and Calenda==&lt;br /&gt;
The almost overwhelming task of freeing the island Ballard soon got the better of an inexperienced Godric. Over the next few months, Godric and his crew did little to remedy the situation on the occupied island. Instead, they embarked on a wild pleasure cruise, traveling to exotic locals and frivolously spending what little inheritance money they had left.&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Godric_avery&amp;diff=293</id>
		<title>Godric avery</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Godric_avery&amp;diff=293"/>
				<updated>2009-10-11T02:02:30Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: moved Godric avery to Godric Avery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Godric Avery]]&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Nezra&amp;diff=291</id>
		<title>Nezra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Nezra&amp;diff=291"/>
				<updated>2009-10-11T02:00:52Z</updated>
		
		<summary type="html">&lt;p&gt;ChaosWolf359: /* People of Interest */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character box&lt;br /&gt;
| name = Nezra&lt;br /&gt;
| image = nezra_new.png&lt;br /&gt;
| nick = &lt;br /&gt;
| home = Halim'ra&lt;br /&gt;
| residence = House amongst the graveyard in Mirr&lt;br /&gt;
| gender = Female&lt;br /&gt;
| age = unknown&lt;br /&gt;
| level = 12&lt;br /&gt;
| align = Lawful Evil&lt;br /&gt;
| class = True Necromancer&lt;br /&gt;
| race = [[Half-Elf]]&lt;br /&gt;
| diety = None&lt;br /&gt;
| player = [[Tucker Benke]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
Nezra was a simple [[Half-Elf]] child who, through an unfortunate meeting with [[Markashik]], was turned into a mass murderering cat.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
==Early Life==&lt;br /&gt;
&lt;br /&gt;
==Markashik's Plague==&lt;br /&gt;
&lt;br /&gt;
==Necromancer Hunt==&lt;br /&gt;
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.&lt;br /&gt;
&lt;br /&gt;
==The Island==&lt;br /&gt;
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.&lt;br /&gt;
&lt;br /&gt;
=People of Interest=&lt;br /&gt;
&lt;br /&gt;
'''[[Fredrick]]''' - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful.  Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.&lt;br /&gt;
&lt;br /&gt;
'''[[Tenisha]]''' - Nezra's mentor and teacher.  She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.&lt;br /&gt;
&lt;br /&gt;
'''[[Markashik]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna]]''' - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name).  Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla&lt;br /&gt;
&lt;br /&gt;
'''[[Aeluna's boyfriend]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[That one Drow]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[The Druid]]''' -&lt;br /&gt;
&lt;br /&gt;
'''[[Koj'vorn]]''' -&lt;/div&gt;</summary>
		<author><name>ChaosWolf359</name></author>	</entry>

	</feed>