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		<id>http://saratta.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tim</id>
		<title>Saratta - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://saratta.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tim"/>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php/Special:Contributions/Tim"/>
		<updated>2026-04-22T18:16:38Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://saratta.com/index.php?title=Human,_Caliphim&amp;diff=1665</id>
		<title>Human, Caliphim</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Human,_Caliphim&amp;diff=1665"/>
				<updated>2025-08-19T01:56:52Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Races of Saratta]]&lt;br /&gt;
==Summary==&lt;br /&gt;
Coastal, Eastern Kingdoms of Arambashia&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Homeland===&lt;br /&gt;
Arambashia's Eastern Kingdoms&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Notable Humans==&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&amp;lt;b&amp;gt; +2 to One Ability Score&amp;lt;/b&amp;gt;: Human characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Medium&amp;lt;/b&amp;gt;: Humans are Medium creatures and receive no bonuses or penalties due to their size.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Normal Speed&amp;lt;/b&amp;gt;: Humans have a base speed of 30 feet.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Bonus Feat&amp;lt;/b&amp;gt;: Humans select one extra feat at 1st levels.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Battle Hardened&amp;lt;/b&amp;gt;: Caliphim gain a +1 bonus to CMD.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Know Your Surroundings&amp;lt;/b&amp;gt;: The Eastern Kingdoms are packed together and change hands often. Caliphim pay close attention to the lands of both ally and enemy. They gain Knowledge (Local) as a class skill.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Sign of Respect&amp;lt;/b&amp;gt;: The nobility play a powerful role within the Caliphim kingdoms. Their names are well known. Caliphim gain Knowledge (Nobility) as a class skill.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Time_Period&amp;diff=1664</id>
		<title>Time Period</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Time_Period&amp;diff=1664"/>
				<updated>2021-07-31T17:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Time]]&lt;br /&gt;
Saratta's timeline is broken into multiple time periods or Ages.  Archeological research and scrolls with historical tales have been used to piece together each age but little is actually known about each age before the Rahsa period.  Elven song and myths are used to capture tales of the Pantheon during Eunuay and Avent but the histories about those times and whether anyone lived during them are merely speculation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::::::::::::::::&amp;lt;u&amp;gt;&amp;lt;b&amp;gt;The Ages of Saratta:&amp;lt;/b&amp;gt;&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Eunuay]]&amp;lt;/u&amp;gt; (U-new-ae): &amp;lt;i&amp;gt;The Age of Twilight, Void, or Time of Great Shadows&amp;lt;/i&amp;gt;.  This age saw the creation of the world and the forming of its bonds to the outer plains.  During this time, gods were born into the Pantheon along with the beginning of Saratta.  Songs and tales are used to capture the creation story of the world.&lt;br /&gt;
	Total Timespan: Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Avent]]&amp;lt;/u&amp;gt; (av-ent): &amp;lt;i&amp;gt;The Age of Life&amp;lt;/i&amp;gt;.  During this age the Nalkir grew to great power and engaged in combat with the Lifestitchers who cast away the ideals of the gods and began fighting.  Their battle spurred great changes in the Pantheon, leading Telraedye to create the seeds of the Enuay (En-new-a) - a play off the word for the 1st age, translating to Void Blanket or Blanket of Night.  It is an age of turmoil for the gods and ended with Balphurus being cast into the Abyss.&lt;br /&gt;
::::	Total Timespan: Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Vygn]]&amp;lt;/u&amp;gt; (vi-gun): &amp;lt;i&amp;gt;The Age of Elven Song&amp;lt;/i&amp;gt;.&lt;br /&gt;
The Vygn period has no historical references but is recounted in Elven song and legend.  It details the end of the Mysorran War and the First Dragon Rain.  This age saw many great changes in the Pantheon and brought the elven races to the peak of their might.  It tells of their struggles to grow with the earth and finally the events that lead to their fall.&lt;br /&gt;
::::	Total Timespan: Unknown.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Rahsa]]&amp;lt;/u&amp;gt; (ra-saw) RS:  &amp;lt;i&amp;gt;The Age of Runes&amp;lt;/i&amp;gt;.&lt;br /&gt;
::The Rahsa period begins the first age of recorded histories, pieced together by human scholars studying their origins.  During this time humans overcame the elves using a new, powerful form of magic which turned over the tables of dominion to the world of men.  The Rahsa period sees the rise and fall of the human nations as they soon turned on one another with their new found power before finally being forced from Thistol Narod by one of their own.  The Rahsa period ends at the fall of Vorshek and the Gathering of the Council.&lt;br /&gt;
::::	Total Timespan: 3785 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Calgan]]&amp;lt;/u&amp;gt; (cal-gan) CG: &amp;lt;i&amp;gt;The Age of Gold, Glorious Kingdom, or Golden Kingdom&amp;lt;/i&amp;gt;.  The Calgan period is considered the golden age of Human civilization.  It follows the gathering of the runic tribes under a single banner following the tenants of the newly formed Council of Magi as they transformed into a single kingdom that spanned across current day Arambashia.  It included infighting between the many feudal kingdoms until one emerged victorious and lead to years of peace between men.&lt;br /&gt;
&lt;br /&gt;
The Calgan period also notes the changes occurring on the continent of Thistol Narod as the presence of the Witch Lords dissipated leaving the Ephryn to try to form a society beyond their nomadic culture.  It also sees the appearance of the goblins of Darilach as they emerged from the sands. &lt;br /&gt;
&lt;br /&gt;
The Calgan period is broken down into three sub-ages when focusing on the kingdom of man.  Foundation, Glory, and Fracture.  The Calgan period also sees the first outwardly hostile actions taken by the normally passive Conclave.  Believe in the Pantheon is at an all time low at the end of the age.&lt;br /&gt;
::::	Total Timespan: 2655 years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Dakat]]&amp;lt;/u&amp;gt; (day-ka-t) DK: &amp;lt;i&amp;gt;The Age of Nightmare&amp;lt;/i&amp;gt;.  This age follows the final fall of the Glorious Kingdom after they clashed with the Council of Magi.  Those with Psychic gifts began to see creatures they dubbed the Aenuay (again playing off the word Eunuay) or Nightmare Shadows.  These beings appeared where-ever great strife could be found until they manifested into reality.  Years of struggling thinned the human population to a fraction of its former size during the Calgan period.&lt;br /&gt;
&lt;br /&gt;
The continent of Thistol Narod was not immune to the presence of the Aenuay either, leading to the failure of the Ephryn civilization forcing them back into their nomadic ways to protect themselves from the unseen threat.  The only civilization to come out ahead were the Tyran Elves who saw enormous growth during the suffering of their enemies.&lt;br /&gt;
&lt;br /&gt;
This period saw renewed faith in the Coucil of Magi and restored trust in the Conclave's ability to protect suffering lands (with the exception of Tashmine where they were forcibly removed when their efforts accelerated The Wasting). &lt;br /&gt;
::::	Total Timespan: 300&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Lunidor]]&amp;lt;/u&amp;gt; (loon-ih-dor) LD: &amp;lt;i&amp;gt;The Age of Moonlight&amp;lt;/i&amp;gt;.  This is the current age of Saratta and began after the founding of the Naltronian Empire at the hands of Isidril the Lightbringer.  Its name signifies the breaking of the darkness above returning light to all days.  This period bears witness to the growth of nations worldwide; The Sundering that caused Naltronia and Arambashia to part ways and become separate countries.&lt;br /&gt;
&lt;br /&gt;
The Lunidor period sees a resurgence in peoples beliefs of the Pantheon, and finally the War of the Heavens that plunged all of the world into chaos, culminating in the Second Dragon Rain.&lt;br /&gt;
::::	Timespan: 983 + years&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;[[Wyrus]]&amp;lt;/u&amp;gt; (weer-russ) WR: &amp;lt;i&amp;gt;The Age of Dragons&amp;lt;/i&amp;gt;.  Has not yet arrived in Saratta.  This age follows the Second Dragon Rain and the rise of dragons as guiding powers.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1663</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1663"/>
				<updated>2021-07-17T21:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
&lt;br /&gt;
:Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;3rd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== Everything to Lose ==&lt;br /&gt;
::::&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. There is so much more at stake now.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1662</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1662"/>
				<updated>2021-07-17T19:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Artisia's Spire]]&amp;lt;/b&amp;gt; - A small island consisting of a pillar of stone that juts up from the depths of the ocean. Wracked by storms, the spire became home to Port Scabbard, a pirate have founded after they discovered a prophetic seer exiled in a cave upon the rock; one Brooke Rekker.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: 1011 LD #Everything to Lose|Latest: Everything to Lose]]==&lt;br /&gt;
:[[The Captain's Log: Early Tales]]&lt;br /&gt;
:[[The Captain's Log: 1009 LD]]&lt;br /&gt;
:[[The Captain's Log: 1010 LD]]&lt;br /&gt;
:[[The Captain's Log: 1010 LD Book 2]]&lt;br /&gt;
:[[The Captain's Log: 1011 LD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1661</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1661"/>
				<updated>2021-07-17T18:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Artisia's Spire]]&amp;lt;/b&amp;gt; - A pirate town built upon a pillar of stone jutting up from the depths of the ocean. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: 1011 LD #Everything to Lose|Latest: Everything to Lose]]==&lt;br /&gt;
:[[The Captain's Log: Early Tales]]&lt;br /&gt;
:[[The Captain's Log: 1009 LD]]&lt;br /&gt;
:[[The Captain's Log: 1010 LD]]&lt;br /&gt;
:[[The Captain's Log: 1010 LD Book 2]]&lt;br /&gt;
:[[The Captain's Log: 1011 LD]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1660</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1660"/>
				<updated>2021-07-17T18:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Artisia's Spire]]&amp;lt;/b&amp;gt; - A pirate town built upon a pillar of stone jutting up from the depths of the ocean. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
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&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2]]==&lt;br /&gt;
==[[The Captain's Log: 1011 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1011 LD #Everything to Lose|Latest: Everything to Lose]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1659</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1659"/>
				<updated>2021-07-17T18:53:32Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
&lt;br /&gt;
:Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;2nd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== Everything to Lose ==&lt;br /&gt;
::::&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. There is so much more at stake now.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1658</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1658"/>
				<updated>2021-07-17T18:52:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
&lt;br /&gt;
:Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;2nd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== Everything to Lose ==&lt;br /&gt;
&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. There is so much more at stake now.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1657</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1657"/>
				<updated>2021-07-17T18:50:46Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
&lt;br /&gt;
:Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;2nd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== Everything to Lose ==&lt;br /&gt;
&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
:This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
:We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
:This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
:I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. :...Everything to lose.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1656</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1656"/>
				<updated>2021-07-17T18:47:34Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
&lt;br /&gt;
:Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;2nd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== The Island City ==&lt;br /&gt;
&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
:This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
:We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
:This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
:I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. :...Everything to lose.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1655</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1655"/>
				<updated>2021-07-17T18:47:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
&lt;br /&gt;
:Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;2nd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== The Island City ==&lt;br /&gt;
&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
:This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
:We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
:This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
:I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. :...Everything to lose.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1654</id>
		<title>The Captain's Log: 1011 LD</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1011_LD&amp;diff=1654"/>
				<updated>2021-07-17T18:45:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: Created page with &amp;quot;== Convention of Mystics ==  &amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;  &amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt; :I felt a sudden need to make a record of events. A log of my own I guess. I don’t remem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Lea&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Dawntide, 1011 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:I felt a sudden need to make a record of events. A log of my own I guess. I don’t remember what I wanted to say, which is clearly how important the log book is. The fey Song whispers in my heart; dance and be merry it says, but something else is stirring inside of me. Clearly it is Gavin, being stupid. Alenka has been away for too long and she needs to get her butt back here.&lt;br /&gt;
&lt;br /&gt;
:I’ll visit Gavin and Gregory tonight, and maybe I’ll leave this in the log book.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Can’t a girl just relax? I’m supposed to be on a vacation and now I’m putting ink to paper again. Gavin cursed the log book. This is the only answer, and I will get my revenge! We keep using the book for the dumbest things. Weather information, course bearings, and sometimes feelings. What is the point of that? Sometimes that’s a lot of work, damn it. The sacred nectar isn’t as sweet today, and the Song keeps cutting out. Someone is going to pay for this.&lt;br /&gt;
:My pixie sister Ulya says that the Song will return soon and I can return to the revelry. I feel so human right now, getting concerned over the passing of time. I’m going to make Jenny spike my next drink. 	&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Springtide&amp;lt;/i&amp;gt;&lt;br /&gt;
:The Song ended very abruptly this time; a plunge into a mountain stream on a hot summer day. Satyrs and Undine danced around me. Drinks were spilled and everyone frolicked without a care, and I just can’t join them. So now I’m here, sitting on a silk pillow (its Alenka’s) in the grass and dirt before the stairs to the Temple. Maybe I’ll go up there and cause them some trouble.&lt;br /&gt;
&lt;br /&gt;
:I checked in on Jenny today too. She is doing well under the tutelage of Juliet, the village snake girl. Nothing amazing, but she can call out cold and flame at a touch. I watched from a tree limb so that I wouldn’t disturb them. Why did I care? Is it because I have a soul? I’ve always heard that I must consume to gain a soul, but what if it has always been there and I’m finally starting to feel it? I do care, but it is clearly because I value my position. I worked hard to be second in command. That is definitely the only reason. No other reason. For sure. &lt;br /&gt;
&lt;br /&gt;
:I hope Alenka gets back soon. I just want to curl up on her lap and… and what? I just want us all to be together again. The sooner the better.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Gregory&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Master Zafashad has named me a Master. That isn’t me. I turned him down but he tells me the call has been made. All the same, it is not my place to be a Master. I am a student and as such will continue to learn at the temple for however long I am permitted.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad spent today in observation, so still I could have sworn he was a statue on the grounds. He is patient and careful to observe. He did not council me until the sun set and the others departed to reflect on the labors of the day. His words were simple:&lt;br /&gt;
&lt;br /&gt;
::A flower can still grow in the shade&lt;br /&gt;
::But give that flower sunlight and it will flourish.&lt;br /&gt;
&lt;br /&gt;
:There is much to do, and much I intend to focus on tomorrow:&lt;br /&gt;
Gavin still struggles to make sense of his training believing it to be menial labor, and yet he can pool ki in his palm through focused training. We will devote the midday to meditation I think.&lt;br /&gt;
&lt;br /&gt;
:Temba Terro’s form is nearly perfect, but hooves against nimble feet pose the hazard of making him lose his footing. We will continue to spar each morning going through the remainder of the week to help with this.&lt;br /&gt;
&lt;br /&gt;
:The ratfolk Chesa is still bothered by the loss of family. Together we will make the long run to the purest water in the evening hours to grow her sense of companionship in the others.&lt;br /&gt;
&lt;br /&gt;
:Much of my past focus has always been self centered. I have trained to protect my friends and family. Now I train to help others understand how to protect themselves. I think I am just beginning to understand the work ahead. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Greentide&amp;lt;/i&amp;gt;&lt;br /&gt;
:Gavin has succeeded in forming his Ki into a focused strike. He will now work with the Master to create a prison for the Oni. Our time on the mystical isle is growing short, and I have a feeling that not all of us will be leaving when it is finally time to go. Tai has struck an unlikely friendship with the Gnoll Jerr. I believe he will be asking me for permission to stay and train, though that is probably something Gavin needs to grant.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whiteflower&amp;lt;/i&amp;gt;&lt;br /&gt;
:They have succeeded. Gavin emerged from the sanctum this morning carrying a glowing wire-mesh polyhedron formed out of his own Ki energy. I have been studying some of the materials available here to understand more. It should serve as a prison for the Oni if we can weaken it. Zafashad plans to give us each some warding against otherworld entities too, so that we are as prepared as possible for whatever is thrown at us. I will be ready whenever the time comes.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The next few pages of the log are filled by widely spaced handwriting that mark it as Lea’s. Only a quickly written date and general directional bearing provide any evidence that the Silverbird has been travelling. Many of the directions make little sense and would have the ship doubling back or heading out to deeper waters, not as though pursued, but as if the bearing were chosen at random. Short notes from Gavin are interspersed throughout. &amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;A Note from Gavin&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Brightreach&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’ve done it! She’s safe. Free! My Brooke is free! I need to rest, but this victory must be recorded! We are free. We can finally go home. Together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;2nd of Glasswater&amp;lt;/i&amp;gt;&lt;br /&gt;
:This really deserves a larger message… I AM MARRIED TO BROOKE! It is perfect. It will be perfect. We are going for a walk together to celebrate. &lt;br /&gt;
&lt;br /&gt;
== The Island City ==&lt;br /&gt;
&amp;lt;i&amp;gt;Gavin has placed a note in amongst the shorthand navigation log information. The message bears little structure and forgoes even a date. The writing appears to have stopped multiple times while he paused to think.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I don’t know the best place for this. I’m not even sure it deserves its own entry here, but I think there should be some record for my family, or anyone who may come looking if things don’t go well. We will be arriving at Foriedy in a couple days. &lt;br /&gt;
I am very happy with my life now, and I need to make it known that I have everything to lose, but a promise was made, and a promise I will keep. I hope Brooke and I can grow our family in peace after this. She deserves it, and I want to live in a place where Yolanda and Terry can properly learn it. Jenny too. &lt;br /&gt;
&lt;br /&gt;
:This family has grown so big in such a small time. They all deserve to grow according to Jospei tradition. I could do with reconnecting with my roots. So yeah, everything to lose.&lt;br /&gt;
&lt;br /&gt;
:We made a deal with House Zetch when we were here not so long ago. I guess by we I mean Gregory, but I was there in the meeting, sitting face to face with a man who probably could have butchered us all. Instead we got a proposal. We do a play, sponsored by House Zetch, and they do some digging for us. Digging into The Alchemist, and Raul’s Grandfather. &lt;br /&gt;
&lt;br /&gt;
:This House that so recently tried to kill Gregory, now on our side. I won’t focus on that too much. &lt;br /&gt;
&lt;br /&gt;
:I can hear Gregory and his friend Sargel working on musical themes for the play, still going even though it is late. The tunes have struck a positive chord. Great for morale on the ship. Everyone has volunteered to help in some way. Supporting one another. One big, happy family. I love it. And I’m scared I might lose it. Brooke, sleeping over there wrapped in a sheet like a burrito. :...Everything to lose.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1653</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1653"/>
				<updated>2021-07-17T18:31:54Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
:[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
:Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
:We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
:Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
:The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
:Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
:I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
:Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
:	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
:Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
:Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
:We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
:	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
:	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
:	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
:	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
:	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
:Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
:	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
:	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
:	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
:	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
:	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
:	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
:	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. I snapped off a shot, striking it near its eye! Before it could turn on me, Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
:	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
:	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
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&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
:	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have departed Foriedy and have joined in convoy with Diemeda’s ships. It seems that Diemeda was genuine when they suggested to me that the entire house is leaving Foriedy. Seems like it might shake things up on the island, but that is a problem for someone else now. I am going to find my family.&lt;br /&gt;
&lt;br /&gt;
:	Lea found us some tag-a-longs and some extra crew. She found a ground of battered women who were running from the law, or from terrible homes. I don’t care which. We will take them to someplace safe, or give them a home here on the ship. The new crew are a group of half orcs that call themselves the Half-Orc Strongarm Union. They appear to have banded together to protect each other from labor disputes (?). I’m not sure how well that has worked for them, but once they were given proper roles, they settled in without any trouble.&lt;br /&gt;
&lt;br /&gt;
:	Entertainingly, some of them appear to be of the ‘other’ persuasion, and have found Raul to be a proper ship’s attraction. Poor Lea. Ha!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We hit a pretty decent storm that took us off course. Diemeda’s convoy is no longer in sight. I have sent Kiera to the skies to check it out. Seems they are several hours off course, but we are still heading in the same direction. Raul has been directed to adjust navigation so we rejoin with them. It is going to cost us a day of travel, but we’re safer together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived at Keig Lac. The winds are poor and we didn’t make good time, but we’re here now. There is just enough wind to let us smell the rotting corpse of the Cyclops and not enough to fill our sails. The dwarves had oars on their barges and have since departed, leaving me with a splinter from “Barge 1” so we can join back up in the future. I have a bad feeling about this weather…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Doldrums. They don’t call the season Glasswater just because. Gregory moved the ship a good five miles using a water walking amulet. All of the women on the ship are now enamored with him and have been gushing about muscles and a good tan, and I heard something about sweat. They can have it. I’m perfectly fine staying in my cabin with the windows open and my skin safely un-burnt underneath my clothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The wind has picked up and we are sailing again. We are going to run the North side of Na-Ahn Wae and see what we can see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	What the hell Sunriders. Are they always arrogant pricks? I should be excited to be around my own people but that dick Ando had to go muck it up. “Why so old Endili?” “Bet you can’t keep up”. Screw them.&lt;br /&gt;
&lt;br /&gt;
:	We are at Union Island. I’ll let the crew get a quick stretch on land if they want, since the water is safe here, and then we have to go. Sunriders say that there is a Gathering happening on Tenbow Island. Based on my maps, that should be on the North end of the Orchid Archipelago, a crescent of islands extending up from the Wellspring. Sailing directly there will take us into Merr territory. Raul suggested playing it safe and sailing down to Tepid Pool, and cutting across deep water until we get to Tenbow. This sounds the safest and is what we are going to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Tenbow is in sight. The Silverbird is flying Endili colors to announce our arrival. I’ve already seen skrims cutting in and out of the bays along the island. I’ve tried to find a gathering like this for years. It reminds me of times long past. I wonder if my family will be here. I think I saw flags for Reccer and Magudo. Seems like there is a handful of Lotrac here too. This might be it!&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	This is bullshit. I expected to be treated a little like a child, but an hour long beating from the floatila matriarchs is crap. Somehow I am to blame for everything! My mom is dead, my dad is a drunk who gambled away his freedom, and the rest of my float clan was banished from contact with the bulk of the families? What good is that? Shouldn’t family be helping each other? Instead they felt that the Endili family attracted an Oni, and now they’re all expelled from the Gathering?&lt;br /&gt;
&lt;br /&gt;
:	That isn’t the only bit either. Royce Magudo rolled up acting like king shit and struck me in the face screaming that I stole his wife, or that she left because of me. Turns out after I left Brooke was engaged to him and the Magudo family treated her like trash. They didn’t say that specifically, but I know Brooke. If she were cutting up, it’s because they weren’t paying her the necessary attention. She and I never had that problem together. So Brooke runs off, and Magudo struts up and gives me a shiner. Maybe if he wasn’t such a dick she’d still be here.&lt;br /&gt;
&lt;br /&gt;
:	Then they all had the nerve to look down on the gifts I bought them. 4000 gold! I put all that in and didn’t even get half a thank you. They just soured over it. I mean, here I am, showing my worth and value to the family and they don’t even see it.&lt;br /&gt;
&lt;br /&gt;
:And the only one showing me any sympathy after my beating? ANDO GODS DAMNED SUNRIDER.&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	I’ve had a chance to calm down. Jenny gave me Mirian Reccer’s shoe that Raul mended so I could represent myself in a better light. Brooke definitely ran off with the rest of my family. It has been a couple years, and there is certainly some resentment and sadness between the other clans and the Endili family. They don’t seem to hold that against me, but they are putting the weight to fix it on my shoulders. As the eldest Endili male with a sailing ship, it is up to me to make this right.&lt;br /&gt;
&lt;br /&gt;
:	Mirian pressed that I need to find her daughter and join with her as we were always mean to be. I have been directed to say goodbye to my mom too. I never thought it would be like this mom. You and dad were always there, at the end of this quest. I could see you standing there, welcoming me home. And now… I’ll find you, and give you a last farewell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	BOOM! 6th place in the Skrim Races. Ando boasted that I’d be last. In your face! Granted, he still won, those Sunriders always do. But that guy; He isn’t so bad.&lt;br /&gt;
&lt;br /&gt;
:	Alenka put on a huge fireworks display for the night. I don’t think that anyone has ever seen anything quite like it. The bursts of color and light sent thunder rolling across a cloudless sky. It reminded me that it isn’t the money that matters to my people. It is the experience, and joy of getting something that you can’t always put your hands on. I truly feel at home for the first time in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: There was a strange red tide this morning. I learned about it when I was young, but couldn’t recall what it meant at the time. I remember now. The waters were made up of tons of jellyfish of varied sizes. The Merr use these ocean creatures to stun or incapacitate people before they arrive. Some of the old tales tell of fishmen coming to shore to steal away brides or young to feast on.&lt;br /&gt;
&lt;br /&gt;
:At the rear edge of the tide was a large hunk of flotsam debris cover in coral. And just as the tide warned, there were the Merr. My people scrambled to leave the island while we acted as the rear guard, just as my family has always done. The Jospei are safely scattered and the Merr did not pursue. It is a tense reminder of the dangers that are found in the deep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Re Shii reports seeing dancing lights in the distance. Alenka calls it a Deep Lurker, some kind of ocean fish that lures sailors in to feast on them. She told me a story they tell on the mainland of a similar swamp creature called a will-o-the-wisp. I have heard tales that the lights will call you in like a siren’s call. It would be best to keep this one under wraps.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;A message written by Lea sits just beneath this entry. The handwriting is spread wide and pressure marks carry through to the next couple pages. Small ink splatters dot each of the capitalization with blots at the punctuation. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Gavin, I swear if I find out about things in the log book before you tell me I am going to hex you to an early grave. We need to talk. NOW.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Several more lines have been inked out after this, apparent responses from Gavin that he probably thought better of.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The lights are closer tonight. Few people have noticed, and the fewer we tell the safer we will be. I spent some quiet time this morning paging through one the old journals that Ambrose kept when he was a freebooter and found something - I think he may have seen the lights too. I am re-writing it here in case we can make use of the information in the future.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;	It is out there again, lights in the ocean. I saw them briefly last night before retiring and the lookout confirmed that it appeared to be a ship. There was other vessels by daylight, and yet here they are again. Tonight they dance and flare across the distant horizon, never completely vanishing from sight. The men are spooked and have started asking if the there is a Praff on board bringing us ill fortune. &lt;br /&gt;
&lt;br /&gt;
:::	I have ordered all non-essential crew below deck until we have properly assessed the threat. Were it tangible, some beast of the deep, I could give them something to focus on, but they think us haunted. The way they move is mesmerizing, but I feel no pull to go toward them so I feel safe saying they are not sirens.&lt;br /&gt;
&lt;br /&gt;
:::	Finwart &amp;lt;/i&amp;gt;[the ship’s cook]&amp;lt;i&amp;gt; believes that it may be gases rising from the ocean floor and the bursting into flames. He calls them Midnight Wisps. Far fetched perhaps, but it is an explanation that should let the men sleep.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I showed Alenka and she thinks it is unlikely and that a more plausible explanation would be glowing plankton. I’ll have Re Shii and Kyras alert us if there are any changes, but I feel a bit more at ease knowing this isn’t stalking us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The lights are much further was tonight. They are really strange though, and don’t appear until very late at night. Alenka expressed a desire to get a sample which I shot down. I’m hoping we leave whatever it is behind after this night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	No lights reported tonight. Clear skies and smooth sailing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We arrived at Ash Beach and went ashore to see the Lotrac family there (I forget their name). We stopped at the first bar we found, a rundown shack locals call The Watertank. Plenty of Ephryn and Orcs there and they were all wearing Jospei scarves, as trophies I think. When we asked about the Lotrac we were pointed in their direction but nobody seemed too pleased to be telling us. Very poor reception for a bar, and a cold atmosphere. I would not recommend it.&lt;br /&gt;
&lt;br /&gt;
:	The Lotrac weren’t particularly accommodating either. We found their boat propped up on repair stilts, but no work has been done to fix the damage. I get the feeling that maybe they were being kept there against their will, but they have plenty of patronage. When I asked about the Endili’s in the area the guy grew short with me. I guess the leader of Ash Beach has something against Endili. Lea pressed him for more information.&lt;br /&gt;
&lt;br /&gt;
:	It seems that my family frequents a port north of here. I image that may be part of why we are hated. Attacking pirates I’d guess. The guy slipped me a note that said “E. Cursed”, whatever that means. E being my father Elias? Or maybe just Endili? Is it a regular curse, or an Oni curse? I obviously knew they were already “cursed”. Lotracs can be so unhelpful.&lt;br /&gt;
&lt;br /&gt;
:	Our departure from Ash Beach has been mostly uneventful. Two small ships pulled out of the harbor with us and our lookouts are keeping an eye on them. They don’t pose much of a threat by the look of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Damn it.&lt;br /&gt;
:	We have lost good people today. Alenka will have recorded their names in her crew logs, but I am making record here too.&lt;br /&gt;
 &lt;br /&gt;
:::Dave Jr.&lt;br /&gt;
:::Kelly Samuels&lt;br /&gt;
:::Nicolas Hjerm&lt;br /&gt;
:::Channing Cartwig&lt;br /&gt;
:::Norman Jares&lt;br /&gt;
&lt;br /&gt;
: I will address the crew after we get the injured sorted out and make sure no one else is being added to this list. I didn’t take the treat serious enough...&lt;br /&gt;
&lt;br /&gt;
:	We were caught off guard by the two smaller vessels that have been following us. As day broke they began flying Midnight Council colors and started on a pursuing course. I ordered siege weapons to be readied so we could hit them where it hurt once they were in range. Both ships were fast, and had Ephryn crew. Springals and crossbows were what I was expecting but they opened with magic. Some fire spell that hit one of the siege crews and killed them. Damaged the ship too. Gregory is assessing the damage.&lt;br /&gt;
&lt;br /&gt;
:	My ship is like a damned pirate magnet. We never should have moored in port with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The burials have been done. May our drift blissfully in the afterlife.I need a break. And a drink. This has all been a bit much.&lt;br /&gt;
&lt;br /&gt;
== Mother ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We traveled North between Pforai and arrived at Ka Ro Sen off of the island of Ka Oh Lee. Our first point of investigation was on the northernmost side of the island. Deep waters made for easy access to land, and Kiera indicated that this showed promise during her flyover. I soon learned that this was because of some Elven ruin she saw, and not any indication of my family. Kiera, Alenka, and even Gregory seemed to take an interest in the ruins the longer we stayed, but I was finally successful in shooing them out though it was to much grumbling. We came here to find my family, not to play in the ruins.&lt;br /&gt;
&lt;br /&gt;
:It took most of the day to get down to the Southern end and get situated. We will set out right away in the morning. I learned that Kiera actually saw smoke rising out of the forest over here. I don’t know what I’m going to do with her…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My sister has been on this island for a long time. Long enough to set up some devious traps that almost got us killed. It seems I weather one hell of a night. Ulgra told me I had to commune with our mother, and to do so required drinking Seer’s Draught, a poisonous mix of, I don’t know. Alenka said she didn’t want to tell me and settled with “It’s not science”.&lt;br /&gt;
&lt;br /&gt;
:I vaguely recall a conversation with my mother’s spirit, but it doesn’t sit well with me. She seemed too carefree, what with Father having gone out searching for me and dragging the family down into debt. This isn’t how any of this was supposed to go. Ulgra insists we perform a burial at sea, and then set out to see if we can find the flotilla. They were supposed to be back soon but never arrived at the island to meet with Ulgra. That is what we will do next I suppose.&lt;br /&gt;
&lt;br /&gt;
:Farewell my dearest mother.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: NO. No. No. No.&lt;br /&gt;
&lt;br /&gt;
: I can’t… it is unacceptable. How can my sisters act so calmly about our mother’s passing! After so many years keeping watch over mom’s bones, Ulgra scooped them up and dropped them into the ocean with only a few words! And then when we finally met up with Mirri, both she and Shandy greeted Ulgra with “So Mom’s finally at rest?” AND without even a hint of emotion!? No. Worse. They even seemed happy about it! This was our mother! She raised us and taught us so many things, and they acted so callus about it.&lt;br /&gt;
And more! Brooke’s fate. She was sweet and carefree, but to be driven to drug use and selling her body? NO. I cannot accept it. I won’t accept it. We will fix the flotilla and then go get her. She is MY love, and no pirate, or pirates village is going to keep us apart again!&lt;br /&gt;
&lt;br /&gt;
== The Rescuers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Fine, medium sized handwriting fills the next several pages, using only one side of each page. On the back of the page, centered at the top is the word NOTES. The word is underlined with a fancy curly cue at the lines end. The spacing and lines are even across each page for clear legibility. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny here. Listening in and taking notes, so you don’t have to (and because Lea said the captain is compromised and asked that all of these details, including this explanation be provided in the log for future memorandum).&lt;br /&gt;
&lt;br /&gt;
:First speaker, Captain Gavin Endili, henceforth noted as C.&lt;br /&gt;
&lt;br /&gt;
:C begins formalities and setting out direction.&lt;br /&gt;
&lt;br /&gt;
:We will be setting sail for Artisia’s Spire now that the flatboat has been repaired. It should be noted here that repairs were required proceeding sabotage attempts courtesy of the brigands inhabiting the spire.&lt;br /&gt;
&lt;br /&gt;
:C dictates that the number one priority of this mission is the rescue and safe recovery of one Brooke Rekker. (Rekker? Recker? Not sure on the spelling. Do they break things? Is that the reason for the family name? Or is this a foreboding omen?)&lt;br /&gt;
&lt;br /&gt;
:Gregory and Lea begin the redirect C’s attention to the problem at hand, opening the floor to sister Mirri, henceforth M.&lt;br /&gt;
&lt;br /&gt;
:M begins an explanation of the Spire, including ordinance and political nuance.&lt;br /&gt;
&lt;br /&gt;
:The Spire municipality is called Port Scabbard by the locals, and is a ramshackle assortment of ships that “washed” up against it over the years, both a result of accidental run-ins with the rocks, and in-fighting. C has never really gotten a good look at the place as chaperon’s are provided at the prophets orders to user her or Danny to her cave and then back again. They are provided supplies for their departure and thought they were on fairly friendly terms with the people there until the sabotage occurred.&lt;br /&gt;
&lt;br /&gt;
:M believes magic is being used to keep the place from burning down, as large fires are not allowed.&lt;br /&gt;
&lt;br /&gt;
:Port “authorities” are outfitted like adventurers, but there is only a loose structure to them. A threat to one is a threat to all. The dominantly utilize crossbows tipped with electric tipped bolts, but M mentioned seeing what may have been gas or acid tips in their arsenal as well. Armor is of fair quality, with officers having the best pick, not unlike a ship I know.&lt;br /&gt;
&lt;br /&gt;
:M describes the Port as having 3 tiers. A dock level makes up the lower portion and is dedicated to storage and poor quality living quarters. The 2nd tier is for the officers, though frequent mingling occurs between the two. The 3rd tier is reserved for the Port VIPs seeking an audience with The Prophet.&lt;br /&gt;
&lt;br /&gt;
:M describes the political landscape of the Port. It is broken up into roughly 3 factions. The Bitterthroat Cutlass, the Midnight Council, and the ‘Tweeners’, a neutral group that makes up everyone who has not sworn allegiance to Cutlass or Council. From the way it is described, the Tweeners are behoove only to themselves and would be just as powerful as the other 2 is they weren’t so fractured.&lt;br /&gt;
&lt;br /&gt;
:The Council took up a position of authority ‘on dock’, which I think means the Port. M did not go into full detail, but it was implied that they are not simply a port authority like the ones we find at Foriedy or Darigad. The Port is headed by Captain Salamander and his First Officer Notch. M has met with them several times and found them to be crude but cordial. Necessary for maintaining the tenuous truce between factions.&lt;br /&gt;
&lt;br /&gt;
:The Cutlass initially tried to blockade the Port, and still maintains a strong naval force that scrutinizes and sometimes boards incoming ships. They are less captious about outbound travel, and usually let M pass without much trouble. Their authority figures shift frequently, which likely contributes to their inability to take the Port by force.&lt;br /&gt;
&lt;br /&gt;
:M concludes by letting the others ask questions, but there is not much to be said. Without a map to guide us* through the Port this could be a very dangerous mission&lt;br /&gt;
&lt;br /&gt;
:::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;us refers to the officers and not me.&lt;br /&gt;
&lt;br /&gt;
: C wants to charge in and save The Prophet.	&lt;br /&gt;
&lt;br /&gt;
:Gregory thinks we could take our time and get a feel for the place. Kiera wants to sail back and continue working to unlock the mysteries of the ruins we found on Ulgra’s island and Lea looks ready to be done with all of the conversations. I will have her test out my new “instant” coffee. It needs some flavor work, but I think I have a solid start. With that, I have nothing else to add. &lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny signing out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We have arrived just out of view of Artisia’s Spire. Keira has confirmed our position from the sky. I’m going to get Brooke back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze, Late Evening&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Not my Gavin?&lt;br /&gt;
&lt;br /&gt;
:This can’t be.&lt;br /&gt;
&lt;br /&gt;
:There is clearly something there affecting her. The Oni. It was obvious; the other voice in the cave rumbling from the blue curtain sky. That was the Oni and it is keeping her hostage. And she kissed me. Oh gods, she kissed me. I will save her. I will protect her. I will get her back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alenka did it! Last night she gave me a potion, tincture of distilled dreams or something is what she called it. It let me dream. It let me control the dreams! And I saw Brooke. It was real. I know it, because I was able to interact with Lea and she was a fox, like when she puts on her ring but she had...&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The rest of Gavin’s log has been vigorous scratched out, effectively removing anything that he had written. The blackened lines are followed by comments from Lea.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Since the Captain is writing nonsense in the log books like it is his personal journal, I will make sure relevant information gets recorded here. We landed at Port Scabbard and have set out to learn whatever we can about the place.&lt;br /&gt;
&lt;br /&gt;
:Gavin fucked up and is no longer allowed in the Prophet’s cave until he or Mirri makes good with Captain Scalamander (Midnight Council). Scabbard’s “Captain” rules this place ruthlessly. We were witness to the unnecessary murder of a youth who challenged him. The boy was a “man” but judging from how old he looked I’d say he never made that transition. &lt;br /&gt;
&lt;br /&gt;
:But we can do right by the people here. Alenka and I have set out to provide medical care to the ‘Tweeners in exchange for information. Raul and Gregory are working the main pubs (The Loanman and The Right Place). Here is what we have learned.&lt;br /&gt;
&lt;br /&gt;
:Raul found that the Council keeps Port Scabbard in check through a long standing threat. If the port becomes too much of a problem, they will send in their vampires to turn a portion of the population. They also don’t much care for the Endilli family, citing that “bad things” start(ed) to happen when Mirri and family are around. Experts making simple mistakes or having basic accidents that wouldn’t normally occur. It doesn’t mean that this Oni is real, but I can feel something off in this place. Hard to pinpoint. It feels like an untucked corner of a freshly made bed.&lt;br /&gt;
&lt;br /&gt;
:Alenka caught wind of a potion maker through which all potions, or perhaps components good and bad, flow. They call her The Crone, and she takes shelter in a crows nest in Krol’s Hammer, an industrial court within an old ship. Sounds like the labor there is focused on recycling goods, chemically cleaning or breaking down acquired goods which are then converted into the needs of the Midnight Council, or sold at a premium to the Cutlass and ‘Tweeners. I have a bad feeling our paths are going to cross sooner than later, but as long as I keep screening Alenka’s house calls, we should be able to keep our heads low for a while longer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It worked! The tonic that Alenka gave me let me dream of Brooke, and more interact with her! I know it was real this time. No doubt in my mind. She wants to stay in the cave, but I know there is something else going on. Something is keeping her there. I’m going to try again tonight.&lt;br /&gt;
&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:After consulting with Alenka and Danny, they think I might be connecting with Brooke’s mind when I enter the dream state. If another person were to take the tonic and sleep alongside me, they may be able to enter this “dream” too. We will try to help Brooke from there; Lea will join me.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A fine even cursive script is written within the next entry. This handwriting belongs to Alenka.&lt;br /&gt;
&lt;br /&gt;
:It seems that the lucid dream tincture was a definite success, but not without incident. Both Captain Gavin and First Mate Lea have had their duties suspended for today by medical order after Gavin came in contact with some kind of Shadow Being within the dream. It seems to be affecting his cognitive abilities. I am brewing what I am confident is a remedy for his current state. Lea was not affected.&lt;br /&gt;
&lt;br /&gt;
:Recorded diagnosis and full details of suspect affliction have been recorded in the medical logs.&lt;br /&gt;
&lt;br /&gt;
:Continued events may be documented after the Captain is back on his feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;16th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Everything is. Doesn’t make sense. Saw Brooke but she wanted to kill a whale to see its… ... its something. Inside stuff. &lt;br /&gt;
&lt;br /&gt;
:A black shadow. Reached out, but fox girl stopped it. Stabbing chills. In my back. Spaces I can’t reach. Scrambles my head. Can’t think. Focus is slow. So many people I’ve hurt. So many people I’ve failed. Abandoned. Is it all a sleep? Does it happen every day? Oh God’s is it happening?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are back aboard the Silverbird, and have set sail for Grey Watch without Brooke in company. I’m not done with this, but our time at the port has run out. My sisters will be taking the flotilla back to Ulgra’s island before they make another visit to Port Scabbard. I have to accept that this is the best course of action. We were only scouting this time. Next time we will get Brooke out. What’s important is that I know she is safe for now.&lt;br /&gt;
&lt;br /&gt;
:I have been wracked by nightmares since my last lucid dreaming attempt and it is affecting my mental state. Alenka’s medicine is correcting that, but she fears that we will need to find a more permanent solution in case her supplies run low. She says that magic can correct the issue, but when it persists like this is, long term damage could occur. It seems I need to fix me before I can save Brooke.&lt;br /&gt;
&lt;br /&gt;
:Lea paid Brooke a visit when we were still at port. She was attacked by the Oni. It is very real, physical, and it can be hurt. She stabbed it with her sword and wounded it. There was pyrite dust left on the blade of her rapier. By leaving the port we are giving it time to heal. It will be more ready for us, but we’ll come with a plan. We’ll bring all the magic that our gold can buy. We are going to need it. &lt;br /&gt;
&lt;br /&gt;
:The Oni has several abilities that stood out when Lea encountered it. The being snuffed out all light in the cave at the snap of its finger. It has claws, or maybe mimicked Lea’s own weapon when it attacked her. It possesses some ability to traverse dreams. It can mimic forms and voices. It can pull items across distances; I don’t know how it did this, but I left “the map” on the Silverbird, and somehow it was on my person after encountering the shadow in my dream.&lt;br /&gt;
&lt;br /&gt;
:Magical lighting might be able to combat its ability to turn out lights, or maybe we can find something that will let us see in the dark. Gregory has told tales of monks that could still fight when blindfolded. We could get some training to do this. &lt;br /&gt;
&lt;br /&gt;
:Weapon mimicry doesn’t sound like something we can stop unless we were to only strike it with our fists. &lt;br /&gt;
&lt;br /&gt;
:Not sure how to deal with its dream abilities either. Perhaps the Red Sisters have something that we could use to disrupt its mental abilities, but no one seems keen to head back to Halim’Ra. I don’t blame them. That ritual the Scarlet Order of Aeluna was performing; it wasn’t good.&lt;br /&gt;
&lt;br /&gt;
:Form mimicry can be dealt with if we stick to the spoken codes that the Officers have been developing for hairy situations.&lt;br /&gt;
&lt;br /&gt;
:I will get her back. She may be safe right now, but I’ll be damned to leave her with Pirates after finding her again. Wait just a little longer my love. We’ll be back.&lt;br /&gt;
&lt;br /&gt;
== Convention of Mystics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
:We arrived at Grey Watch. I am still plagued by nightmares, but Alenka’s formula is keeping my mind in tact. Gods I’m tired. Lea is out looking to see what our options are. I should go see if Patience is still here. Or maybe I shouldn’t. She might not want to see me. I’m going to see her.&lt;br /&gt;
&lt;br /&gt;
:Patience is somehow the head of the brothel. Why would she take over? It’s not like she liked what she was doing, so I don’t understand why she took charge. I poured my heart out to her, but she seemed more interested in my pants. Then when I didn’t act she got cold. What the hells.&lt;br /&gt;
&lt;br /&gt;
:Lea is back and found a cleric of the god of travels here that we can petition. I’m going out.&lt;br /&gt;
&lt;br /&gt;
:Do people not understand economics around here?! The cleric wanted a donation of blankets and clothing. I went out to get numbers and found we could get bolts of cloth that they could use to make more clothing than I could buy outright. Of course, when I went back to the cleric to get more information he gave me some BS, something like “donations are a reflection of the man” blah blah. Crock of crap is what it is.&lt;br /&gt;
&lt;br /&gt;
:I bought them the damn clothes, and some raw bolts to boot. He did some ritual to cleanse my curse and now I’m done. I’m going to sleep.&lt;br /&gt;
&lt;br /&gt;
:No rest for the weary. We had to leave Gray Watch in a hurry, and just outran a Midnight Council dreadnought that launched several faster vessels after us. We left them far behind, and I finally feel like we have the upper hand. Kiera has honed her skills to Will the wind to fill our sails, and Raul can calm the seas with a whistle. They couldn’t do that. There are still patches of mist all around us, and Alenka keeps going on about a lizard man or dragon kin or something at Gray Watch. We aren’t going back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
:10 days! 10 whole days vanished thanks to some ritual courtesy of the fey. Our night on the 25th got less enjoyable as the night progressed. Something pulled at the ship, and I took the helm. Lea said it was fey magic, and I should trust it. Something about the “Master” calling or inviting us. I have a feeling we were almost free of their power, but I put my trust in Lea. None of us feel any effects from the time gap, but Alenka is adamant that her animals were fed, but not cleaned up over 10 days. Her supplies confirm this.&lt;br /&gt;
&lt;br /&gt;
:Alenka has a theory that the time gap was not felt by more intelligent beings. Food was given to Ichor (also 10 days worth), but he has no memory of being fed. It is definitely strange, but the waters we are in are now unknown. I cannot track our location with the kincoin. The compass spins without purpose. We are along the shore of some mystery island and we were greeted on our approach by the Merr Janery, who we encountered several years ago. She claims that this island is Zol-va. Sounds very much like solva, the good spirits of my people. When we reach this promised Master, I will need to ask about the connection.&lt;br /&gt;
&lt;br /&gt;
:We are going to rest for a day, and then the officers and I will head inland to see what we can find. We have been invited to do so.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
:I’m not sure why I’m making a note in here since I might never see this log again. We are placing our possessions into a chest that makes the items disappear, just because a sign says “Bring only yourself”. Gregory says we must strip down to only the most basic necessities because Monk rites or some nonsense. I’m not giving up my kin-coin. It is part of me, and like hells I’m feeding it to some chest of destruction, even if Gregory has convinced the others.&lt;br /&gt;
&lt;br /&gt;
:This place is strange. One long hike inland, with Lea in fox form prancing like a child the whole time. We walked for hours, and she still seems to be bounding with energy. We finally reached a village, but were we in any other place we’d have drawn weapons and prepared before walking in. This place is home to Ogres and fey, the likes of which I have never seen. I’ve done my best not to stare in awe or act threatening, as have the others, but it was hard not to be unnerved by the stone giant that is the village mayor. I have never seen Kiera so unnerved by something.&lt;br /&gt;
&lt;br /&gt;
:We passed through the village to a great stone stair that heads up into the mountain, which is where we saw the dumb sign. It also means this is about as much stalling as I am going to manage. Gregory is looking at me like he wonders what the deal is, and Alenka just dropped the last of her things into the chest. Gregory thinks maybe they were teleported to the top, but that would be far too convenient. Only bad things have come from convenience lately. Best to prepare for the worst. Goodbye book. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
:We have passed all of the trails. They were a bother. Sit around for a day in silence, followed by begging, working, and being tempted by passion fruit. Gregory took it all in stride, and even Lea powered through things without much trouble. Alenka looked rough for a bit, and I definitely felt like I was wasting my time, which makes this latest decision even harder.&lt;br /&gt;
&lt;br /&gt;
:We spoke with the Master of the temple, a Rakshasa called Zafashad. I explained what was happening, and then he read my mind to get more information. He thinks that the Oni is tied to someone in my bloodline which is supposedly a good thing. By teaching me how to harness Ki he can help me to make a ‘Ki Matrix’ that can trap the spirit within, and then return it to the island to be contained.&lt;br /&gt;
&lt;br /&gt;
:Gregory stressed that learning to use Ki is not simple. It takes most monks years, maybe decades of study, but Zafashad assures me that he can focus training to 6 months of so. I’m out of options unless we want to do something stupid like sneaking into Immorashi’s Lair, and I’m sure that suggestion was a ruse pushed by the Oni. We aren’t going to do that. I’ll stay here and train, along with Gregory. Alenka and Lea are going to stay too, but they have their own interests they will be entertaining. Kiera and the others will be doing cabbage runs to keep the ship in order (Re Shi assures me she will ensure these orders are followed).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
:Day One and all the time has been wasted waxing the floors in the hallway of the Ambition wing. Who keeps a mirror floor with only ceiling handholds as a means for crossing!? Every time a boot touches the floor it makes a mark, and then out of nowhere someone will show up and order you to clean it. I’m a ship’s Captain gods damn it! Being forced into scrubbing the poop all day is not training.&lt;br /&gt;
&lt;br /&gt;
:It wasn’t made any better having Gregory giving a lecture on Chi and Ki while watching me from the doorway. He kept pointing out new grime marks that I accidentally made while cleaning the previous grime but now I can tell you that Chi is internal and Ki is spiritual power made external. This is stupid.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
:What the hell. My daily routine so far: wake up, try to cross the mirror hall for food and mark the floor. Scrub it clean to get food, repeat as I head out to formations. Fetch water because I was late. Try to finish strength training while other initiates spout half memorized mantras. Jump over the floor for lunch which leaves dust on the mirror floor which means more cleaning which makes me late for the next round of torture training. Fetch water. Eat supper and do more floor scrubbing. The so called Master isn’t even around. I don’t know how he plans to teach me to be some Ki master without spending any time training me... &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;24th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I finally made it one day without scrubbing. All of this is a pain. All of my muscles hurt. Zafashad made a showing and said he would fix that, and then he stuck me with needles that basically paralyzed my movement before starting in on hours of lecture. So now my head hurts, my muscles hurt, and I have pin holes everywhere. Alenka is off looking to prove that we’re on a turtle, so I haven’t seen her in what feels like a month, and lea is off learning about her fey side. She flits through here like she owns the place and the monks in training just nod in deference and urge me to do the same. I’m done. I’m going to sleep.&lt;br /&gt;
&lt;br /&gt;
:I did make it across the floor though. &lt;br /&gt;
&lt;br /&gt;
:I have some soft rags that I’m going to use to cover my feet tomorrow so I cross the floor without making marks. Cheat day!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Chillgrasp&amp;lt;/i&amp;gt;&lt;br /&gt;
:Cheating gets you stairs and paralysis lectures. I swear they’re consulting Marissa for some of this crap.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;19th of Whitefall&amp;lt;/i&amp;gt;&lt;br /&gt;
:Zafashad told me today that he had expected to see more progress already. I don’t know what he was expecting. I get up, go through the motions, walk the stairs and bring back plenty of water for everyone. I’m being a team player. I don’t know what the deal is. Apparently I am in spiritually focused. No kidding. I’m trying to gain some magical power to lock up an evil and save Brooke like she is a damsel in distress.&lt;br /&gt;
&lt;br /&gt;
:I guess Alenka is being called up to try some things tomorrow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Whitefall&amp;lt;/i&amp;gt;&lt;br /&gt;
:Poison. That is what they are planning to do. Zafashad fed Alenka some bullshit about poisoning me in order to force a spiritual journey. The more he droned on about it, the more on board everyone started to be. Even Lea showed up to suggest using nectar from the passion fruits we grow in the groves. Apparently the ambrosia will keep me trapped on the island unless I can overcome it. They are calling it “incentive”. Bottoms up I guess.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Notes from Keira&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Nightset, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
:This is the log of Acting Captain Keira. Re Shi can claim that she is in charge all she likes, but she has bowed to my reason. It is only right that a non-elf bends to the whims of a Worldshaper. I don’t mean for this to sound sanctimonious. High adventure pays bills. There will be risks, but would Captain Gavin prefer to have full coffers instead of moths and a dirt covered hold? I say no. That is what we’ll net from cabbage runs. We sail for Ka Ro Sen. Mystery and chance will wait for no-one.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5nd of Nightset&amp;lt;/i&amp;gt;&lt;br /&gt;
:We’re lost. Food and water is plentiful. Moral is high and my winds are strong. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Nightset&amp;lt;/i&amp;gt;&lt;br /&gt;
:Raul thinks that we are sailing somewhere between Shin Malae and Zhan’Ai. Re Shi agrees and we have placed the blame squarely on fey magic. If their projections are correct we will be in trade route waters come sunrise tomorrow. Sea and sky gets to be such a boring sight. I just want to go exploring.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;21st of Nightset&amp;lt;/i&amp;gt;&lt;br /&gt;
:Who's the best Captain?&lt;br /&gt;
:The one the crew will give a cheer-a.&lt;br /&gt;
:Clearly it has always been,&lt;br /&gt;
:The one and only Keira!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;22nd of Nightset&amp;lt;/i&amp;gt;&lt;br /&gt;
:Roughly 3 weeks to Ka Ro Sen and then I’ll have birds and beasts for company. No unlike this crew, but better. And old elven ruins! I’m so excited!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Red Hearth&amp;lt;/i&amp;gt;&lt;br /&gt;
:Tyran ruins are the best ruins.&lt;br /&gt;
:Eat your hearts out orc boys.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1652</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1652"/>
				<updated>2021-07-17T17:52:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Artisia's Spire]]&amp;lt;/b&amp;gt; - A pirate town built upon a pillar of stone jutting up from the depths of the ocean. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#The Rescuers|Latest: The Rescuers]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Drakom_Cult&amp;diff=1651</id>
		<title>Drakom Cult</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Drakom_Cult&amp;diff=1651"/>
				<updated>2019-09-29T19:49:33Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cults]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Designation:&amp;lt;/b&amp;gt; Cult, Demonic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Founder:&amp;lt;/b&amp;gt; Tsaru Crookclaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; Unknown. Last witnessed operating in Arambashia prior to the [[Allegiance Wars]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission:&amp;lt;/b&amp;gt; To restore the glory of Balphurus by restoring the scattered pieces of the [[Armor of Naritol]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Inactive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;History:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Drakom Cult was formed by Tsaru Crookclaw roughly one decade after the fall of [[Naritol]] at the Battle of Norfield (now known as the Hand of Death). Crookclaw was a former follower of the black knight who was said to have had a vision granted by Balphurus. In the vision, he was tasked with gathering the knights armor which had been scattered at the battle’s conclusion. Doing this would free the [[Nightmares|Zekudai]] contained within it and usher the Black Dawn, bringing an end to all things.&lt;br /&gt;
&lt;br /&gt;
Crookclaw hand picked a group of loyal zealots to infiltrate high ranking positions across the Naltronian empire. They were tasked with destabilizing small regions and subverting the nobility where upon they would consolidate power and assume control over the local government. With their new positions, they would seek out the missing pieces of the armor and work toward their acquisition. The Drakom Cult was so successful in this endeavor that they succeeded in splitting Arambashia from Naltronia through sewn conflict.&lt;br /&gt;
&lt;br /&gt;
Over the years, they have slowly changed their methods. Masters of subterfuge and coercion, it is rare that they would take up arms or engage in efforts that might reveal their presence. Old cult records indicate that they used to perform rituals to summon demons, forcing possession to exact their will. This was abandoned when they found greater success in manipulating wealth and using it to grease palms and open locked doors. Paired with blessings granted to them by sacrifices to their demon lords, the cult has maintained prestigious positions within governments from the Empire to the [[Eastern Kingdoms]] for almost 1000 years. &lt;br /&gt;
&lt;br /&gt;
During times of turmoil the cult enters a state of inactivity. Their agents inevitably re-emerge as the ashes settle to acquire cheap relics from those in need of immediate liquid funds. Their efforts have been successful, netting them the artifacts of various gods, to pieces of the Armor they seek. To date (1010LD) they have collected several pieces of the Armor. The Breastplate was acquired most recently from the Council of Magi. Both grieves were purchased, one from [[Gnome|Gnimish]] whalers, and another from a small Aramish merchant ship. The gauntlet was collected by a member of their Naltronian sect who was vacationing on [[Halim'Ra]].&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Halim%27Ra&amp;diff=1650</id>
		<title>Halim'Ra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Halim%27Ra&amp;diff=1650"/>
				<updated>2019-09-29T19:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: Created page with &amp;quot;Category:Regions Category:Countries and City States  &amp;lt;b&amp;gt;Sub-Regions of Halim'Ra&amp;lt;/b&amp;gt;    &amp;lt;b&amp;gt;Prominent Cities and Villages&amp;lt;/b&amp;gt;  Darigad  Karna  Mirr  Vituen...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Regions]]&lt;br /&gt;
[[Category:Countries and City States]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Sub-Regions of Halim'Ra&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Prominent Cities and Villages&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Darigad]]&lt;br /&gt;
&lt;br /&gt;
[[Karna]]&lt;br /&gt;
&lt;br /&gt;
[[Mirr]]&lt;br /&gt;
&lt;br /&gt;
[[Vituena]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Author's Note&amp;lt;/b&amp;gt;&lt;br /&gt;
Halim'Ra was the first region that I explored throughout the creation of Saratta.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Vituena&amp;diff=1647</id>
		<title>Vituena</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Vituena&amp;diff=1647"/>
				<updated>2019-09-29T19:43:51Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Towns and Villages]]&lt;br /&gt;
The City of Vituena, located in the [[Halim'Ra]] region.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Darigad&amp;diff=1646</id>
		<title>Darigad</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Darigad&amp;diff=1646"/>
				<updated>2019-09-29T19:41:58Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cities]]&lt;br /&gt;
The City of Darigad, located on [[Halim'Ra]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Vituena&amp;diff=1644</id>
		<title>Vituena</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Vituena&amp;diff=1644"/>
				<updated>2019-09-29T19:40:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The City of Vituena&lt;br /&gt;
[[Category:Towns and Villages]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Mirr&amp;diff=1643</id>
		<title>Mirr</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Mirr&amp;diff=1643"/>
				<updated>2019-09-29T19:40:02Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The City of Mirr&lt;br /&gt;
[[Category:Towns and Villages]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Karna&amp;diff=1642</id>
		<title>Karna</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Karna&amp;diff=1642"/>
				<updated>2019-09-29T19:39:20Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The City of Karna&lt;br /&gt;
[[Category:Towns and Villages]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Darigad&amp;diff=1641</id>
		<title>Darigad</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Darigad&amp;diff=1641"/>
				<updated>2019-09-29T19:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The City of Darigad&lt;br /&gt;
[[Category:Cities]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Category:Halim%27ra&amp;diff=1640</id>
		<title>Category:Halim'ra</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Category:Halim%27ra&amp;diff=1640"/>
				<updated>2019-09-29T19:36:25Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Regions]]&lt;br /&gt;
[[Category:Countries and City States]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Drakom_Cult&amp;diff=1637</id>
		<title>Drakom Cult</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Drakom_Cult&amp;diff=1637"/>
				<updated>2019-09-29T19:32:36Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: Created page with &amp;quot;Category:Cults  &amp;lt;b&amp;gt;Designation:&amp;lt;/b&amp;gt; Cult, Demonic  &amp;lt;b&amp;gt;Founder:&amp;lt;/b&amp;gt; Tsaru Crookclaw  &amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; Unknown. Last witnessed operating in Arambashia prior to the Allegia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Cults]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Designation:&amp;lt;/b&amp;gt; Cult, Demonic&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Founder:&amp;lt;/b&amp;gt; Tsaru Crookclaw&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Location:&amp;lt;/b&amp;gt; Unknown. Last witnessed operating in Arambashia prior to the [[Allegiance Wars]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Mission:&amp;lt;/b&amp;gt; To restore the glory of Balphurus by restoring the scattered pieces of the [[Armor of Naritol]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Inactive&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;History:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Drakom Cult was formed by Tsaru Crookclaw roughly one decade after the fall of [[Naritol]] at the Battle of Norfield (now known as the Hand of Death). Crookclaw was a former follower of the black knight who was said to have had a vision granted by Balphurus. In the vision, he was tasked with gathering the knights armor which had been scattered at the battle’s conclusion. Doing this would free the [[Nightmares|Zekudai]] contained within it and usher the Black Dawn, bringing an end to all things.&lt;br /&gt;
&lt;br /&gt;
Crookclaw hand picked a group of loyal zealots to infiltrate high ranking positions across the Naltronian empire. They were tasked with destabilizing small regions and subverting the nobility where upon they would consolidate power and assume control over the local government. With their new positions, they would seek out the missing pieces of the armor and work toward their acquisition. The Drakom Cult was so successful in this endeavor that they succeeded in splitting Arambashia from Naltronia through sewn conflict.&lt;br /&gt;
&lt;br /&gt;
Over the years, they have slowly changed their methods. Masters of subterfuge and coercion, it is rare that they would take up arms or engage in efforts that might reveal their presence. Old cult records indicate that they used to perform rituals to summon demons, forcing possession to exact their will. This was abandoned when they found greater success in manipulating wealth and using it to grease palms and open locked doors. Paired with blessings granted to them by sacrifices to their demon lords, the cult has maintained prestigious positions within governments from the Empire to the [[Eastern Kingdoms]] for almost 1000 years. &lt;br /&gt;
&lt;br /&gt;
During times of turmoil the cult enters a state of inactivity. Their agents inevitably re-emerge as the ashes settle to acquire cheap relics from those in need of immediate liquid funds. Their efforts have been successful, netting them the artifacts of various gods, to pieces of the Armor they seek. To date (1010LD) they have collected several pieces of the Armor. The Breastplate was acquired most recently from the Council of Magi. Both grieves were purchased, one from [[Gnome|Gnimish]] whalers, and another from a small Aramish merchant ship. The gauntlet was collected by a member of their Naltronian sect who was vacationing on [[Halim’Ra]].&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Balphurus&amp;diff=1636</id>
		<title>Balphurus</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Balphurus&amp;diff=1636"/>
				<updated>2019-09-29T16:32:10Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity box&lt;br /&gt;
| godof=Hate, Chaos, Blood, War&lt;br /&gt;
| titles=Demon King, Heedless Flame, Kothr'tu (Old Elvish), Rygoghky the Demon&lt;br /&gt;
| alignment=Chaotic Evil&lt;br /&gt;
| symbol=A burning axe, or wolfs skull with horns pounded into it.&lt;br /&gt;
| colors=Red and Black twisting together without form.&lt;br /&gt;
| homeplane=The [[Abyss]].  Balphurus is capable of entering [[Mysorra]] but does so rarely.&lt;br /&gt;
| worshipers=Fighter, Dark Ranger, Rogue, Fallen Paladin&lt;br /&gt;
| clerical alignments=Any Evil&lt;br /&gt;
| domains=Evil, War, Destruction, Chaos, Fire, Deception, Rage, Porents &lt;br /&gt;
| favweapon=The Destroyer’s Twisted Judgment (Great Axe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Krosban Description==&lt;br /&gt;
&amp;lt;i&amp;gt;The most terrible and terrifying image you can conjure up does not even touch the true terror that Balphurus instills.  Simply speaking the dread gods name is enough to send chills of the spine of damn near anyone, myself included.  All the atrocities of the world, despicable acts and inhuman workings are the only realm that this monster dabbles in.  The demon would love nothing else than to see all the careful workings of the gods drown in the unquenchable seething flames of the Abyss.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portfolio==&lt;br /&gt;
Evil.  One word defines the dark god Balphurus so well and yet does not seem to even break through the tip of this mountain of cruel intentions and backstabbing lies.  Returning the world to his abyss could very well be the Demon Kings only goal, but closer inspection reveals on that he will try to spread as much horror as possible before finally doing away with it all.&lt;br /&gt;
&lt;br /&gt;
Balphurus is the reason that people fear the fires that rage uncontrollably.  He is the terrible thunderstorms and hurricanes, the disasters that befall good and bad alike.  In-sighting chaos as his title implies, the god seeks new ways to torment all.  He spreads hate and dissension amongst the population, inspires war, rape, and pillaging.  There is nothing that this terrifying force refuses to dabble in.&lt;br /&gt;
&lt;br /&gt;
Despite the other gods trying to curb the Demon god’s voracious appetite for terror, his reign of evil continues.  There are those out there who fear that his very presence tips the [[Scales of Balance]] to a far extreme and there is nothing that can be done to stem the growing weight of evil.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
For the masochistic followers of the god of Hate and Chaos, nothing is more important than drawing the world closer to the brink of destruction.  Most of the god’s followers operate in small cells, rising up swiftly to leave great swaths of destruction behind them as they go.  One of the most recent instances of these cultist cells occurred in the Naltronian city of [[Stengard]] ([[The Citadel of Being]]).  Cultists inspired riots within the city walls, killing hundred before they vanished just as quickly as they had come.  Other more organized cultist cells like [[Saba Enas]] (under the guiding hand of [[Bazrek]], demon lieutenant to Balphurus) and the [[Drakom Cult]] (seekers of the [[Armor of Naritol]]) set out to complete greater tasks that their god wishes to see fulfilled.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Balphusus appears before people as a blazing specter, his wings made from the dripping lava of the Abyss.  The Demon Kings head is the skull of a wolf; great twisting horns protrude from the monsters head, curling like great spears behind his head.  His eyes are black and hollow, exuding hate with the force of a battering ram upon the victim he gazes on.  His voice rasps and shrieks with every twist of the maddening flows of the depths of the Abyss.  He is truly a terror to behold.&lt;br /&gt;
&lt;br /&gt;
==Burial Rites==&lt;br /&gt;
Bodies are best left to rot, sewing the seeds for future horrors.&lt;br /&gt;
&lt;br /&gt;
==Lineage==&lt;br /&gt;
Balphurus is the son of [[Telraedye]], and brother to the flame of inspiration [[Demüen]].  Balphurus was born as the god of Shadows reached in and withdrew Abyssal material to form Saratta.  It is believed that his desire is to return the world back into the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Pantheon]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=Balphurus&amp;diff=1635</id>
		<title>Balphurus</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=Balphurus&amp;diff=1635"/>
				<updated>2019-09-29T16:18:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Deity box&lt;br /&gt;
| godof=Hate and Chaos&lt;br /&gt;
| titles=Demon King, Heedless Flame, Kothr'tu (Old Elvish), Rygoghky the Demon&lt;br /&gt;
| alignment=Chaotic Evil&lt;br /&gt;
| symbol=A burning axe, or wolfs skull with horns pounded into it.&lt;br /&gt;
| colors=Red and Black twisting together without form.&lt;br /&gt;
| homeplane=The [[Abyss]].  Balphurus is capable of entering [[Mysorra]] but does so rarely.&lt;br /&gt;
| worshipers=Fighter, Dark Ranger, Rogue, Fallen Paladin&lt;br /&gt;
| clerical alignments=Any Evil&lt;br /&gt;
| domains=Evil, War, Destruction, Chaos, Fire, Deception, Rage, Porents &lt;br /&gt;
| favweapon=The Destroyer’s Twisted Judgment (Great Axe)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Krosban Description==&lt;br /&gt;
&amp;lt;i&amp;gt;The most terrible and terrifying image you can conjure up does not even touch the true terror that Balphurus instills.  Simply speaking the dread gods name is enough to send chills of the spine of damn near anyone, myself included.  All the atrocities of the world, despicable acts and inhuman workings are the only realm that this monster dabbles in.  The demon would love nothing else than to see all the careful workings of the gods drown in the unquenchable seething flames of the Abyss.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portfolio==&lt;br /&gt;
Evil.  One word defines the dark god Balphurus so well and yet does not seem to even break through the tip of this mountain of cruel intentions and backstabbing lies.  Returning the world to his abyss could very well be the Demon Kings only goal, but closer inspection reveals on that he will try to spread as much horror as possible before finally doing away with it all.&lt;br /&gt;
&lt;br /&gt;
Balphurus is the reason that people fear the fires that rage uncontrollably.  He is the terrible thunderstorms and hurricanes, the disasters that befall good and bad alike.  In-sighting chaos as his title implies, the god seeks new ways to torment all.  He spreads hate and dissension amongst the population, inspires war, rape, and pillaging.  There is nothing that this terrifying force refuses to dabble in.&lt;br /&gt;
&lt;br /&gt;
Despite the other gods trying to curb the Demon god’s voracious appetite for terror, his reign of evil continues.  There are those out there who fear that his very presence tips the [[Scales of Balance]] to a far extreme and there is nothing that can be done to stem the growing weight of evil.&lt;br /&gt;
&lt;br /&gt;
==Followers==&lt;br /&gt;
For the masochistic followers of the god of Hate and Chaos, nothing is more important than drawing the world closer to the brink of destruction.  Most of the god’s followers operate in small cells, rising up swiftly to leave great swaths of destruction behind them as they go.  One of the most recent instances of these cultist cells occurred in the Naltronian city of [[Stengard]] ([[The Citadel of Being]]).  Cultists inspired riots within the city walls, killing hundred before they vanished just as quickly as they had come.  Other more organized cultist cells like [[Saba Enas]] (under the guiding hand of [[Bazrek]], demon lieutenant to Balphurus) and the [[Drakom Cult]] (seekers of the [[Armor of Naritol]]) set out to complete greater tasks that their god wishes to see fulfilled.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Balphusus appears before people as a blazing specter, his wings made from the dripping lava of the Abyss.  The Demon Kings head is the skull of a wolf; great twisting horns protrude from the monsters head, curling like great spears behind his head.  His eyes are black and hollow, exuding hate with the force of a battering ram upon the victim he gazes on.  His voice rasps and shrieks with every twist of the maddening flows of the depths of the Abyss.  He is truly a terror to behold.&lt;br /&gt;
&lt;br /&gt;
==Burial Rites==&lt;br /&gt;
Bodies are best left to rot, sewing the seeds for future horrors.&lt;br /&gt;
&lt;br /&gt;
==Lineage==&lt;br /&gt;
Balphurus is the son of [[Telraedye]], and brother to the flame of inspiration [[Demüen]].  Balphurus was born as the god of Shadows reached in and withdrew Abyssal material to form Saratta.  It is believed that his desire is to return the world back into the [[Abyss]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Pantheon]]&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=MediaWiki:Tweeki-sidebar-left&amp;diff=1634</id>
		<title>MediaWiki:Tweeki-sidebar-left</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=MediaWiki:Tweeki-sidebar-left&amp;diff=1634"/>
				<updated>2019-09-29T16:17:01Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Captain's Log|Current Adventure&lt;br /&gt;
&lt;br /&gt;
Races&lt;br /&gt;
**Dwarf&lt;br /&gt;
**Elf&lt;br /&gt;
**Ephryn&lt;br /&gt;
**Gnome&lt;br /&gt;
**Goblin&lt;br /&gt;
**Half Elf&lt;br /&gt;
**Half Orc&lt;br /&gt;
**Human&lt;br /&gt;
**Orc&lt;br /&gt;
**Category:Monstrous_Races|Monstrous Races&lt;br /&gt;
**Category:Races_of_Saratta|All&lt;br /&gt;
&lt;br /&gt;
Pantheon&lt;br /&gt;
**:Ambries|Ambries - Goddess of Justice&lt;br /&gt;
**:Balphurus|Balphurus - God of Fire&lt;br /&gt;
**:Brashq|Brashq - God of Vengeance&lt;br /&gt;
**:Demüen|Demüen - God of Judgement&lt;br /&gt;
**:Estridae|Estridae - Goddess of Light&lt;br /&gt;
**:Ivandris|Ivandris - God of Growth&lt;br /&gt;
**:Kantoram|Kantoram - God of Chaos&lt;br /&gt;
**:Marisse|Marisse - Goddess of Luck&lt;br /&gt;
**:Moratem|Moratem - God of Nature&lt;br /&gt;
**:Oontarm|Oontarm - God of Magic&lt;br /&gt;
**:Pasquirn|Pasquirn - Goddess of Pestilence&lt;br /&gt;
**:Sendall|Sendall - God of Beasts&lt;br /&gt;
**:Sploron|Sploron - God of Travels&lt;br /&gt;
**:Surdem|Surdem - God of the Dead&lt;br /&gt;
**:Telraedye|Telraedye - God of Shadows&lt;br /&gt;
**:Zamikeye|Zamikeye - Goddess of the Sea&lt;br /&gt;
**:Category:Pantheon|List of the Gods&lt;br /&gt;
&lt;br /&gt;
Category:Places|Places&lt;br /&gt;
&lt;br /&gt;
Category:People|People&lt;br /&gt;
&lt;br /&gt;
Category:Organizations|Organizations&lt;br /&gt;
&lt;br /&gt;
Time&lt;br /&gt;
**Saratta_Calendar_Calculator|Calendar Calculator&lt;br /&gt;
**Time:_Days_of_the_Week|Days of the Week&lt;br /&gt;
**Time:_Months_of_the_Year|Months of the Year&lt;br /&gt;
**Time_Period|Time Periods / Ages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Category:World_History|World History&lt;br /&gt;
&lt;br /&gt;
recentchanges-url|recentchanges&lt;br /&gt;
&lt;br /&gt;
randompage-url|Random Page&lt;br /&gt;
&lt;br /&gt;
Misc. Navigation&lt;br /&gt;
** mainpage|Main Page/Map&lt;br /&gt;
** :The Captain's Log|Current Adventure&lt;br /&gt;
** :Category: Campaigns and Adventures|Previous Adventures&lt;br /&gt;
** :Category:Races of Saratta|Races&lt;br /&gt;
** :Category:Organizations|Organizations&lt;br /&gt;
** :Category:Flora &amp;amp; Fauna|Flora &amp;amp; Fauna&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1633</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1633"/>
				<updated>2019-08-10T17:11:06Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
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==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
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&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
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[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
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[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
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[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
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[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
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[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
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[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
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[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
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[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
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[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
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[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
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[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
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&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
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[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
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&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
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[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
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[[Splittooth Tongue]] - Friendly&lt;br /&gt;
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[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
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==Opposing Individuals==&lt;br /&gt;
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&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
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&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
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&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
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[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
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[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
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[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#The Rescuers|Latest: The Rescuers]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1632</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1632"/>
				<updated>2019-08-10T17:10:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
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:We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
:[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
:Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
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&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
:We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
:Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
:The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
:Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
:I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
:Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
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&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
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&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
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:	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
:	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
:Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
:Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
:We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
:	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
:	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
:	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
:	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
:	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
:Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
:	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
:	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
:	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
:	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
:	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
:	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
:	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. I snapped off a shot, striking it near its eye! Before it could turn on me, Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
:	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
:	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
:	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have departed Foriedy and have joined in convoy with Diemeda’s ships. It seems that Diemeda was genuine when they suggested to me that the entire house is leaving Foriedy. Seems like it might shake things up on the island, but that is a problem for someone else now. I am going to find my family.&lt;br /&gt;
&lt;br /&gt;
:	Lea found us some tag-a-longs and some extra crew. She found a ground of battered women who were running from the law, or from terrible homes. I don’t care which. We will take them to someplace safe, or give them a home here on the ship. The new crew are a group of half orcs that call themselves the Half-Orc Strongarm Union. They appear to have banded together to protect each other from labor disputes (?). I’m not sure how well that has worked for them, but once they were given proper roles, they settled in without any trouble.&lt;br /&gt;
&lt;br /&gt;
:	Entertainingly, some of them appear to be of the ‘other’ persuasion, and have found Raul to be a proper ship’s attraction. Poor Lea. Ha!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We hit a pretty decent storm that took us off course. Diemeda’s convoy is no longer in sight. I have sent Kiera to the skies to check it out. Seems they are several hours off course, but we are still heading in the same direction. Raul has been directed to adjust navigation so we rejoin with them. It is going to cost us a day of travel, but we’re safer together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived at Keig Lac. The winds are poor and we didn’t make good time, but we’re here now. There is just enough wind to let us smell the rotting corpse of the Cyclops and not enough to fill our sails. The dwarves had oars on their barges and have since departed, leaving me with a splinter from “Barge 1” so we can join back up in the future. I have a bad feeling about this weather…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Doldrums. They don’t call the season Glasswater just because. Gregory moved the ship a good five miles using a water walking amulet. All of the women on the ship are now enamored with him and have been gushing about muscles and a good tan, and I heard something about sweat. They can have it. I’m perfectly fine staying in my cabin with the windows open and my skin safely un-burnt underneath my clothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The wind has picked up and we are sailing again. We are going to run the North side of Na-Ahn Wae and see what we can see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	What the hell Sunriders. Are they always arrogant pricks? I should be excited to be around my own people but that dick Ando had to go muck it up. “Why so old Endili?” “Bet you can’t keep up”. Screw them.&lt;br /&gt;
&lt;br /&gt;
:	We are at Union Island. I’ll let the crew get a quick stretch on land if they want, since the water is safe here, and then we have to go. Sunriders say that there is a Gathering happening on Tenbow Island. Based on my maps, that should be on the North end of the Orchid Archipelago, a crescent of islands extending up from the Wellspring. Sailing directly there will take us into Merr territory. Raul suggested playing it safe and sailing down to Tepid Pool, and cutting across deep water until we get to Tenbow. This sounds the safest and is what we are going to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Tenbow is in sight. The Silverbird is flying Endili colors to announce our arrival. I’ve already seen skrims cutting in and out of the bays along the island. I’ve tried to find a gathering like this for years. It reminds me of times long past. I wonder if my family will be here. I think I saw flags for Reccer and Magudo. Seems like there is a handful of Lotrac here too. This might be it!&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	This is bullshit. I expected to be treated a little like a child, but an hour long beating from the floatila matriarchs is crap. Somehow I am to blame for everything! My mom is dead, my dad is a drunk who gambled away his freedom, and the rest of my float clan was banished from contact with the bulk of the families? What good is that? Shouldn’t family be helping each other? Instead they felt that the Endili family attracted an Oni, and now they’re all expelled from the Gathering?&lt;br /&gt;
&lt;br /&gt;
:	That isn’t the only bit either. Royce Magudo rolled up acting like king shit and struck me in the face screaming that I stole his wife, or that she left because of me. Turns out after I left Brooke was engaged to him and the Magudo family treated her like trash. They didn’t say that specifically, but I know Brooke. If she were cutting up, it’s because they weren’t paying her the necessary attention. She and I never had that problem together. So Brooke runs off, and Magudo struts up and gives me a shiner. Maybe if he wasn’t such a dick she’d still be here.&lt;br /&gt;
&lt;br /&gt;
:	Then they all had the nerve to look down on the gifts I bought them. 4000 gold! I put all that in and didn’t even get half a thank you. They just soured over it. I mean, here I am, showing my worth and value to the family and they don’t even see it.&lt;br /&gt;
&lt;br /&gt;
:And the only one showing me any sympathy after my beating? ANDO GODS DAMNED SUNRIDER.&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	I’ve had a chance to calm down. Jenny gave me Mirian Reccer’s shoe that Raul mended so I could represent myself in a better light. Brooke definitely ran off with the rest of my family. It has been a couple years, and there is certainly some resentment and sadness between the other clans and the Endili family. They don’t seem to hold that against me, but they are putting the weight to fix it on my shoulders. As the eldest Endili male with a sailing ship, it is up to me to make this right.&lt;br /&gt;
&lt;br /&gt;
:	Mirian pressed that I need to find her daughter and join with her as we were always mean to be. I have been directed to say goodbye to my mom too. I never thought it would be like this mom. You and dad were always there, at the end of this quest. I could see you standing there, welcoming me home. And now… I’ll find you, and give you a last farewell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	BOOM! 6th place in the Skrim Races. Ando boasted that I’d be last. In your face! Granted, he still won, those Sunriders always do. But that guy; He isn’t so bad.&lt;br /&gt;
&lt;br /&gt;
:	Alenka put on a huge fireworks display for the night. I don’t think that anyone has ever seen anything quite like it. The bursts of color and light sent thunder rolling across a cloudless sky. It reminded me that it isn’t the money that matters to my people. It is the experience, and joy of getting something that you can’t always put your hands on. I truly feel at home for the first time in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: There was a strange red tide this morning. I learned about it when I was young, but couldn’t recall what it meant at the time. I remember now. The waters were made up of tons of jellyfish of varied sizes. The Merr use these ocean creatures to stun or incapacitate people before they arrive. Some of the old tales tell of fishmen coming to shore to steal away brides or young to feast on.&lt;br /&gt;
&lt;br /&gt;
:At the rear edge of the tide was a large hunk of flotsam debris cover in coral. And just as the tide warned, there were the Merr. My people scrambled to leave the island while we acted as the rear guard, just as my family has always done. The Jospei are safely scattered and the Merr did not pursue. It is a tense reminder of the dangers that are found in the deep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Re Shii reports seeing dancing lights in the distance. Alenka calls it a Deep Lurker, some kind of ocean fish that lures sailors in to feast on them. She told me a story they tell on the mainland of a similar swamp creature called a will-o-the-wisp. I have heard tales that the lights will call you in like a siren’s call. It would be best to keep this one under wraps.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;A message written by Lea sits just beneath this entry. The handwriting is spread wide and pressure marks carry through to the next couple pages. Small ink splatters dot each of the capitalization with blots at the punctuation. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Gavin, I swear if I find out about things in the log book before you tell me I am going to hex you to an early grave. We need to talk. NOW.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Several more lines have been inked out after this, apparent responses from Gavin that he probably thought better of.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The lights are closer tonight. Few people have noticed, and the fewer we tell the safer we will be. I spent some quiet time this morning paging through one the old journals that Ambrose kept when he was a freebooter and found something - I think he may have seen the lights too. I am re-writing it here in case we can make use of the information in the future.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;	It is out there again, lights in the ocean. I saw them briefly last night before retiring and the lookout confirmed that it appeared to be a ship. There was other vessels by daylight, and yet here they are again. Tonight they dance and flare across the distant horizon, never completely vanishing from sight. The men are spooked and have started asking if the there is a Praff on board bringing us ill fortune. &lt;br /&gt;
&lt;br /&gt;
:::	I have ordered all non-essential crew below deck until we have properly assessed the threat. Were it tangible, some beast of the deep, I could give them something to focus on, but they think us haunted. The way they move is mesmerizing, but I feel no pull to go toward them so I feel safe saying they are not sirens.&lt;br /&gt;
&lt;br /&gt;
:::	Finwart &amp;lt;/i&amp;gt;[the ship’s cook]&amp;lt;i&amp;gt; believes that it may be gases rising from the ocean floor and the bursting into flames. He calls them Midnight Wisps. Far fetched perhaps, but it is an explanation that should let the men sleep.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I showed Alenka and she thinks it is unlikely and that a more plausible explanation would be glowing plankton. I’ll have Re Shii and Kyras alert us if there are any changes, but I feel a bit more at ease knowing this isn’t stalking us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The lights are much further was tonight. They are really strange though, and don’t appear until very late at night. Alenka expressed a desire to get a sample which I shot down. I’m hoping we leave whatever it is behind after this night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	No lights reported tonight. Clear skies and smooth sailing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We arrived at Ash Beach and went ashore to see the Lotrac family there (I forget their name). We stopped at the first bar we found, a rundown shack locals call The Watertank. Plenty of Ephryn and Orcs there and they were all wearing Jospei scarves, as trophies I think. When we asked about the Lotrac we were pointed in their direction but nobody seemed too pleased to be telling us. Very poor reception for a bar, and a cold atmosphere. I would not recommend it.&lt;br /&gt;
&lt;br /&gt;
:	The Lotrac weren’t particularly accommodating either. We found their boat propped up on repair stilts, but no work has been done to fix the damage. I get the feeling that maybe they were being kept there against their will, but they have plenty of patronage. When I asked about the Endili’s in the area the guy grew short with me. I guess the leader of Ash Beach has something against Endili. Lea pressed him for more information.&lt;br /&gt;
&lt;br /&gt;
:	It seems that my family frequents a port north of here. I image that may be part of why we are hated. Attacking pirates I’d guess. The guy slipped me a note that said “E. Cursed”, whatever that means. E being my father Elias? Or maybe just Endili? Is it a regular curse, or an Oni curse? I obviously knew they were already “cursed”. Lotracs can be so unhelpful.&lt;br /&gt;
&lt;br /&gt;
:	Our departure from Ash Beach has been mostly uneventful. Two small ships pulled out of the harbor with us and our lookouts are keeping an eye on them. They don’t pose much of a threat by the look of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Damn it.&lt;br /&gt;
:	We have lost good people today. Alenka will have recorded their names in her crew logs, but I am making record here too.&lt;br /&gt;
 &lt;br /&gt;
:::Dave Jr.&lt;br /&gt;
:::Kelly Samuels&lt;br /&gt;
:::Nicolas Hjerm&lt;br /&gt;
:::Channing Cartwig&lt;br /&gt;
:::Norman Jares&lt;br /&gt;
&lt;br /&gt;
: I will address the crew after we get the injured sorted out and make sure no one else is being added to this list. I didn’t take the treat serious enough...&lt;br /&gt;
&lt;br /&gt;
:	We were caught off guard by the two smaller vessels that have been following us. As day broke they began flying Midnight Council colors and started on a pursuing course. I ordered siege weapons to be readied so we could hit them where it hurt once they were in range. Both ships were fast, and had Ephryn crew. Springals and crossbows were what I was expecting but they opened with magic. Some fire spell that hit one of the siege crews and killed them. Damaged the ship too. Gregory is assessing the damage.&lt;br /&gt;
&lt;br /&gt;
:	My ship is like a damned pirate magnet. We never should have moored in port with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The burials have been done. May our drift blissfully in the afterlife.I need a break. And a drink. This has all been a bit much.&lt;br /&gt;
&lt;br /&gt;
== Mother ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We traveled North between Pforai and arrived at Ka Ro Sen off of the island of Ka Oh Lee. Our first point of investigation was on the northernmost side of the island. Deep waters made for easy access to land, and Kiera indicated that this showed promise during her flyover. I soon learned that this was because of some Elven ruin she saw, and not any indication of my family. Kiera, Alenka, and even Gregory seemed to take an interest in the ruins the longer we stayed, but I was finally successful in shooing them out though it was to much grumbling. We came here to find my family, not to play in the ruins.&lt;br /&gt;
&lt;br /&gt;
:It took most of the day to get down to the Southern end and get situated. We will set out right away in the morning. I learned that Kiera actually saw smoke rising out of the forest over here. I don’t know what I’m going to do with her…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My sister has been on this island for a long time. Long enough to set up some devious traps that almost got us killed. It seems I weather one hell of a night. Ulgra told me I had to commune with our mother, and to do so required drinking Seer’s Draught, a poisonous mix of, I don’t know. Alenka said she didn’t want to tell me and settled with “It’s not science”.&lt;br /&gt;
&lt;br /&gt;
:I vaguely recall a conversation with my mother’s spirit, but it doesn’t sit well with me. She seemed too carefree, what with Father having gone out searching for me and dragging the family down into debt. This isn’t how any of this was supposed to go. Ulgra insists we perform a burial at sea, and then set out to see if we can find the flotilla. They were supposed to be back soon but never arrived at the island to meet with Ulgra. That is what we will do next I suppose.&lt;br /&gt;
&lt;br /&gt;
:Farewell my dearest mother.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: NO. No. No. No.&lt;br /&gt;
&lt;br /&gt;
: I can’t… it is unacceptable. How can my sisters act so calmly about our mother’s passing! After so many years keeping watch over mom’s bones, Ulgra scooped them up and dropped them into the ocean with only a few words! And then when we finally met up with Mirri, both she and Shandy greeted Ulgra with “So Mom’s finally at rest?” AND without even a hint of emotion!? No. Worse. They even seemed happy about it! This was our mother! She raised us and taught us so many things, and they acted so callus about it.&lt;br /&gt;
And more! Brooke’s fate. She was sweet and carefree, but to be driven to drug use and selling her body? NO. I cannot accept it. I won’t accept it. We will fix the flotilla and then go get her. She is MY love, and no pirate, or pirates village is going to keep us apart again!&lt;br /&gt;
&lt;br /&gt;
== The Rescuers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Fine, medium sized handwriting fills the next several pages, using only one side of each page. On the back of the page, centered at the top is the word NOTES. The word is underlined with a fancy curly cue at the lines end. The spacing and lines are even across each page for clear legibility. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny here. Listening in and taking notes, so you don’t have to (and because Lea said the captain is compromised and asked that all of these details, including this explanation be provided in the log for future memorandum).&lt;br /&gt;
&lt;br /&gt;
:First speaker, Captain Gavin Endili, henceforth noted as C.&lt;br /&gt;
&lt;br /&gt;
:C begins formalities and setting out direction.&lt;br /&gt;
&lt;br /&gt;
:We will be setting sail for Artisia’s Spire now that the flatboat has been repaired. It should be noted here that repairs were required proceeding sabotage attempts courtesy of the brigands inhabiting the spire.&lt;br /&gt;
&lt;br /&gt;
:C dictates that the number one priority of this mission is the rescue and safe recovery of one Brooke Rekker. (Rekker? Recker? Not sure on the spelling. Do they break things? Is that the reason for the family name? Or is this a foreboding omen?)&lt;br /&gt;
&lt;br /&gt;
:Gregory and Lea begin the redirect C’s attention to the problem at hand, opening the floor to sister Mirri, henceforth M.&lt;br /&gt;
&lt;br /&gt;
:M begins an explanation of the Spire, including ordinance and political nuance.&lt;br /&gt;
&lt;br /&gt;
:The Spire municipality is called Port Scabbard by the locals, and is a ramshackle assortment of ships that “washed” up against it over the years, both a result of accidental run-ins with the rocks, and in-fighting. C has never really gotten a good look at the place as chaperon’s are provided at the prophets orders to user her or Danny to her cave and then back again. They are provided supplies for their departure and thought they were on fairly friendly terms with the people there until the sabotage occurred.&lt;br /&gt;
&lt;br /&gt;
:M believes magic is being used to keep the place from burning down, as large fires are not allowed.&lt;br /&gt;
&lt;br /&gt;
:Port “authorities” are outfitted like adventurers, but there is only a loose structure to them. A threat to one is a threat to all. The dominantly utilize crossbows tipped with electric tipped bolts, but M mentioned seeing what may have been gas or acid tips in their arsenal as well. Armor is of fair quality, with officers having the best pick, not unlike a ship I know.&lt;br /&gt;
&lt;br /&gt;
:M describes the Port as having 3 tiers. A dock level makes up the lower portion and is dedicated to storage and poor quality living quarters. The 2nd tier is for the officers, though frequent mingling occurs between the two. The 3rd tier is reserved for the Port VIPs seeking an audience with The Prophet.&lt;br /&gt;
&lt;br /&gt;
:M describes the political landscape of the Port. It is broken up into roughly 3 factions. The Bitterthroat Cutlass, the Midnight Council, and the ‘Tweeners’, a neutral group that makes up everyone who has not sworn allegiance to Cutlass or Council. From the way it is described, the Tweeners are behoove only to themselves and would be just as powerful as the other 2 is they weren’t so fractured.&lt;br /&gt;
&lt;br /&gt;
:The Council took up a position of authority ‘on dock’, which I think means the Port. M did not go into full detail, but it was implied that they are not simply a port authority like the ones we find at Foriedy or Darigad. The Port is headed by Captain Salamander and his First Officer Notch. M has met with them several times and found them to be crude but cordial. Necessary for maintaining the tenuous truce between factions.&lt;br /&gt;
&lt;br /&gt;
:The Cutlass initially tried to blockade the Port, and still maintains a strong naval force that scrutinizes and sometimes boards incoming ships. They are less captious about outbound travel, and usually let M pass without much trouble. Their authority figures shift frequently, which likely contributes to their inability to take the Port by force.&lt;br /&gt;
&lt;br /&gt;
:M concludes by letting the others ask questions, but there is not much to be said. Without a map to guide us* through the Port this could be a very dangerous mission&lt;br /&gt;
&lt;br /&gt;
:::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;us refers to the officers and not me.&lt;br /&gt;
&lt;br /&gt;
: C wants to charge in and save The Prophet.	&lt;br /&gt;
&lt;br /&gt;
:Gregory thinks we could take our time and get a feel for the place. Kiera wants to sail back and continue working to unlock the mysteries of the ruins we found on Ulgra’s island and Lea looks ready to be done with all of the conversations. I will have her test out my new “instant” coffee. It needs some flavor work, but I think I have a solid start. With that, I have nothing else to add. &lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny signing out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We have arrived just out of view of Artisia’s Spire. Keira has confirmed our position from the sky. I’m going to get Brooke back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze, Late Evening&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Not my Gavin?&lt;br /&gt;
&lt;br /&gt;
:This can’t be.&lt;br /&gt;
&lt;br /&gt;
:There is clearly something there affecting her. The Oni. It was obvious; the other voice in the cave rumbling from the blue curtain sky. That was the Oni and it is keeping her hostage. And she kissed me. Oh gods, she kissed me. I will save her. I will protect her. I will get her back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alenka did it! Last night she gave me a potion, tincture of distilled dreams or something is what she called it. It let me dream. It let me control the dreams! And I saw Brooke. It was real. I know it, because I was able to interact with Lea and she was a fox, like when she puts on her ring but she had...&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The rest of Gavin’s log has been vigorous scratched out, effectively removing anything that he had written. The blackened lines are followed by comments from Lea.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Since the Captain is writing nonsense in the log books like it is his personal journal, I will make sure relevant information gets recorded here. We landed at Port Scabbard and have set out to learn whatever we can about the place.&lt;br /&gt;
&lt;br /&gt;
:Gavin fucked up and is no longer allowed in the Prophet’s cave until he or Mirri makes good with Captain Scalamander (Midnight Council). Scabbard’s “Captain” rules this place ruthlessly. We were witness to the unnecessary murder of a youth who challenged him. The boy was a “man” but judging from how old he looked I’d say he never made that transition. &lt;br /&gt;
&lt;br /&gt;
:But we can do right by the people here. Alenka and I have set out to provide medical care to the ‘Tweeners in exchange for information. Raul and Gregory are working the main pubs (The Loanman and The Right Place). Here is what we have learned.&lt;br /&gt;
&lt;br /&gt;
:Raul found that the Council keeps Port Scabbard in check through a long standing threat. If the port becomes too much of a problem, they will send in their vampires to turn a portion of the population. They also don’t much care for the Endilli family, citing that “bad things” start(ed) to happen when Mirri and family are around. Experts making simple mistakes or having basic accidents that wouldn’t normally occur. It doesn’t mean that this Oni is real, but I can feel something off in this place. Hard to pinpoint. It feels like an untucked corner of a freshly made bed.&lt;br /&gt;
&lt;br /&gt;
:Alenka caught wind of a potion maker through which all potions, or perhaps components good and bad, flow. They call her The Crone, and she takes shelter in a crows nest in Krol’s Hammer, an industrial court within an old ship. Sounds like the labor there is focused on recycling goods, chemically cleaning or breaking down acquired goods which are then converted into the needs of the Midnight Council, or sold at a premium to the Cutlass and ‘Tweeners. I have a bad feeling our paths are going to cross sooner than later, but as long as I keep screening Alenka’s house calls, we should be able to keep our heads low for a while longer.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It worked! The tonic that Alenka gave me let me dream of Brooke, and more interact with her! I know it was real this time. No doubt in my mind. She wants to stay in the cave, but I know there is something else going on. Something is keeping her there. I’m going to try again tonight.&lt;br /&gt;
&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:After consulting with Alenka and Danny, they think I might be connecting with Brooke’s mind when I enter the dream state. If another person were to take the tonic and sleep alongside me, they may be able to enter this “dream” too. We will try to help Brooke from there; Lea will join me.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:A fine even cursive script is written within the next entry. This handwriting belongs to Alenka.&lt;br /&gt;
&lt;br /&gt;
:It seems that the lucid dream tincture was a definite success, but not without incident. Both Captain Gavin and First Mate Lea have had their duties suspended for today by medical order after Gavin came in contact with some kind of Shadow Being within the dream. It seems to be affecting his cognitive abilities. I am brewing what I am confident is a remedy for his current state. Lea was not affected.&lt;br /&gt;
&lt;br /&gt;
:Recorded diagnosis and full details of suspect affliction have been recorded in the medical logs.&lt;br /&gt;
&lt;br /&gt;
:Continued events may be documented after the Captain is back on his feet&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;16th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Everything is. Doesn’t make sense. Saw Brooke but she wanted to kill a whale to see its… ... its something. Inside stuff. &lt;br /&gt;
&lt;br /&gt;
:A black shadow. Reached out, but fox girl stopped it. Stabbing chills. In my back. Spaces I can’t reach. Scrambles my head. Can’t think. Focus is slow. So many people I’ve hurt. So many people I’ve failed. Abandoned. Is it all a sleep? Does it happen every day? Oh God’s is it happening?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;18th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are back aboard the Silverbird, and have set sail for Grey Watch without Brooke in company. I’m not done with this, but our time at the port has run out. My sisters will be taking the flotilla back to Ulgra’s island before they make another visit to Port Scabbard. I have to accept that this is the best course of action. We were only scouting this time. Next time we will get Brooke out. What’s important is that I know she is safe for now.&lt;br /&gt;
&lt;br /&gt;
:I have been wracked by nightmares since my last lucid dreaming attempt and it is affecting my mental state. Alenka’s medicine is correcting that, but she fears that we will need to find a more permanent solution in case her supplies run low. She says that magic can correct the issue, but when it persists like this is, long term damage could occur. It seems I need to fix me before I can save Brooke.&lt;br /&gt;
&lt;br /&gt;
:Lea paid Brooke a visit when we were still at port. She was attacked by the Oni. It is very real, physical, and it can be hurt. She stabbed it with her sword and wounded it. There was pyrite dust left on the blade of her rapier. By leaving the port we are giving it time to heal. It will be more ready for us, but we’ll come with a plan. We’ll bring all the magic that our gold can buy. We are going to need it. &lt;br /&gt;
&lt;br /&gt;
:The Oni has several abilities that stood out when Lea encountered it. The being snuffed out all light in the cave at the snap of its finger. It has claws, or maybe mimicked Lea’s own weapon when it attacked her. It possesses some ability to traverse dreams. It can mimic forms and voices. It can pull items across distances; I don’t know how it did this, but I left “the map” on the Silverbird, and somehow it was on my person after encountering the shadow in my dream.&lt;br /&gt;
&lt;br /&gt;
:Magical lighting might be able to combat its ability to turn out lights, or maybe we can find something that will let us see in the dark. Gregory has told tales of monks that could still fight when blindfolded. We could get some training to do this. &lt;br /&gt;
&lt;br /&gt;
:Weapon mimicry doesn’t sound like something we can stop unless we were to only strike it with our fists. &lt;br /&gt;
&lt;br /&gt;
:Not sure how to deal with its dream abilities either. Perhaps the Red Sisters have something that we could use to disrupt its mental abilities, but no one seems keen to head back to Halim’Ra. I don’t blame them. That ritual the Scarlet Order of Aeluna was performing; it wasn’t good.&lt;br /&gt;
&lt;br /&gt;
:Form mimicry can be dealt with if we stick to the spoken codes that the Officers have been developing for hairy situations.&lt;br /&gt;
&lt;br /&gt;
:I will get her back. She may be safe right now, but I’ll be damned to leave her with Pirates after finding her again. Wait just a little longer my love. We’ll be back.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1631</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1631"/>
				<updated>2019-06-29T16:43:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
:[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
:Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
:We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
:Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
:The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
:Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
:I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
:Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
:	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
:Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
:Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
:We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
:	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
:	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
:	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
:	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
:	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
:Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
:	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
:	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
:	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
:	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
:	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
:	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
:	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. I snapped off a shot, striking it near its eye! Before it could turn on me, Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
:	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
:	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
:	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have departed Foriedy and have joined in convoy with Diemeda’s ships. It seems that Diemeda was genuine when they suggested to me that the entire house is leaving Foriedy. Seems like it might shake things up on the island, but that is a problem for someone else now. I am going to find my family.&lt;br /&gt;
&lt;br /&gt;
:	Lea found us some tag-a-longs and some extra crew. She found a ground of battered women who were running from the law, or from terrible homes. I don’t care which. We will take them to someplace safe, or give them a home here on the ship. The new crew are a group of half orcs that call themselves the Half-Orc Strongarm Union. They appear to have banded together to protect each other from labor disputes (?). I’m not sure how well that has worked for them, but once they were given proper roles, they settled in without any trouble.&lt;br /&gt;
&lt;br /&gt;
:	Entertainingly, some of them appear to be of the ‘other’ persuasion, and have found Raul to be a proper ship’s attraction. Poor Lea. Ha!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We hit a pretty decent storm that took us off course. Diemeda’s convoy is no longer in sight. I have sent Kiera to the skies to check it out. Seems they are several hours off course, but we are still heading in the same direction. Raul has been directed to adjust navigation so we rejoin with them. It is going to cost us a day of travel, but we’re safer together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived at Keig Lac. The winds are poor and we didn’t make good time, but we’re here now. There is just enough wind to let us smell the rotting corpse of the Cyclops and not enough to fill our sails. The dwarves had oars on their barges and have since departed, leaving me with a splinter from “Barge 1” so we can join back up in the future. I have a bad feeling about this weather…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Doldrums. They don’t call the season Glasswater just because. Gregory moved the ship a good five miles using a water walking amulet. All of the women on the ship are now enamored with him and have been gushing about muscles and a good tan, and I heard something about sweat. They can have it. I’m perfectly fine staying in my cabin with the windows open and my skin safely un-burnt underneath my clothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The wind has picked up and we are sailing again. We are going to run the North side of Na-Ahn Wae and see what we can see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	What the hell Sunriders. Are they always arrogant pricks? I should be excited to be around my own people but that dick Ando had to go muck it up. “Why so old Endili?” “Bet you can’t keep up”. Screw them.&lt;br /&gt;
&lt;br /&gt;
:	We are at Union Island. I’ll let the crew get a quick stretch on land if they want, since the water is safe here, and then we have to go. Sunriders say that there is a Gathering happening on Tenbow Island. Based on my maps, that should be on the North end of the Orchid Archipelago, a crescent of islands extending up from the Wellspring. Sailing directly there will take us into Merr territory. Raul suggested playing it safe and sailing down to Tepid Pool, and cutting across deep water until we get to Tenbow. This sounds the safest and is what we are going to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Tenbow is in sight. The Silverbird is flying Endili colors to announce our arrival. I’ve already seen skrims cutting in and out of the bays along the island. I’ve tried to find a gathering like this for years. It reminds me of times long past. I wonder if my family will be here. I think I saw flags for Reccer and Magudo. Seems like there is a handful of Lotrac here too. This might be it!&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	This is bullshit. I expected to be treated a little like a child, but an hour long beating from the floatila matriarchs is crap. Somehow I am to blame for everything! My mom is dead, my dad is a drunk who gambled away his freedom, and the rest of my float clan was banished from contact with the bulk of the families? What good is that? Shouldn’t family be helping each other? Instead they felt that the Endili family attracted an Oni, and now they’re all expelled from the Gathering?&lt;br /&gt;
&lt;br /&gt;
:	That isn’t the only bit either. Royce Magudo rolled up acting like king shit and struck me in the face screaming that I stole his wife, or that she left because of me. Turns out after I left Brooke was engaged to him and the Magudo family treated her like trash. They didn’t say that specifically, but I know Brooke. If she were cutting up, it’s because they weren’t paying her the necessary attention. She and I never had that problem together. So Brooke runs off, and Magudo struts up and gives me a shiner. Maybe if he wasn’t such a dick she’d still be here.&lt;br /&gt;
&lt;br /&gt;
:	Then they all had the nerve to look down on the gifts I bought them. 4000 gold! I put all that in and didn’t even get half a thank you. They just soured over it. I mean, here I am, showing my worth and value to the family and they don’t even see it.&lt;br /&gt;
&lt;br /&gt;
:And the only one showing me any sympathy after my beating? ANDO GODS DAMNED SUNRIDER.&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	I’ve had a chance to calm down. Jenny gave me Mirian Reccer’s shoe that Raul mended so I could represent myself in a better light. Brooke definitely ran off with the rest of my family. It has been a couple years, and there is certainly some resentment and sadness between the other clans and the Endili family. They don’t seem to hold that against me, but they are putting the weight to fix it on my shoulders. As the eldest Endili male with a sailing ship, it is up to me to make this right.&lt;br /&gt;
&lt;br /&gt;
:	Mirian pressed that I need to find her daughter and join with her as we were always mean to be. I have been directed to say goodbye to my mom too. I never thought it would be like this mom. You and dad were always there, at the end of this quest. I could see you standing there, welcoming me home. And now… I’ll find you, and give you a last farewell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	BOOM! 6th place in the Skrim Races. Ando boasted that I’d be last. In your face! Granted, he still won, those Sunriders always do. But that guy; He isn’t so bad.&lt;br /&gt;
&lt;br /&gt;
:	Alenka put on a huge fireworks display for the night. I don’t think that anyone has ever seen anything quite like it. The bursts of color and light sent thunder rolling across a cloudless sky. It reminded me that it isn’t the money that matters to my people. It is the experience, and joy of getting something that you can’t always put your hands on. I truly feel at home for the first time in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: There was a strange red tide this morning. I learned about it when I was young, but couldn’t recall what it meant at the time. I remember now. The waters were made up of tons of jellyfish of varied sizes. The Merr use these ocean creatures to stun or incapacitate people before they arrive. Some of the old tales tell of fishmen coming to shore to steal away brides or young to feast on.&lt;br /&gt;
&lt;br /&gt;
:At the rear edge of the tide was a large hunk of flotsam debris cover in coral. And just as the tide warned, there were the Merr. My people scrambled to leave the island while we acted as the rear guard, just as my family has always done. The Jospei are safely scattered and the Merr did not pursue. It is a tense reminder of the dangers that are found in the deep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Re Shii reports seeing dancing lights in the distance. Alenka calls it a Deep Lurker, some kind of ocean fish that lures sailors in to feast on them. She told me a story they tell on the mainland of a similar swamp creature called a will-o-the-wisp. I have heard tales that the lights will call you in like a siren’s call. It would be best to keep this one under wraps.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;A message written by Lea sits just beneath this entry. The handwriting is spread wide and pressure marks carry through to the next couple pages. Small ink splatters dot each of the capitalization with blots at the punctuation. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Gavin, I swear if I find out about things in the log book before you tell me I am going to hex you to an early grave. We need to talk. NOW.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Several more lines have been inked out after this, apparent responses from Gavin that he probably thought better of.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The lights are closer tonight. Few people have noticed, and the fewer we tell the safer we will be. I spent some quiet time this morning paging through one the old journals that Ambrose kept when he was a freebooter and found something - I think he may have seen the lights too. I am re-writing it here in case we can make use of the information in the future.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;	It is out there again, lights in the ocean. I saw them briefly last night before retiring and the lookout confirmed that it appeared to be a ship. There was other vessels by daylight, and yet here they are again. Tonight they dance and flare across the distant horizon, never completely vanishing from sight. The men are spooked and have started asking if the there is a Praff on board bringing us ill fortune. &lt;br /&gt;
&lt;br /&gt;
:::	I have ordered all non-essential crew below deck until we have properly assessed the threat. Were it tangible, some beast of the deep, I could give them something to focus on, but they think us haunted. The way they move is mesmerizing, but I feel no pull to go toward them so I feel safe saying they are not sirens.&lt;br /&gt;
&lt;br /&gt;
:::	Finwart &amp;lt;/i&amp;gt;[the ship’s cook]&amp;lt;i&amp;gt; believes that it may be gases rising from the ocean floor and the bursting into flames. He calls them Midnight Wisps. Far fetched perhaps, but it is an explanation that should let the men sleep.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I showed Alenka and she thinks it is unlikely and that a more plausible explanation would be glowing plankton. I’ll have Re Shii and Kyras alert us if there are any changes, but I feel a bit more at ease knowing this isn’t stalking us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The lights are much further was tonight. They are really strange though, and don’t appear until very late at night. Alenka expressed a desire to get a sample which I shot down. I’m hoping we leave whatever it is behind after this night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	No lights reported tonight. Clear skies and smooth sailing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We arrived at Ash Beach and went ashore to see the Lotrac family there (I forget their name). We stopped at the first bar we found, a rundown shack locals call The Watertank. Plenty of Ephryn and Orcs there and they were all wearing Jospei scarves, as trophies I think. When we asked about the Lotrac we were pointed in their direction but nobody seemed too pleased to be telling us. Very poor reception for a bar, and a cold atmosphere. I would not recommend it.&lt;br /&gt;
&lt;br /&gt;
:	The Lotrac weren’t particularly accommodating either. We found their boat propped up on repair stilts, but no work has been done to fix the damage. I get the feeling that maybe they were being kept there against their will, but they have plenty of patronage. When I asked about the Endili’s in the area the guy grew short with me. I guess the leader of Ash Beach has something against Endili. Lea pressed him for more information.&lt;br /&gt;
&lt;br /&gt;
:	It seems that my family frequents a port north of here. I image that may be part of why we are hated. Attacking pirates I’d guess. The guy slipped me a note that said “E. Cursed”, whatever that means. E being my father Elias? Or maybe just Endili? Is it a regular curse, or an Oni curse? I obviously knew they were already “cursed”. Lotracs can be so unhelpful.&lt;br /&gt;
&lt;br /&gt;
:	Our departure from Ash Beach has been mostly uneventful. Two small ships pulled out of the harbor with us and our lookouts are keeping an eye on them. They don’t pose much of a threat by the look of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Damn it.&lt;br /&gt;
:	We have lost good people today. Alenka will have recorded their names in her crew logs, but I am making record here too.&lt;br /&gt;
 &lt;br /&gt;
:::Dave Jr.&lt;br /&gt;
:::Kelly Samuels&lt;br /&gt;
:::Nicolas Hjerm&lt;br /&gt;
:::Channing Cartwig&lt;br /&gt;
:::Norman Jares&lt;br /&gt;
&lt;br /&gt;
: I will address the crew after we get the injured sorted out and make sure no one else is being added to this list. I didn’t take the treat serious enough...&lt;br /&gt;
&lt;br /&gt;
:	We were caught off guard by the two smaller vessels that have been following us. As day broke they began flying Midnight Council colors and started on a pursuing course. I ordered siege weapons to be readied so we could hit them where it hurt once they were in range. Both ships were fast, and had Ephryn crew. Springals and crossbows were what I was expecting but they opened with magic. Some fire spell that hit one of the siege crews and killed them. Damaged the ship too. Gregory is assessing the damage.&lt;br /&gt;
&lt;br /&gt;
:	My ship is like a damned pirate magnet. We never should have moored in port with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The burials have been done. May our drift blissfully in the afterlife.I need a break. And a drink. This has all been a bit much.&lt;br /&gt;
&lt;br /&gt;
== Mother ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We traveled North between Pforai and arrived at Ka Ro Sen off of the island of Ka Oh Lee. Our first point of investigation was on the northernmost side of the island. Deep waters made for easy access to land, and Kiera indicated that this showed promise during her flyover. I soon learned that this was because of some Elven ruin she saw, and not any indication of my family. Kiera, Alenka, and even Gregory seemed to take an interest in the ruins the longer we stayed, but I was finally successful in shooing them out though it was to much grumbling. We came here to find my family, not to play in the ruins.&lt;br /&gt;
&lt;br /&gt;
:It took most of the day to get down to the Southern end and get situated. We will set out right away in the morning. I learned that Kiera actually saw smoke rising out of the forest over here. I don’t know what I’m going to do with her…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My sister has been on this island for a long time. Long enough to set up some devious traps that almost got us killed. It seems I weather one hell of a night. Ulgra told me I had to commune with our mother, and to do so required drinking Seer’s Draught, a poisonous mix of, I don’t know. Alenka said she didn’t want to tell me and settled with “It’s not science”.&lt;br /&gt;
&lt;br /&gt;
:I vaguely recall a conversation with my mother’s spirit, but it doesn’t sit well with me. She seemed too carefree, what with Father having gone out searching for me and dragging the family down into debt. This isn’t how any of this was supposed to go. Ulgra insists we perform a burial at sea, and then set out to see if we can find the flotilla. They were supposed to be back soon but never arrived at the island to meet with Ulgra. That is what we will do next I suppose.&lt;br /&gt;
&lt;br /&gt;
:Farewell my dearest mother.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: NO. No. No. No.&lt;br /&gt;
&lt;br /&gt;
: I can’t… it is unacceptable. How can my sisters act so calmly about our mother’s passing! After so many years keeping watch over mom’s bones, Ulgra scooped them up and dropped them into the ocean with only a few words! And then when we finally met up with Mirri, both she and Shandy greeted Ulgra with “So Mom’s finally at rest?” AND without even a hint of emotion!? No. Worse. They even seemed happy about it! This was our mother! She raised us and taught us so many things, and they acted so callus about it.&lt;br /&gt;
And more! Brooke’s fate. She was sweet and carefree, but to be driven to drug use and selling her body? NO. I cannot accept it. I won’t accept it. We will fix the flotilla and then go get her. She is MY love, and no pirate, or pirates village is going to keep us apart again!&lt;br /&gt;
&lt;br /&gt;
== The Rescuers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Fine, medium sized handwriting fills the next several pages, using only one side of each page. On the back of the page, centered at the top is the word NOTES. The word is underlined with a fancy curly cue at the lines end. The spacing and lines are even across each page for clear legibility. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny here. Listening in and taking notes, so you don’t have to (and because Lea said the captain is compromised and asked that all of these details, including this explanation be provided in the log for future memorandum).&lt;br /&gt;
&lt;br /&gt;
:First speaker, Captain Gavin Endili, henceforth noted as C.&lt;br /&gt;
&lt;br /&gt;
:C begins formalities and setting out direction.&lt;br /&gt;
&lt;br /&gt;
:We will be setting sail for Artisia’s Spire now that the flatboat has been repaired. It should be noted here that repairs were required proceeding sabotage attempts courtesy of the brigands inhabiting the spire.&lt;br /&gt;
&lt;br /&gt;
:C dictates that the number one priority of this mission is the rescue and safe recovery of one Brooke Rekker. (Rekker? Recker? Not sure on the spelling. Do they break things? Is that the reason for the family name? Or is this a foreboding omen?)&lt;br /&gt;
&lt;br /&gt;
:Gregory and Lea begin the redirect C’s attention to the problem at hand, opening the floor to sister Mirri, henceforth M.&lt;br /&gt;
&lt;br /&gt;
:M begins an explanation of the Spire, including ordinance and political nuance.&lt;br /&gt;
&lt;br /&gt;
:The Spire municipality is called Port Scabbard by the locals, and is a ramshackle assortment of ships that “washed” up against it over the years, both a result of accidental run-ins with the rocks, and in-fighting. C has never really gotten a good look at the place as chaperon’s are provided at the prophets orders to user her or Danny to her cave and then back again. They are provided supplies for their departure and thought they were on fairly friendly terms with the people there until the sabotage occurred.&lt;br /&gt;
&lt;br /&gt;
:M believes magic is being used to keep the place from burning down, as large fires are not allowed.&lt;br /&gt;
&lt;br /&gt;
:Port “authorities” are outfitted like adventurers, but there is only a loose structure to them. A threat to one is a threat to all. The dominantly utilize crossbows tipped with electric tipped bolts, but M mentioned seeing what may have been gas or acid tips in their arsenal as well. Armor is of fair quality, with officers having the best pick, not unlike a ship I know.&lt;br /&gt;
&lt;br /&gt;
:M describes the Port as having 3 tiers. A dock level makes up the lower portion and is dedicated to storage and poor quality living quarters. The 2nd tier is for the officers, though frequent mingling occurs between the two. The 3rd tier is reserved for the Port VIPs seeking an audience with The Prophet.&lt;br /&gt;
&lt;br /&gt;
:M describes the political landscape of the Port. It is broken up into roughly 3 factions. The Bitterthroat Cutlass, the Midnight Council, and the ‘Tweeners’, a neutral group that makes up everyone who has not sworn allegiance to Cutlass or Council. From the way it is described, the Tweeners are behoove only to themselves and would be just as powerful as the other 2 is they weren’t so fractured.&lt;br /&gt;
&lt;br /&gt;
:The Council took up a position of authority ‘on dock’, which I think means the Port. M did not go into full detail, but it was implied that they are not simply a port authority like the ones we find at Foriedy or Darigad. The Port is headed by Captain Salamander and his First Officer Notch. M has met with them several times and found them to be crude but cordial. Necessary for maintaining the tenuous truce between factions.&lt;br /&gt;
&lt;br /&gt;
:The Cutlass initially tried to blockade the Port, and still maintains a strong naval force that scrutinizes and sometimes boards incoming ships. They are less captious about outbound travel, and usually let M pass without much trouble. Their authority figures shift frequently, which likely contributes to their inability to take the Port by force.&lt;br /&gt;
&lt;br /&gt;
:M concludes by letting the others ask questions, but there is not much to be said. Without a map to guide us* through the Port this could be a very dangerous mission&lt;br /&gt;
&lt;br /&gt;
:::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;us refers to the officers and not me.&lt;br /&gt;
&lt;br /&gt;
: C wants to charge in and save The Prophet.	&lt;br /&gt;
&lt;br /&gt;
:Gregory thinks we could take our time and get a feel for the place. Kiera wants to sail back and continue working to unlock the mysteries of the ruins we found on Ulgra’s island and Lea looks ready to be done with all of the conversations. I will have her test out my new “instant” coffee. It needs some flavor work, but I think I have a solid start. With that, I have nothing else to add. &lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny signing out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We have arrived just out of view of Artisia’s Spire. Keira has confirmed our position from the sky. I’m going to get Brooke back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze, Late Evening&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Not my Gavin?&lt;br /&gt;
&lt;br /&gt;
:This can’t be.&lt;br /&gt;
&lt;br /&gt;
:There is clearly something there affecting her. The Oni. It was obvious; the other voice in the cave rumbling from the blue curtain sky. That was the Oni and it is keeping her hostage. And she kissed me. Oh gods, she kissed me. I will save her. I will protect her. I will get her back.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Alenka did it! Last night she gave me a potion, tincture of distilled dreams or something is what she called it. It let me dream. It let me control the dreams! And I saw Brooke. It was real. I know it, because I was able to interact with Lea and she was a fox, like when she puts on her ring but she had...&lt;br /&gt;
&lt;br /&gt;
:::&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;The rest of Gavin’s log has been vigorous scratched out, effectively removing anything that he had written. The blackened lines are followed by comments from Lea.&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Since the Captain is writing nonsense in the log books like it is his personal journal, I will make sure relevant information gets recorded here. We landed at Port Scabbard and have set out to learn whatever we can about the place.&lt;br /&gt;
&lt;br /&gt;
:Gavin fucked up and is no longer allowed in the Prophet’s cave until he or Mirri makes good with Captain Scalamander (Midnight Council). Scabbard’s “Captain” rules this place ruthlessly. We were witness to the unnecessary murder of a youth who challenged him. The boy was a “man” but judging from how old he looked I’d say he never made that transition. &lt;br /&gt;
&lt;br /&gt;
:But we can do right by the people here. Alenka and I have set out to provide medical care to the ‘Tweeners in exchange for information. Raul and Gregory are working the main pubs (The Loanman and The Right Place). Here is what we have learned.&lt;br /&gt;
&lt;br /&gt;
:Raul found that the Council keeps Port Scabbard in check through a long standing threat. If the port becomes too much of a problem, they will send in their vampires to turn a portion of the population. They also don’t much care for the Endilli family, citing that “bad things” start(ed) to happen when Mirri and family are around. Experts making simple mistakes or having basic accidents that wouldn’t normally occur. It doesn’t mean that this Oni is real, but I can feel something off in this place. Hard to pinpoint. It feels like an untucked corner of a freshly made bed.&lt;br /&gt;
&lt;br /&gt;
:Alenka caught wind of a potion maker through which all potions, or perhaps components good and bad, flow. They call her The Crone, and she takes shelter in a crows nest in Krol’s Hammer, an industrial court within an old ship. Sounds like the labor there is focused on recycling goods, chemically cleaning or breaking down acquired goods which are then converted into the needs of the Midnight Council, or sold at a premium to the Cutlass and ‘Tweeners. I have a bad feeling our paths are going to cross sooner than later, but as long as I keep screening Alenka’s house calls, we should be able to keep our heads low for a while longer.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1630</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1630"/>
				<updated>2019-06-19T22:15:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#Mother|Latest: Mother and The Rescuers]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1629</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1629"/>
				<updated>2019-06-19T22:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
:[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
:Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
:We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
:Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
:The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
:Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
:I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
:Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
:	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
:Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
:Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
:We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
:	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
:	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
:	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
:	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
:	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
:Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
:	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
:	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
:	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
:	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
:	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
:	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
:	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. I snapped off a shot, striking it near its eye! Before it could turn on me, Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
:	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
:	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
:	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have departed Foriedy and have joined in convoy with Diemeda’s ships. It seems that Diemeda was genuine when they suggested to me that the entire house is leaving Foriedy. Seems like it might shake things up on the island, but that is a problem for someone else now. I am going to find my family.&lt;br /&gt;
&lt;br /&gt;
:	Lea found us some tag-a-longs and some extra crew. She found a ground of battered women who were running from the law, or from terrible homes. I don’t care which. We will take them to someplace safe, or give them a home here on the ship. The new crew are a group of half orcs that call themselves the Half-Orc Strongarm Union. They appear to have banded together to protect each other from labor disputes (?). I’m not sure how well that has worked for them, but once they were given proper roles, they settled in without any trouble.&lt;br /&gt;
&lt;br /&gt;
:	Entertainingly, some of them appear to be of the ‘other’ persuasion, and have found Raul to be a proper ship’s attraction. Poor Lea. Ha!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We hit a pretty decent storm that took us off course. Diemeda’s convoy is no longer in sight. I have sent Kiera to the skies to check it out. Seems they are several hours off course, but we are still heading in the same direction. Raul has been directed to adjust navigation so we rejoin with them. It is going to cost us a day of travel, but we’re safer together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived at Keig Lac. The winds are poor and we didn’t make good time, but we’re here now. There is just enough wind to let us smell the rotting corpse of the Cyclops and not enough to fill our sails. The dwarves had oars on their barges and have since departed, leaving me with a splinter from “Barge 1” so we can join back up in the future. I have a bad feeling about this weather…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Doldrums. They don’t call the season Glasswater just because. Gregory moved the ship a good five miles using a water walking amulet. All of the women on the ship are now enamored with him and have been gushing about muscles and a good tan, and I heard something about sweat. They can have it. I’m perfectly fine staying in my cabin with the windows open and my skin safely un-burnt underneath my clothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The wind has picked up and we are sailing again. We are going to run the North side of Na-Ahn Wae and see what we can see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	What the hell Sunriders. Are they always arrogant pricks? I should be excited to be around my own people but that dick Ando had to go muck it up. “Why so old Endili?” “Bet you can’t keep up”. Screw them.&lt;br /&gt;
&lt;br /&gt;
:	We are at Union Island. I’ll let the crew get a quick stretch on land if they want, since the water is safe here, and then we have to go. Sunriders say that there is a Gathering happening on Tenbow Island. Based on my maps, that should be on the North end of the Orchid Archipelago, a crescent of islands extending up from the Wellspring. Sailing directly there will take us into Merr territory. Raul suggested playing it safe and sailing down to Tepid Pool, and cutting across deep water until we get to Tenbow. This sounds the safest and is what we are going to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Tenbow is in sight. The Silverbird is flying Endili colors to announce our arrival. I’ve already seen skrims cutting in and out of the bays along the island. I’ve tried to find a gathering like this for years. It reminds me of times long past. I wonder if my family will be here. I think I saw flags for Reccer and Magudo. Seems like there is a handful of Lotrac here too. This might be it!&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	This is bullshit. I expected to be treated a little like a child, but an hour long beating from the floatila matriarchs is crap. Somehow I am to blame for everything! My mom is dead, my dad is a drunk who gambled away his freedom, and the rest of my float clan was banished from contact with the bulk of the families? What good is that? Shouldn’t family be helping each other? Instead they felt that the Endili family attracted an Oni, and now they’re all expelled from the Gathering?&lt;br /&gt;
&lt;br /&gt;
:	That isn’t the only bit either. Royce Magudo rolled up acting like king shit and struck me in the face screaming that I stole his wife, or that she left because of me. Turns out after I left Brooke was engaged to him and the Magudo family treated her like trash. They didn’t say that specifically, but I know Brooke. If she were cutting up, it’s because they weren’t paying her the necessary attention. She and I never had that problem together. So Brooke runs off, and Magudo struts up and gives me a shiner. Maybe if he wasn’t such a dick she’d still be here.&lt;br /&gt;
&lt;br /&gt;
:	Then they all had the nerve to look down on the gifts I bought them. 4000 gold! I put all that in and didn’t even get half a thank you. They just soured over it. I mean, here I am, showing my worth and value to the family and they don’t even see it.&lt;br /&gt;
&lt;br /&gt;
:And the only one showing me any sympathy after my beating? ANDO GODS DAMNED SUNRIDER.&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	I’ve had a chance to calm down. Jenny gave me Mirian Reccer’s shoe that Raul mended so I could represent myself in a better light. Brooke definitely ran off with the rest of my family. It has been a couple years, and there is certainly some resentment and sadness between the other clans and the Endili family. They don’t seem to hold that against me, but they are putting the weight to fix it on my shoulders. As the eldest Endili male with a sailing ship, it is up to me to make this right.&lt;br /&gt;
&lt;br /&gt;
:	Mirian pressed that I need to find her daughter and join with her as we were always mean to be. I have been directed to say goodbye to my mom too. I never thought it would be like this mom. You and dad were always there, at the end of this quest. I could see you standing there, welcoming me home. And now… I’ll find you, and give you a last farewell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	BOOM! 6th place in the Skrim Races. Ando boasted that I’d be last. In your face! Granted, he still won, those Sunriders always do. But that guy; He isn’t so bad.&lt;br /&gt;
&lt;br /&gt;
:	Alenka put on a huge fireworks display for the night. I don’t think that anyone has ever seen anything quite like it. The bursts of color and light sent thunder rolling across a cloudless sky. It reminded me that it isn’t the money that matters to my people. It is the experience, and joy of getting something that you can’t always put your hands on. I truly feel at home for the first time in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: There was a strange red tide this morning. I learned about it when I was young, but couldn’t recall what it meant at the time. I remember now. The waters were made up of tons of jellyfish of varied sizes. The Merr use these ocean creatures to stun or incapacitate people before they arrive. Some of the old tales tell of fishmen coming to shore to steal away brides or young to feast on.&lt;br /&gt;
&lt;br /&gt;
:At the rear edge of the tide was a large hunk of flotsam debris cover in coral. And just as the tide warned, there were the Merr. My people scrambled to leave the island while we acted as the rear guard, just as my family has always done. The Jospei are safely scattered and the Merr did not pursue. It is a tense reminder of the dangers that are found in the deep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Re Shii reports seeing dancing lights in the distance. Alenka calls it a Deep Lurker, some kind of ocean fish that lures sailors in to feast on them. She told me a story they tell on the mainland of a similar swamp creature called a will-o-the-wisp. I have heard tales that the lights will call you in like a siren’s call. It would be best to keep this one under wraps.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;A message written by Lea sits just beneath this entry. The handwriting is spread wide and pressure marks carry through to the next couple pages. Small ink splatters dot each of the capitalization with blots at the punctuation. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Gavin, I swear if I find out about things in the log book before you tell me I am going to hex you to an early grave. We need to talk. NOW.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Several more lines have been inked out after this, apparent responses from Gavin that he probably thought better of.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The lights are closer tonight. Few people have noticed, and the fewer we tell the safer we will be. I spent some quiet time this morning paging through one the old journals that Ambrose kept when he was a freebooter and found something - I think he may have seen the lights too. I am re-writing it here in case we can make use of the information in the future.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;	It is out there again, lights in the ocean. I saw them briefly last night before retiring and the lookout confirmed that it appeared to be a ship. There was other vessels by daylight, and yet here they are again. Tonight they dance and flare across the distant horizon, never completely vanishing from sight. The men are spooked and have started asking if the there is a Praff on board bringing us ill fortune. &lt;br /&gt;
&lt;br /&gt;
:::	I have ordered all non-essential crew below deck until we have properly assessed the threat. Were it tangible, some beast of the deep, I could give them something to focus on, but they think us haunted. The way they move is mesmerizing, but I feel no pull to go toward them so I feel safe saying they are not sirens.&lt;br /&gt;
&lt;br /&gt;
:::	Finwart &amp;lt;/i&amp;gt;[the ship’s cook]&amp;lt;i&amp;gt; believes that it may be gases rising from the ocean floor and the bursting into flames. He calls them Midnight Wisps. Far fetched perhaps, but it is an explanation that should let the men sleep.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I showed Alenka and she thinks it is unlikely and that a more plausible explanation would be glowing plankton. I’ll have Re Shii and Kyras alert us if there are any changes, but I feel a bit more at ease knowing this isn’t stalking us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The lights are much further was tonight. They are really strange though, and don’t appear until very late at night. Alenka expressed a desire to get a sample which I shot down. I’m hoping we leave whatever it is behind after this night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	No lights reported tonight. Clear skies and smooth sailing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We arrived at Ash Beach and went ashore to see the Lotrac family there (I forget their name). We stopped at the first bar we found, a rundown shack locals call The Watertank. Plenty of Ephryn and Orcs there and they were all wearing Jospei scarves, as trophies I think. When we asked about the Lotrac we were pointed in their direction but nobody seemed too pleased to be telling us. Very poor reception for a bar, and a cold atmosphere. I would not recommend it.&lt;br /&gt;
&lt;br /&gt;
:	The Lotrac weren’t particularly accommodating either. We found their boat propped up on repair stilts, but no work has been done to fix the damage. I get the feeling that maybe they were being kept there against their will, but they have plenty of patronage. When I asked about the Endili’s in the area the guy grew short with me. I guess the leader of Ash Beach has something against Endili. Lea pressed him for more information.&lt;br /&gt;
&lt;br /&gt;
:	It seems that my family frequents a port north of here. I image that may be part of why we are hated. Attacking pirates I’d guess. The guy slipped me a note that said “E. Cursed”, whatever that means. E being my father Elias? Or maybe just Endili? Is it a regular curse, or an Oni curse? I obviously knew they were already “cursed”. Lotracs can be so unhelpful.&lt;br /&gt;
&lt;br /&gt;
:	Our departure from Ash Beach has been mostly uneventful. Two small ships pulled out of the harbor with us and our lookouts are keeping an eye on them. They don’t pose much of a threat by the look of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Damn it.&lt;br /&gt;
:	We have lost good people today. Alenka will have recorded their names in her crew logs, but I am making record here too.&lt;br /&gt;
 &lt;br /&gt;
:::Dave Jr.&lt;br /&gt;
:::Kelly Samuels&lt;br /&gt;
:::Nicolas Hjerm&lt;br /&gt;
:::Channing Cartwig&lt;br /&gt;
:::Norman Jares&lt;br /&gt;
&lt;br /&gt;
: I will address the crew after we get the injured sorted out and make sure no one else is being added to this list. I didn’t take the treat serious enough...&lt;br /&gt;
&lt;br /&gt;
:	We were caught off guard by the two smaller vessels that have been following us. As day broke they began flying Midnight Council colors and started on a pursuing course. I ordered siege weapons to be readied so we could hit them where it hurt once they were in range. Both ships were fast, and had Ephryn crew. Springals and crossbows were what I was expecting but they opened with magic. Some fire spell that hit one of the siege crews and killed them. Damaged the ship too. Gregory is assessing the damage.&lt;br /&gt;
&lt;br /&gt;
:	My ship is like a damned pirate magnet. We never should have moored in port with it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;14th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The burials have been done. May our drift blissfully in the afterlife.I need a break. And a drink. This has all been a bit much.&lt;br /&gt;
&lt;br /&gt;
== Mother ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We traveled North between Pforai and arrived at Ka Ro Sen off of the island of Ka Oh Lee. Our first point of investigation was on the northernmost side of the island. Deep waters made for easy access to land, and Kiera indicated that this showed promise during her flyover. I soon learned that this was because of some Elven ruin she saw, and not any indication of my family. Kiera, Alenka, and even Gregory seemed to take an interest in the ruins the longer we stayed, but I was finally successful in shooing them out though it was to much grumbling. We came here to find my family, not to play in the ruins.&lt;br /&gt;
&lt;br /&gt;
:It took most of the day to get down to the Southern end and get situated. We will set out right away in the morning. I learned that Kiera actually saw smoke rising out of the forest over here. I don’t know what I’m going to do with her…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Greycloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My sister has been on this island for a long time. Long enough to set up some devious traps that almost got us killed. It seems I weather one hell of a night. Ulgra told me I had to commune with our mother, and to do so required drinking Seer’s Draught, a poisonous mix of, I don’t know. Alenka said she didn’t want to tell me and settled with “It’s not science”.&lt;br /&gt;
&lt;br /&gt;
:I vaguely recall a conversation with my mother’s spirit, but it doesn’t sit well with me. She seemed too carefree, what with Father having gone out searching for me and dragging the family down into debt. This isn’t how any of this was supposed to go. Ulgra insists we perform a burial at sea, and then set out to see if we can find the flotilla. They were supposed to be back soon but never arrived at the island to meet with Ulgra. That is what we will do next I suppose.&lt;br /&gt;
&lt;br /&gt;
:Farewell my dearest mother.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: NO. No. No. No.&lt;br /&gt;
&lt;br /&gt;
: I can’t… it is unacceptable. How can my sisters act so calmly about our mother’s passing! After so many years keeping watch over mom’s bones, Ulgra scooped them up and dropped them into the ocean with only a few words! And then when we finally met up with Mirri, both she and Shandy greeted Ulgra with “So Mom’s finally at rest?” AND without even a hint of emotion!? No. Worse. They even seemed happy about it! This was our mother! She raised us and taught us so many things, and they acted so callus about it.&lt;br /&gt;
And more! Brooke’s fate. She was sweet and carefree, but to be driven to drug use and selling her body? NO. I cannot accept it. I won’t accept it. We will fix the flotilla and then go get her. She is MY love, and no pirate, or pirates village is going to keep us apart again!&lt;br /&gt;
&lt;br /&gt;
== The Rescuers ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt; Fine, medium sized handwriting fills the next several pages, using only one side of each page. On the back of the page, centered at the top is the word NOTES. The word is underlined with a fancy curly cue at the lines end. The spacing and lines are even across each page for clear legibility. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny here. Listening in and taking notes, so you don’t have to (and because Lea said the captain is compromised and asked that all of these details, including this explanation be provided in the log for future memorandum).&lt;br /&gt;
&lt;br /&gt;
:First speaker, Captain Gavin Endili, henceforth noted as C.&lt;br /&gt;
&lt;br /&gt;
:C begins formalities and setting out direction.&lt;br /&gt;
&lt;br /&gt;
:We will be setting sail for Artisia’s Spire now that the flatboat has been repaired. It should be noted here that repairs were required proceeding sabotage attempts courtesy of the brigands inhabiting the spire.&lt;br /&gt;
&lt;br /&gt;
:C dictates that the number one priority of this mission is the rescue and safe recovery of one Brooke Rekker. (Rekker? Recker? Not sure on the spelling. Do they break things? Is that the reason for the family name? Or is this a foreboding omen?)&lt;br /&gt;
&lt;br /&gt;
:Gregory and Lea begin the redirect C’s attention to the problem at hand, opening the floor to sister Mirri, henceforth M.&lt;br /&gt;
&lt;br /&gt;
:M begins an explanation of the Spire, including ordinance and political nuance.&lt;br /&gt;
&lt;br /&gt;
:The Spire municipality is called Port Scabbard by the locals, and is a ramshackle assortment of ships that “washed” up against it over the years, both a result of accidental run-ins with the rocks, and in-fighting. C has never really gotten a good look at the place as chaperon’s are provided at the prophets orders to user her or Danny to her cave and then back again. They are provided supplies for their departure and thought they were on fairly friendly terms with the people there until the sabotage occurred.&lt;br /&gt;
&lt;br /&gt;
:M believes magic is being used to keep the place from burning down, as large fires are not allowed.&lt;br /&gt;
&lt;br /&gt;
:Port “authorities” are outfitted like adventurers, but there is only a loose structure to them. A threat to one is a threat to all. The dominantly utilize crossbows tipped with electric tipped bolts, but M mentioned seeing what may have been gas or acid tips in their arsenal as well. Armor is of fair quality, with officers having the best pick, not unlike a ship I know.&lt;br /&gt;
&lt;br /&gt;
:M describes the Port as having 3 tiers. A dock level makes up the lower portion and is dedicated to storage and poor quality living quarters. The 2nd tier is for the officers, though frequent mingling occurs between the two. The 3rd tier is reserved for the Port VIPs seeking an audience with The Prophet.&lt;br /&gt;
&lt;br /&gt;
:M describes the political landscape of the Port. It is broken up into roughly 3 factions. The Bitterthroat Cutlass, the Midnight Council, and the ‘Tweeners’, a neutral group that makes up everyone who has not sworn allegiance to Cutlass or Council. From the way it is described, the Tweeners are behoove only to themselves and would be just as powerful as the other 2 is they weren’t so fractured.&lt;br /&gt;
&lt;br /&gt;
:The Council took up a position of authority ‘on dock’, which I think means the Port. M did not go into full detail, but it was implied that they are not simply a port authority like the ones we find at Foriedy or Darigad. The Port is headed by Captain Salamander and his First Officer Notch. M has met with them several times and found them to be crude but cordial. Necessary for maintaining the tenuous truce between factions.&lt;br /&gt;
&lt;br /&gt;
:The Cutlass initially tried to blockade the Port, and still maintains a strong naval force that scrutinizes and sometimes boards incoming ships. They are less captious about outbound travel, and usually let M pass without much trouble. Their authority figures shift frequently, which likely contributes to their inability to take the Port by force.&lt;br /&gt;
&lt;br /&gt;
:M concludes by letting the others ask questions, but there is not much to be said. Without a map to guide us* through the Port this could be a very dangerous mission&lt;br /&gt;
&lt;br /&gt;
:::::&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;us refers to the officers and not me.&lt;br /&gt;
&lt;br /&gt;
: C wants to charge in and save The Prophet.	&lt;br /&gt;
&lt;br /&gt;
:Gregory thinks we could take our time and get a feel for the place. Kiera wants to sail back and continue working to unlock the mysteries of the ruins we found on Ulgra’s island and Lea looks ready to be done with all of the conversations. I will have her test out my new “instant” coffee. It needs some flavor work, but I think I have a solid start. With that, I have nothing else to add. &lt;br /&gt;
&lt;br /&gt;
:Scribe Jenny signing out.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Redbreeze&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We have arrived just out of view of Artisia’s Spire. Keira has confirmed our position from the sky. I’m going to get Brooke back.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=MediaWiki:Tweeki-sidebar-left&amp;diff=1628</id>
		<title>MediaWiki:Tweeki-sidebar-left</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=MediaWiki:Tweeki-sidebar-left&amp;diff=1628"/>
				<updated>2019-06-19T02:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Captain's Log|Current Adventure&lt;br /&gt;
&lt;br /&gt;
Races&lt;br /&gt;
**Dwarf&lt;br /&gt;
**Elf&lt;br /&gt;
**Ephryn&lt;br /&gt;
**Gnome&lt;br /&gt;
**Goblin&lt;br /&gt;
**Half Elf&lt;br /&gt;
**Half Orc&lt;br /&gt;
**Human&lt;br /&gt;
**Orc&lt;br /&gt;
**Category:Monstrous_Races|Monstrous Races&lt;br /&gt;
**Category:Races_of_Saratta|All&lt;br /&gt;
&lt;br /&gt;
Pantheon&lt;br /&gt;
**:Page:Ambries|Ambries - Goddess of Justice&lt;br /&gt;
**:Page:Balphurus|Balphurus - God of Fire&lt;br /&gt;
**:Page:Brashq|Brashq - God of Vengeance&lt;br /&gt;
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		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=MediaWiki:Tweeki-sidebar-left&amp;diff=1627</id>
		<title>MediaWiki:Tweeki-sidebar-left</title>
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				<updated>2019-06-19T02:01:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
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**:Page:Ambries|Ambries - Goddess of Justice&lt;br /&gt;
**:Page:Balphurus|Balphurus - God of Fire&lt;br /&gt;
**:Page:Brashq|Brashq - God of Vengeance&lt;br /&gt;
**:Page:Demüen|Demüen - God of Judgement&lt;br /&gt;
**:Page:Estridae|Estridae - Goddess of Light&lt;br /&gt;
**:Page:Ivandris|Ivandris - God of Growth&lt;br /&gt;
**:Page:Kantoram|Kantoram - God of Chaos&lt;br /&gt;
**:Page:Marisse|Marisse - Goddess of Luck&lt;br /&gt;
**:Page:Moratem|Moratem - God of Nature&lt;br /&gt;
**:Page:Oontarm|Oontarm - God of Magic&lt;br /&gt;
**:Page:Pasquirn|Pasquirn - Goddess of Pestilence&lt;br /&gt;
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		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1626</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
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				<updated>2019-04-13T22:01:09Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
:[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
:Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
:We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
:Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
:The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
:Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
:I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
:Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
:	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
:Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
:Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
:We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
:	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
:	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
:	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
:	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
:	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
:Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
:	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
:	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
:	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
:	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
:	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
:	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
:	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. I snapped off a shot, striking it near its eye! Before it could turn on me, Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
:	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
:	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
:	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have departed Foriedy and have joined in convoy with Diemeda’s ships. It seems that Diemeda was genuine when they suggested to me that the entire house is leaving Foriedy. Seems like it might shake things up on the island, but that is a problem for someone else now. I am going to find my family.&lt;br /&gt;
&lt;br /&gt;
:	Lea found us some tag-a-longs and some extra crew. She found a ground of battered women who were running from the law, or from terrible homes. I don’t care which. We will take them to someplace safe, or give them a home here on the ship. The new crew are a group of half orcs that call themselves the Half-Orc Strongarm Union. They appear to have banded together to protect each other from labor disputes (?). I’m not sure how well that has worked for them, but once they were given proper roles, they settled in without any trouble.&lt;br /&gt;
&lt;br /&gt;
:	Entertainingly, some of them appear to be of the ‘other’ persuasion, and have found Raul to be a proper ship’s attraction. Poor Lea. Ha!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We hit a pretty decent storm that took us off course. Diemeda’s convoy is no longer in sight. I have sent Kiera to the skies to check it out. Seems they are several hours off course, but we are still heading in the same direction. Raul has been directed to adjust navigation so we rejoin with them. It is going to cost us a day of travel, but we’re safer together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived at Keig Lac. The winds are poor and we didn’t make good time, but we’re here now. There is just enough wind to let us smell the rotting corpse of the Cyclops and not enough to fill our sails. The dwarves had oars on their barges and have since departed, leaving me with a splinter from “Barge 1” so we can join back up in the future. I have a bad feeling about this weather…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Doldrums. They don’t call the season Glasswater just because. Gregory moved the ship a good five miles using a water walking amulet. All of the women on the ship are now enamored with him and have been gushing about muscles and a good tan, and I heard something about sweat. They can have it. I’m perfectly fine staying in my cabin with the windows open and my skin safely un-burnt underneath my clothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The wind has picked up and we are sailing again. We are going to run the North side of Na-Ahn Wae and see what we can see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	What the hell Sunriders. Are they always arrogant pricks? I should be excited to be around my own people but that dick Ando had to go muck it up. “Why so old Endili?” “Bet you can’t keep up”. Screw them.&lt;br /&gt;
&lt;br /&gt;
:	We are at Union Island. I’ll let the crew get a quick stretch on land if they want, since the water is safe here, and then we have to go. Sunriders say that there is a Gathering happening on Tenbow Island. Based on my maps, that should be on the North end of the Orchid Archipelago, a crescent of islands extending up from the Wellspring. Sailing directly there will take us into Merr territory. Raul suggested playing it safe and sailing down to Tepid Pool, and cutting across deep water until we get to Tenbow. This sounds the safest and is what we are going to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Tenbow is in sight. The Silverbird is flying Endili colors to announce our arrival. I’ve already seen skrims cutting in and out of the bays along the island. I’ve tried to find a gathering like this for years. It reminds me of times long past. I wonder if my family will be here. I think I saw flags for Reccer and Magudo. Seems like there is a handful of Lotrac here too. This might be it!&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	This is bullshit. I expected to be treated a little like a child, but an hour long beating from the floatila matriarchs is crap. Somehow I am to blame for everything! My mom is dead, my dad is a drunk who gambled away his freedom, and the rest of my float clan was banished from contact with the bulk of the families? What good is that? Shouldn’t family be helping each other? Instead they felt that the Endili family attracted an Oni, and now they’re all expelled from the Gathering?&lt;br /&gt;
&lt;br /&gt;
:	That isn’t the only bit either. Royce Magudo rolled up acting like king shit and struck me in the face screaming that I stole his wife, or that she left because of me. Turns out after I left Brooke was engaged to him and the Magudo family treated her like trash. They didn’t say that specifically, but I know Brooke. If she were cutting up, it’s because they weren’t paying her the necessary attention. She and I never had that problem together. So Brooke runs off, and Magudo struts up and gives me a shiner. Maybe if he wasn’t such a dick she’d still be here.&lt;br /&gt;
&lt;br /&gt;
:	Then they all had the nerve to look down on the gifts I bought them. 4000 gold! I put all that in and didn’t even get half a thank you. They just soured over it. I mean, here I am, showing my worth and value to the family and they don’t even see it.&lt;br /&gt;
&lt;br /&gt;
:And the only one showing me any sympathy after my beating? ANDO GODS DAMNED SUNRIDER.&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	I’ve had a chance to calm down. Jenny gave me Mirian Reccer’s shoe that Raul mended so I could represent myself in a better light. Brooke definitely ran off with the rest of my family. It has been a couple years, and there is certainly some resentment and sadness between the other clans and the Endili family. They don’t seem to hold that against me, but they are putting the weight to fix it on my shoulders. As the eldest Endili male with a sailing ship, it is up to me to make this right.&lt;br /&gt;
&lt;br /&gt;
:	Mirian pressed that I need to find her daughter and join with her as we were always mean to be. I have been directed to say goodbye to my mom too. I never thought it would be like this mom. You and dad were always there, at the end of this quest. I could see you standing there, welcoming me home. And now… I’ll find you, and give you a last farewell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	BOOM! 6th place in the Skrim Races. Ando boasted that I’d be last. In your face! Granted, he still won, those Sunriders always do. But that guy; He isn’t so bad.&lt;br /&gt;
&lt;br /&gt;
:	Alenka put on a huge fireworks display for the night. I don’t think that anyone has ever seen anything quite like it. The bursts of color and light sent thunder rolling across a cloudless sky. It reminded me that it isn’t the money that matters to my people. It is the experience, and joy of getting something that you can’t always put your hands on. I truly feel at home for the first time in a long time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
: There was a strange red tide this morning. I learned about it when I was young, but couldn’t recall what it meant at the time. I remember now. The waters were made up of tons of jellyfish of varied sizes. The Merr use these ocean creatures to stun or incapacitate people before they arrive. Some of the old tales tell of fishmen coming to shore to steal away brides or young to feast on.&lt;br /&gt;
&lt;br /&gt;
:At the rear edge of the tide was a large hunk of flotsam debris cover in coral. And just as the tide warned, there were the Merr. My people scrambled to leave the island while we acted as the rear guard, just as my family has always done. The Jospei are safely scattered and the Merr did not pursue. It is a tense reminder of the dangers that are found in the deep.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;4th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Re Shii reports seeing dancing lights in the distance. Alenka calls it a Deep Lurker, some kind of ocean fish that lures sailors in to feast on them. She told me a story they tell on the mainland of a similar swamp creature called a will-o-the-wisp. I have heard tales that the lights will call you in like a siren’s call. It would be best to keep this one under wraps.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;A message written by Lea sits just beneath this entry. The handwriting is spread wide and pressure marks carry through to the next couple pages. Small ink splatters dot each of the capitalization with blots at the punctuation. &amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::: Gavin, I swear if I find out about things in the log book before you tell me I am going to hex you to an early grave. We need to talk. NOW.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;&amp;lt;b&amp;gt;Several more lines have been inked out after this, apparent responses from Gavin that he probably thought better of.&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;5th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The lights are closer tonight. Few people have noticed, and the fewer we tell the safer we will be. I spent some quiet time this morning paging through one the old journals that Ambrose kept when he was a freebooter and found something - I think he may have seen the lights too. I am re-writing it here in case we can make use of the information in the future.&lt;br /&gt;
&lt;br /&gt;
::: &amp;lt;i&amp;gt;	It is out there again, lights in the ocean. I saw them briefly last night before retiring and the lookout confirmed that it appeared to be a ship. There was other vessels by daylight, and yet here they are again. Tonight they dance and flare across the distant horizon, never completely vanishing from sight. The men are spooked and have started asking if the there is a Praff on board bringing us ill fortune. &lt;br /&gt;
&lt;br /&gt;
:::	I have ordered all non-essential crew below deck until we have properly assessed the threat. Were it tangible, some beast of the deep, I could give them something to focus on, but they think us haunted. The way they move is mesmerizing, but I feel no pull to go toward them so I feel safe saying they are not sirens.&lt;br /&gt;
&lt;br /&gt;
:::	Finwart &amp;lt;/i&amp;gt;[the ship’s cook]&amp;lt;i&amp;gt; believes that it may be gases rising from the ocean floor and the bursting into flames. He calls them Midnight Wisps. Far fetched perhaps, but it is an explanation that should let the men sleep.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:I showed Alenka and she thinks it is unlikely and that a more plausible explanation would be glowing plankton. I’ll have Re Shii and Kyras alert us if there are any changes, but I feel a bit more at ease knowing this isn’t stalking us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;6th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:The lights are much further was tonight. They are really strange though, and don’t appear until very late at night. Alenka expressed a desire to get a sample which I shot down. I’m hoping we leave whatever it is behind after this night.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	No lights reported tonight. Clear skies and smooth sailing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;11th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We arrived at Ash Beach and went ashore to see the Lotrac family there (I forget their name). We stopped at the first bar we found, a rundown shack locals call The Watertank. Plenty of Ephryn and Orcs there and they were all wearing Jospei scarves, as trophies I think. When we asked about the Lotrac we were pointed in their direction but nobody seemed too pleased to be telling us. Very poor reception for a bar, and a cold atmosphere. I would not recommend it.&lt;br /&gt;
&lt;br /&gt;
:	The Lotrac weren’t particularly accommodating either. We found their boat propped up on repair stilts, but no work has been done to fix the damage. I get the feeling that maybe they were being kept there against their will, but they have plenty of patronage. When I asked about the Endili’s in the area the guy grew short with me. I guess the leader of Ash Beach has something against Endili. Lea pressed him for more information.&lt;br /&gt;
&lt;br /&gt;
:	It seems that my family frequents a port north of here. I image that may be part of why we are hated. Attacking pirates I’d guess. The guy slipped me a note that said “E. Cursed”, whatever that means. E being my father Elias? Or maybe just Endili? Is it a regular curse, or an Oni curse? I obviously knew they were already “cursed”. Lotracs can be so unhelpful.&lt;br /&gt;
&lt;br /&gt;
:	Our departure from Ash Beach has been mostly uneventful. Two small ships pulled out of the harbor with us and our lookouts are keeping an eye on them. They don’t pose much of a threat by the look of them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Grey Cloud, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Damn it.&lt;br /&gt;
:	We have lost good people today. Alenka will have recorded their names in her crew logs, but I am making record here too.&lt;br /&gt;
 &lt;br /&gt;
:::Dave Jr.&lt;br /&gt;
:::Kelly Samuels&lt;br /&gt;
:::Nicolas Hjerm&lt;br /&gt;
:::Channing Cartwig&lt;br /&gt;
:::Norman Jares&lt;br /&gt;
&lt;br /&gt;
: I will address the crew after we get the injured sorted out and make sure no one else is being added to this list. I didn’t take the treat serious enough...&lt;br /&gt;
&lt;br /&gt;
:	We were caught off guard by the two smaller vessels that have been following us. As day broke they began flying Midnight Council colors and started on a pursuing course. I ordered siege weapons to be readied so we could hit them where it hurt once they were in range. Both ships were fast, and had Ephryn crew. Springals and crossbows were what I was expecting but they opened with magic. Some fire spell that hit one of the siege crews and killed them. Damaged the ship too. Gregory is assessing the damage.&lt;br /&gt;
&lt;br /&gt;
:	My ship is like a damned pirate magnet. We never should have moored in port with it.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1625</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1625"/>
				<updated>2018-12-16T21:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#Reunion|Latest: Reunion]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1624</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1624"/>
				<updated>2018-12-16T21:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#Voyage of the Silver Bird; Reunion|Latest: Reunion]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1623</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1623"/>
				<updated>2018-12-16T21:30:19Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
:[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
:Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
:We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
:Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
:The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
:Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
:I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
:Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
:	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
:Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
:Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
:Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
:We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
:	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
:	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
:	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
:	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
:	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
:Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
:	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
:	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
:	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
:	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
:	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
:	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
:	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. I snapped off a shot, striking it near its eye! Before it could turn on me, Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
:	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
:	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
:	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;br /&gt;
&lt;br /&gt;
== Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have departed Foriedy and have joined in convoy with Diemeda’s ships. It seems that Diemeda was genuine when they suggested to me that the entire house is leaving Foriedy. Seems like it might shake things up on the island, but that is a problem for someone else now. I am going to find my family.&lt;br /&gt;
&lt;br /&gt;
:	Lea found us some tag-a-longs and some extra crew. She found a ground of battered women who were running from the law, or from terrible homes. I don’t care which. We will take them to someplace safe, or give them a home here on the ship. The new crew are a group of half orcs that call themselves the Half-Orc Strongarm Union. They appear to have banded together to protect each other from labor disputes (?). I’m not sure how well that has worked for them, but once they were given proper roles, they settled in without any trouble.&lt;br /&gt;
&lt;br /&gt;
:	Entertainingly, some of them appear to be of the ‘other’ persuasion, and have found Raul to be a proper ship’s attraction. Poor Lea. Ha!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We hit a pretty decent storm that took us off course. Diemeda’s convoy is no longer in sight. I have sent Kiera to the skies to check it out. Seems they are several hours off course, but we are still heading in the same direction. Raul has been directed to adjust navigation so we rejoin with them. It is going to cost us a day of travel, but we’re safer together.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	We have arrived at Keig Lac. The winds are poor and we didn’t make good time, but we’re here now. There is just enough wind to let us smell the rotting corpse of the Cyclops and not enough to fill our sails. The dwarves had oars on their barges and have since departed, leaving me with a splinter from “Barge 1” so we can join back up in the future. I have a bad feeling about this weather…&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Doldrums. They don’t call the season Glasswater just because. Gregory moved the ship a good five miles using a water walking amulet. All of the women on the ship are now enamored with him and have been gushing about muscles and a good tan, and I heard something about sweat. They can have it. I’m perfectly fine staying in my cabin with the windows open and my skin safely un-burnt underneath my clothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	The wind has picked up and we are sailing again. We are going to run the North side of Na-Ahn Wae and see what we can see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;20th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	What the hell Sunriders. Are they always arrogant pricks? I should be excited to be around my own people but that dick Ando had to go muck it up. “Why so old Endili?” “Bet you can’t keep up”. Screw them.&lt;br /&gt;
&lt;br /&gt;
:	We are at Union Island. I’ll let the crew get a quick stretch on land if they want, since the water is safe here, and then we have to go. Sunriders say that there is a Gathering happening on Tenbow Island. Based on my maps, that should be on the North end of the Orchid Archipelago, a crescent of islands extending up from the Wellspring. Sailing directly there will take us into Merr territory. Raul suggested playing it safe and sailing down to Tepid Pool, and cutting across deep water until we get to Tenbow. This sounds the safest and is what we are going to do.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	Tenbow is in sight. The Silverbird is flying Endili colors to announce our arrival. I’ve already seen skrims cutting in and out of the bays along the island. I’ve tried to find a gathering like this for years. It reminds me of times long past. I wonder if my family will be here. I think I saw flags for Reccer and Magudo. Seems like there is a handful of Lotrac here too. This might be it!&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	This is bullshit. I expected to be treated a little like a child, but an hour long beating from the floatila matriarchs is crap. Somehow I am to blame for everything! My mom is dead, my dad is a drunk who gambled away his freedom, and the rest of my float clan was banished from contact with the bulk of the families? What good is that? Shouldn’t family be helping each other? Instead they felt that the Endili family attracted an Oni, and now they’re all expelled from the Gathering?&lt;br /&gt;
&lt;br /&gt;
:	That isn’t the only bit either. Royce Magudo rolled up acting like king shit and struck me in the face screaming that I stole his wife, or that she left because of me. Turns out after I left Brooke was engaged to him and the Magudo family treated her like trash. They didn’t say that specifically, but I know Brooke. If she were cutting up, it’s because they weren’t paying her the necessary attention. She and I never had that problem together. So Brooke runs off, and Magudo struts up and gives me a shiner. Maybe if he wasn’t such a dick she’d still be here.&lt;br /&gt;
&lt;br /&gt;
:	Then they all had the nerve to look down on the gifts I bought them. 4000 gold! I put all that in and didn’t even get half a thank you. They just soured over it. I mean, here I am, showing my worth and value to the family and they don’t even see it.&lt;br /&gt;
&lt;br /&gt;
:And the only one showing me any sympathy after my beating? ANDO GODS DAMNED SUNRIDER.&lt;br /&gt;
:::: ___________________________&lt;br /&gt;
&lt;br /&gt;
:	I’ve had a chance to calm down. Jenny gave me Mirian Reccer’s shoe that Raul mended so I could represent myself in a better light. Brooke definitely ran off with the rest of my family. It has been a couple years, and there is certainly some resentment and sadness between the other clans and the Endili family. They don’t seem to hold that against me, but they are putting the weight to fix it on my shoulders. As the eldest Endili male with a sailing ship, it is up to me to make this right.&lt;br /&gt;
&lt;br /&gt;
:	Mirian pressed that I need to find her daughter and join with her as we were always mean to be. I have been directed to say goodbye to my mom too. I never thought it would be like this mom. You and dad were always there, at the end of this quest. I could see you standing there, welcoming me home. And now… I’ll find you, and give you a last farewell.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Glasswater, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:	BOOM! 6th place in the Skrim Races. Ando boasted that I’d be last. In your face! Granted, he still won, those Sunriders always do. But that guy; He isn’t so bad.&lt;br /&gt;
&lt;br /&gt;
:	Alenka put on a huge fireworks display for the night. I don’t think that anyone has ever seen anything quite like it. The bursts of color and light sent thunder rolling across a cloudless sky. It reminded me that it isn’t the money that matters to my people. It is the experience, and joy of getting something that you can’t always put your hands on. I truly feel at home for the first time in a long time.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1622</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1622"/>
				<updated>2018-12-08T18:20:27Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Honored&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Suspicious&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#Voyage of the Silver Bird; Reunion|Latest: Voyage of the Silver Bird; Reunion]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1621</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1621"/>
				<updated>2018-12-08T01:47:49Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird; Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater. If we time this right, I have a good shot at reaching the year’s gathering if it is on the Northern side of Na Ahn Wae. It isn't a guarantee, but the stars might be aligning... just this once.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1620</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1620"/>
				<updated>2018-12-07T18:08:55Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird; Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::::&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
::::&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1619</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1619"/>
				<updated>2018-12-07T18:08:13Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird; Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;br /&gt;
&lt;br /&gt;
	We are heading to Bakairn to check for supplies, and then to Keig Lac to see what the expedition is doing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;9th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Great sailing weather. The wind was on our side for the journey between Venom Bay and Bakairn. I checked for goods that we can traffic. No cabbage run options, but Alenka was dying to get her hands on some of the mages components that they mine up from the mountains. 500gp pulled from the treasury for this. She is planning on making fireworks. With any luck they will turn a bit of profit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;10th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keira decided to have an impromptu Merr drill without making concrete plans with the Officers. Needless to say, it failed. Half of the crew went below as directed. A portion of them above deck milled about like they didn’t know what to do, and the rest tried to arm themselves with the nearest objects. They were shaken by the test. More training will be required.&lt;br /&gt;
&lt;br /&gt;
	Lea mentioned to me that some of the crew have been asking why we didn’t pick up trade goods in Bakairn. They are already concerned about pay… Lea is going to be holding a few Adventurer’s Protocol meetings before we reach Keig Lac so they aren’t confused further. I think some of them will be getting off the boat when we get to the next town, but there are plenty with heads on their shoulders. I’d say we should start doing contracts for new crew, but if they don’t want to be here then I don’t want them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;12th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keira really likes to create headaches. The crew was roused to an impromptu siren attack this evening during “game time”. People went below deck but didn’t put in earplugs. Ichor told them they are all dead now. You know what, Keira isn’t the problem. This one is on Alenka. Lea insists on scheduled drills going forward, Keira feels that will defeat the purpose of the drills, and at least one cabin girl I know found the whole thing amusing and sat there eating popcorn.&lt;br /&gt;
&lt;br /&gt;
	Additional training will be done. Again, the crew is shaken. Raul plans to lead more team building sessions which I have given the go ahead to. We need to make these people feel safe before they will trust us.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;13th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Keig Lac is in sight. Keira and Alenka were sent to investigate and have reported that there is a large tent city around the entrance bearing House Diemeda banners. Looks like the Joikun Expedition cleared out and the dwarves learned about it. I am all for sailing onward, but some members of the crew have an interest in double checking that the expedition was safe. We will head into land and check it out. Rae Shii is in charge per the Adventurer’s Protocol.&lt;br /&gt;
&lt;br /&gt;
Nothing ever goes smooth. Gregory is a mess and we now have in tow the last survivors of an expedition sent out by House Deimeda. 1 Dwarf (Dan Kras Diemeda) and 2 Ephryn (Fii, and Pal Tu). Gregory is stable right now, but we need to make haste back to Foriedy. I think every bone in his body is broken. Gods willing, the winds will favor us as we sail.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gregory is stable, as are our passengers. Alenka does an incredible job. I will relax the rules a bit for her birthday. I think that is in a couple days. Note to self, ask Lea.&lt;br /&gt;
&lt;br /&gt;
	I’m not sure if it is really important that our previous “adventure” is recorded, but writing it down helps me cope, so here we go. Rae Shii was left in charge and we ventured into Keig Lac. An expedition camp sat abandoned outside the ruin. We found old dwarven siege defenses active (extremely dangerous. Sharp!). After bypassing them, we gained entry to the Hall of Kings within Keig Lac where it looks like the Diemeda expedition holed up.&lt;br /&gt;
&lt;br /&gt;
	They retreated because of a massive Cyclops that we later encountered (it tried to kill Gregory). The interior of the ruins treated the well to begin with, but constant Kobold hit and run attacks made them push further in. Curiosity got the better of us too, because we followed the same path the dwarves had taken, working through an old dwarven barracks and then eventually to a detention chamber where we discovered Dan Kras and his Ephryn assistants.&lt;br /&gt;
&lt;br /&gt;
	As best I can piece together from what they recounted, the dwarves ventured inward only to be met by a furious Kobold attack that tried to push the further inward to the Keig’s Parade Field. The Kobolds are worshipping a young black dragon, that the expedition was fed to. Dan Kras suspects that some of the expedition may have made it to the King’s chamber, and from there they would have pressed on in search of House Diemeda’s ancestral home. In all, the expedition consisted of 14 dwarves (more than half of House Diemeda), and a host of hired human and ephryn mercenaries. Only 3 made it out.&lt;br /&gt;
&lt;br /&gt;
	If we are hopeful, which Dan Kras is, then at least 10 broke off when the dragon attacked, and they made it to the other side of the Parade Field.&lt;br /&gt;
&lt;br /&gt;
	While we spoke with Dan Kras, the kobolds were quick to act, scurrying in behind us. Gregory blocked their way into the Detention mess using stone tables to cover the doors. Lea was even able to speak with them. The miserable creatures were trying to force us into the Parade Field as well, which they succeeded in doing after setting up a crazy number of traps. Gregory tried to set some of them off and succeeded in collapsing one of the hallways. But I have a crafty crew, and Raul knows enough magic now to make us invisible.&lt;br /&gt;
&lt;br /&gt;
	It is incredibly difficult to move when you can’t see your own limbs. That becomes less of an issue when it is pitch black. We relied on Alenka’s bat senses (provided by a potion) to invisibly sneak through the Parade Field. The sounds were unnerving. Kobolds scurrying about in the dark, while we moved as quietly as we could to not become a dragon’s next meal. Kobolds can smell though, and they caught on to us. We slipped through a trapdoor back into the Hall of Kings and made a run for the exit. Everyone successfully skirted the Keig defenses on the way our, but Gregory was grazed as he hauled out the dwarf and ephryn. And then we were out.&lt;br /&gt;
&lt;br /&gt;
	You would think that being out would be great. Sunny. Warm. No Kobolds. No. Wrong. All the cyclops… In a blur, it came bearing down on us like a crazed beast. Gregory popped one of Alenka’s potions and grew in size to match the one eyed freak. The cyclops swing a tree at Gregory but it didn’t know it was squaring off against the best wrestler in the Isles. Gregory pinned its arm and masterfully set about subduing the other. Just as he pinned the creature in place, it leapt into the air and body slammed him into the ground. There was an awful crunch as Gregory’s bones became jelly, and then the monster stood up, minus Gregory.&lt;br /&gt;
&lt;br /&gt;
	Then a flash of red! At its ankles, sword in hand stood Lea. Full of fire and grid, she cut out the monster’s tendon, which would have been great if it hadn’t dropped dead crushing Raul and Gregory (a second time… you’d think Gregory would set out to appease whatever god cursed him). Some quick handywork from Alenka shrunk the cyclops down to a manageable size, and we returned to the loving embrace of the Silverbird (a bit much? Is the ship motherly?)&lt;br /&gt;
&lt;br /&gt;
	Now we are sailing back to Foriedy to get Gregory fixed up, and return the dwarf home to a much smaller House. Nobody from my family died though, and for that I am grateful. Time to go find some booze.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;17th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It’s Alenka’s Birthday! Celebrations are in order this evening!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;A patch of poorly, perhaps drunken writing boldly covers much of the page&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;ITS ALENKAS BIRTHDAY&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;This is followed by a bright red lipstick mark clearly the shape of Lea’s lips&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We have arrived in Foriedy. Corvosa granted us entrance to their docks and questioned me about how I liked the ship and generally just talked shop. It was nice. Gregory was taken to the monks to see what they could do, but House Diemeda sent a Cleric of the White Rose after they heard from Dan Kras. He is healing. Raul is all patched up now too. We are in ship shape. I will offer to assist Diemeda in recovering the barge ships that were left at Keig Lac.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Sunreign, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Diemeda declined assistance with moving the barges, but did welcome us to convoy with them when they sail back (they heard from Dan Kras I was wanting to sail that way again in search of family). We were instead honored, with all Officers being names “True Friend of House Diemeda”. Clearly an honor, but the title came with gifts too. 20,000gp, and 4 suits of a Dwarf armor. A damn good haul for a day’s work.&lt;br /&gt;
&lt;br /&gt;
	Some of the crew that joined us for the maiden voyage of the Silverbird have left the ship. Lea is working on replacing them before we convoy out on the 3rd of Glasswater.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1618</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1618"/>
				<updated>2018-09-21T19:22:44Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#Voyage of the Silver Bird; Reunion|Latest: Voyage of the Silver Bird; Reunion]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1617</id>
		<title>The Captain's Log</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log&amp;diff=1617"/>
				<updated>2018-09-21T19:21:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Campaigns and Adventures]]&lt;br /&gt;
The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy. It is now Sunreign 1010 LD.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;System:&amp;lt;/b&amp;gt; Pathfinder&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Level Progression:&amp;lt;/b&amp;gt; Medium Pace&lt;br /&gt;
&lt;br /&gt;
=Places of Interest=&lt;br /&gt;
&amp;lt;b&amp;gt;[[Foriedy]]&amp;lt;/b&amp;gt; - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Kieg-Lac, Outpost of the Tropik Crown|Kieg-Lac]]&amp;lt;/b&amp;gt; - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the [[Joikun Expedition]] at the request of Jon Parish.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Taun Peru|Taun Peru]]&amp;lt;/b&amp;gt; - Gavin nearly died when a mummy wandered out of an ancient ruin the crew found on the highlands of this island. They have made mention of going back, but the experience left Gavin shaken, and definitely not ready for another encounter.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Darigad]]&amp;lt;/b&amp;gt; - Located on the island of [[Halim'Ra: Halim'Ra|Halim'Ra]], Darigad is a vacation destination for the wealthy of [[Naltronia]] and [[Arambashia]]. It is also the headquarters of The Scarlet Order of Aeluna. The crew has made friends of the order but their frequent visits have revealed more of the darker inner workings of the city than they cared to know. It has left a bitter taste in their mouths, at least for the time being.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;The Mysterious Whirlpool&amp;lt;/b&amp;gt; - This strange whirlpool is located in the South Western parts of the [[Halim'Ra]] region, near [[Halim'Ra: Piruen Reach|Piruen Reach]]. The whirlpool seems to phase objects out of existence at its epicenter. The crew successfully evaded the pools, but it remains charted of Captain Endili's maps as extremely dangerous. The crew declined to give it a name.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Halim'Ra: Piruen Reach|Piruen Reach]]&amp;lt;/b&amp;gt; - The crew found a source of Elemental Water on the island at the confluence of 3 rivers. The water has unique restorative properties, at the cost of time (aging).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;[[Condor Rock]]&amp;lt;/b&amp;gt; - A Naltronian outpost on the island of [[Vheis Mord: Vheis Mord|Vheis Mord]]. Condor Rock is used for gathering Blood of the Earth, a special metal that flows out of the lava vents on the island. The crew adopted their cabin girl Jenny from an orphanage here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==Player Characters==&lt;br /&gt;
[[Gavin Endili]] - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.&lt;br /&gt;
&lt;br /&gt;
[[Gregory Dawn]] aka [[The Iron Snapjaw]] - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.&lt;br /&gt;
&lt;br /&gt;
[[Raul Fernandez]] - Helmsman; Raul has proven himself an able bodied Ephyrn and talented sailor. Raul has a thirst for revenge after learning his Grandfather was possessed by a demon. He bears a holy relic of the god [[Surdem]].&lt;br /&gt;
&lt;br /&gt;
[[Alenka]] - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical experimentation and physiological understanding makes her a valued member of the crew, though her methods have recently come to question after she transformed her dog Ichor into an intelligent beast.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil]] - First Mate; Lea is an ambitious young woman shrouded in mystery. Most of the crew is aware that she is something of a shape changer, a trust that she is finally coming to accept as genuine. Wily and provocative, she is a friend to all and has a proven talent for acquiring hard to find goods.&lt;br /&gt;
&lt;br /&gt;
[[Evangeline De La Valliere]] - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.&lt;br /&gt;
&lt;br /&gt;
[[Kiera Thicketshire]] - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.&lt;br /&gt;
&lt;br /&gt;
[[Munthalk]] - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of [[Nezra]]. Munthalk is very loyal and protective of the Captain.&lt;br /&gt;
&lt;br /&gt;
==Retired / Departed==&lt;br /&gt;
&lt;br /&gt;
[[Tydel]] - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.&lt;br /&gt;
&lt;br /&gt;
[[Iely-Rose Morley]] - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a [[Praff]], prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.&lt;br /&gt;
&lt;br /&gt;
[[Malcom Henley]] - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.&lt;br /&gt;
&lt;br /&gt;
==Faction Dispositions==&lt;br /&gt;
The actions of the crew has an influence over how friendly other factions across the Isles view them. Most recently, the crew took part in ridding the island of the [[Banefire Ark]]. This left Foriedy open for an attack, currently presumed to have been an act of retaliation by the [[Immorashi|Red Queen]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Foriedy&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Ahn Zies|Ahn Zies]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Asteres Group|Asteres]] - Neutral, Favorable&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Corvosa|Great House Corvosa]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Telraed|Great House Telraed]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Great House Xemnon|Great House Xemnon]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Diemeda|Diemeda]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: Fimpton Shipping|Fimton]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Folswell|Folswell]] - Neutral&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Malcom|Malcom]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Morgan|Morgan]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
[[Foriedy: House Sol|Sol]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Halim'Ra&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Scarlet Order of Aeluna]] - Friendly&lt;br /&gt;
:: &amp;lt;i&amp;gt; The crew has gained positive standing with the order through their work with [[Scarlet Order: Red Sisters|Red Sister]] [[Carmen Neem]]. Continued interacting with Sister Neem has maintained this attitude. &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Yusko-Shore Guard]] - Ambivalent&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Isles&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[The Midnight Council]] - Neutral&lt;br /&gt;
::&amp;lt;i&amp;gt;A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Splittooth Tongue]] - Friendly&lt;br /&gt;
&lt;br /&gt;
[[Bitterthroat Cutlass]] - Neutral&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Opposing Individuals==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;The Alchemist&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Francisco Fernandez&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was &amp;quot;protected&amp;quot; by the [[Banefire Ark]].&lt;br /&gt;
&lt;br /&gt;
Francisco continues acting as the muscle behind The Alchemist.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Mr. Butterfly&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
a.k.a. Haverford Krin, a very talented Chimeramancer who studied under Varner Kern some 10 years before Alenka. Krin was given his name for the butterfly stitches that he uses when piecing monsters together. At this time it is unknown what kind of threat he represents to the Island.&lt;br /&gt;
&lt;br /&gt;
==Notable Non-Playable Characters==&lt;br /&gt;
[[Aeluna | Aeluna Scarlett 'Saite']] - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.&lt;br /&gt;
&lt;br /&gt;
[[Johan Parish | Johan 'Jon' Parish]] - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.&lt;br /&gt;
&lt;br /&gt;
[[Marissa Cand]] - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.&lt;br /&gt;
&lt;br /&gt;
==Important Objects==&lt;br /&gt;
[[The Silver Bird]] - Designed by Captain Gavin Endili and constructed in the Corvosa Shipyard, the Silver Bird is the latest ship to serve as the crew's home at sea. The vessel a blend is of Agjn'mal and Tyran design in appearance, with some Jospei flare.&lt;br /&gt;
&lt;br /&gt;
[[The Barracuda]] - The group's second vessel, the Barracuda was purchased as a replacement for The Debtless and proved to be a safe but small sailing ship for the party's operations. After construction on the Silver Bird was complete, the Barracuda was turned over to Marissa Cand.&lt;br /&gt;
&lt;br /&gt;
[[Debtless | The Debtless]] - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage.&lt;br /&gt;
&lt;br /&gt;
=The Adventures Logs=&lt;br /&gt;
==[[The Captain's Log: Early Tales]]==&lt;br /&gt;
==[[The Captain's Log: 1009 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD]]==&lt;br /&gt;
==[[The Captain's Log: 1010 LD Book 2#Lea, Second in Command|Latest: Lea, Second in Command]]==&lt;br /&gt;
&lt;br /&gt;
=Additional Content=&lt;br /&gt;
==[[The Captain's Log: Trade Routes | Known Trade Routes]]==&lt;br /&gt;
==[[Ship Travel Costs and Needs]]==&lt;br /&gt;
==[[Lifestyle Options: Foriedy | Lifestyles]]==&lt;br /&gt;
==[[The Captain's Log: Starting Wealth| Starting Wealth]]==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1616</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1616"/>
				<updated>2018-09-21T19:13:05Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird; Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our [[Human, Jospei#Religion|Emii]] is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of [[Ordinth Caphil|Na Ahn Wae]]. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of [[Merfolk|Merr]] activity in the North, and it’s [[Siren]] season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1615</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1615"/>
				<updated>2018-09-21T17:28:15Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird; Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of [[Elf, Tashminéan|Tashminaen elves]] can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	[[The Silver Bird]] is away! I guided her through the channel and into open waters. Our Emii is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of Na Ahn Wae. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of Merr activity in the North, and it’s Siren season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Silver_Bird&amp;diff=1614</id>
		<title>The Silver Bird</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Silver_Bird&amp;diff=1614"/>
				<updated>2018-09-21T17:26:50Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Box&lt;br /&gt;
| Name= The Silver Bird&lt;br /&gt;
| Type= &lt;br /&gt;
| Crew= 54&lt;br /&gt;
| Propulsion= Wind&lt;br /&gt;
| Masts= 2&lt;br /&gt;
| Capacity= 38 Tons&lt;br /&gt;
| Max Speed= &lt;br /&gt;
| Accel.= &lt;br /&gt;
| AC= 14&lt;br /&gt;
| HP= &lt;br /&gt;
| Sail HP= 75 &lt;br /&gt;
| CMD= &lt;br /&gt;
| CMB= &lt;br /&gt;
| Sailing Bonus= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Ships]]&lt;br /&gt;
&lt;br /&gt;
The Silver Bird was constructed to the specifications of Captain Gavin Endili. The ship was given as a gift to the Captain after a prototype cannon was confiscated from his ship. To make amends, [[Foriedy: Great House Corvosa|Great House Corvosa]] had the vessel made in their shipyard.&lt;br /&gt;
&lt;br /&gt;
This ship was one of the primary means of transportation during [[The Captain's Log]].&lt;br /&gt;
&lt;br /&gt;
==Full Construction Details==&lt;br /&gt;
&lt;br /&gt;
Construction Date: 1010 LD&lt;br /&gt;
Construction Site: Corvosa Shipyards. Foriedy.&lt;br /&gt;
&lt;br /&gt;
Hull&lt;br /&gt;
Type - Sleek, Darkwood (11 Sections  Cost: 33,000gp)&lt;br /&gt;
Weight = 13,500lbs&lt;br /&gt;
Hardness = 5&lt;br /&gt;
HP 200 (each section)&lt;br /&gt;
&lt;br /&gt;
Riggings&lt;br /&gt;
Amount = 7 (2 masts, wide rigging, riggings on sides; Cost: 14,000gp)&lt;br /&gt;
Weight = 9,000lbs&lt;br /&gt;
Hardness = 1&lt;br /&gt;
HP 75&lt;br /&gt;
&lt;br /&gt;
Base Cost of Ship = 47,000gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship’s Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength 35 (30 + 9 Hull Locations - 4 Sleek Design)&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (10 + 4 Riggings - 5 Hull Locations + 4 Sleek Design + 2 Darkwood)&lt;br /&gt;
&lt;br /&gt;
Maneuverability: 6&lt;br /&gt;
&lt;br /&gt;
AC 14 (10 + 2 [dodge] + 1 [Ship’s Dex bonus] + X [ship’s armor bonus])&lt;br /&gt;
&lt;br /&gt;
Carrying Capacity (Max weight ranges)&lt;br /&gt;
&lt;br /&gt;
::Light 25,536lbs&lt;br /&gt;
&lt;br /&gt;
::Medium 51,072lbs&lt;br /&gt;
&lt;br /&gt;
::Heavy 76,608lbs&lt;br /&gt;
&lt;br /&gt;
Minimum Crew: 54 (3 per Location: Hull and Rigging)&lt;br /&gt;
&lt;br /&gt;
Additional Weight		Cost&lt;br /&gt;
&lt;br /&gt;
Construction Material: Darkwood	(55,000gp)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Siege Weapons&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Masterwork Ballista: 800gp x 2 (1,600gp)&lt;br /&gt;
&lt;br /&gt;
Masterwork Springal: 1,300 x 2 (2,600gp)&lt;br /&gt;
&lt;br /&gt;
::Mobile Harpoon Gun (1,600gp)&lt;br /&gt;
&lt;br /&gt;
3x Additional crew quarters  (20% Base Cost = 23,400gp)&lt;br /&gt;
&lt;br /&gt;
Captain’s Quarters (Weight = 1,000lbs   Cost = 1,000gp)&lt;br /&gt;
&lt;br /&gt;
Galley (Weight = 2,000lbs  Cost = 3,000gp)&lt;br /&gt;
&lt;br /&gt;
Rapid deploy sails (10% of ships base cost = 4,700gp)&lt;br /&gt;
&lt;br /&gt;
Sturdy hull (10% of ships base cost = 4,700gp)&lt;br /&gt;
&lt;br /&gt;
Broad rudder (500gp)&lt;br /&gt;
&lt;br /&gt;
Extended keel (10% base cost = 4,700gp)&lt;br /&gt;
&lt;br /&gt;
Silk ropes (1,500gp per location = 12,000gp)&lt;br /&gt;
&lt;br /&gt;
Silk sails (15% of ships base cost = 7,050gp)&lt;br /&gt;
&lt;br /&gt;
Hold, Bilge Pump (Weight = 1,000lbs  Cost = 800gp)&lt;br /&gt;
&lt;br /&gt;
Fire pump (Weight = 1,000lbs  Cost = 800gp)&lt;br /&gt;
&lt;br /&gt;
3x Crows nest with arrow slits (Weight = 255lbs  Cost = 1,500gp)&lt;br /&gt;
&lt;br /&gt;
Hull arrow slits (Weight = N/A Cosmetic   Cost = 250gp)&lt;br /&gt;
&lt;br /&gt;
Infirmary, Includes venting (Weight = 1,000lbs  Cost = 5,000gp)&lt;br /&gt;
&lt;br /&gt;
::Grants +2 to Healing Checks&lt;br /&gt;
&lt;br /&gt;
Laboratory, Includes venting (Weight = 1,000lbs  Cost = 5,000gp)&lt;br /&gt;
&lt;br /&gt;
::Do not need to resupply alchemical materials&lt;br /&gt;
&lt;br /&gt;
Lightning rod and copper wires (250gp)&lt;br /&gt;
&lt;br /&gt;
6 long rowboats, 250gp / 25ft / 3-12 passengers / 500lbs (Weight = 3,000lbs  Cost = 1,500gp)&lt;br /&gt;
&lt;br /&gt;
1 Small Rowboat	(Cost = 50gp)&lt;br /&gt;
&lt;br /&gt;
Magically Treated Tiller and Wheel (2,000gp)&lt;br /&gt;
&lt;br /&gt;
Navigator’s Sextant, &amp;quot;Razor Coast: Fire As She Bears Pg.58&amp;quot; (12,000gp)&lt;br /&gt;
									&lt;br /&gt;
&amp;lt;b&amp;gt;Total Value at Construction: 197,800gp&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Design/Layout==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Silver_Bird&amp;diff=1613</id>
		<title>The Silver Bird</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Silver_Bird&amp;diff=1613"/>
				<updated>2018-09-21T17:24:14Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: Created page with &amp;quot;{{Ship Box | Name= The Silver Bird | Type=  | Crew= 54 | Propulsion= Wind | Masts= 2 | Capacity= 38 Tons | Max Speed=  | Accel.=  | AC= 14 | HP=  | Sail HP= 75  | CMD=  | CMB=...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Ship Box&lt;br /&gt;
| Name= The Silver Bird&lt;br /&gt;
| Type= &lt;br /&gt;
| Crew= 54&lt;br /&gt;
| Propulsion= Wind&lt;br /&gt;
| Masts= 2&lt;br /&gt;
| Capacity= 38 Tons&lt;br /&gt;
| Max Speed= &lt;br /&gt;
| Accel.= &lt;br /&gt;
| AC= 14&lt;br /&gt;
| HP= &lt;br /&gt;
| Sail HP= 75 &lt;br /&gt;
| CMD= &lt;br /&gt;
| CMB= &lt;br /&gt;
| Sailing Bonus= &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Ships]]&lt;br /&gt;
&lt;br /&gt;
The Silver Bird was constructed to the specifications of Captain Gavin Endili. The ship was given as a gift to the Captain after a prototype cannon was confiscated from his ship. To make amends, Great House Corvosa had the vessel made in their shipyard.&lt;br /&gt;
&lt;br /&gt;
==Full Construction Details==&lt;br /&gt;
&lt;br /&gt;
Construction Date: 1010 LD&lt;br /&gt;
Construction Site: Corvosa Shipyards. Foriedy.&lt;br /&gt;
&lt;br /&gt;
Hull&lt;br /&gt;
Type - Sleek, Darkwood (11 Sections  Cost: 33,000gp)&lt;br /&gt;
Weight = 13,500lbs&lt;br /&gt;
Hardness = 5&lt;br /&gt;
HP 200 (each section)&lt;br /&gt;
&lt;br /&gt;
Riggings&lt;br /&gt;
Amount = 7 (2 masts, wide rigging, riggings on sides; Cost: 14,000gp)&lt;br /&gt;
Weight = 9,000lbs&lt;br /&gt;
Hardness = 1&lt;br /&gt;
HP 75&lt;br /&gt;
&lt;br /&gt;
Base Cost of Ship = 47,000gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Ship’s Attributes&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength 35 (30 + 9 Hull Locations - 4 Sleek Design)&lt;br /&gt;
&lt;br /&gt;
Dexterity 14 (10 + 4 Riggings - 5 Hull Locations + 4 Sleek Design + 2 Darkwood)&lt;br /&gt;
&lt;br /&gt;
Maneuverability: 6&lt;br /&gt;
&lt;br /&gt;
AC 14 (10 + 2 [dodge] + 1 [Ship’s Dex bonus] + X [ship’s armor bonus])&lt;br /&gt;
&lt;br /&gt;
Carrying Capacity (Max weight ranges)&lt;br /&gt;
&lt;br /&gt;
::Light 25,536lbs&lt;br /&gt;
&lt;br /&gt;
::Medium 51,072lbs&lt;br /&gt;
&lt;br /&gt;
::Heavy 76,608lbs&lt;br /&gt;
&lt;br /&gt;
Minimum Crew: 54 (3 per Location: Hull and Rigging)&lt;br /&gt;
&lt;br /&gt;
Additional Weight		Cost&lt;br /&gt;
&lt;br /&gt;
Construction Material: Darkwood	(55,000gp)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Siege Weapons&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Masterwork Ballista: 800gp x 2 (1,600gp)&lt;br /&gt;
&lt;br /&gt;
Masterwork Springal: 1,300 x 2 (2,600gp)&lt;br /&gt;
&lt;br /&gt;
::Mobile Harpoon Gun (1,600gp)&lt;br /&gt;
&lt;br /&gt;
3x Additional crew quarters  (20% Base Cost = 23,400gp)&lt;br /&gt;
&lt;br /&gt;
Captain’s Quarters (Weight = 1,000lbs   Cost = 1,000gp)&lt;br /&gt;
&lt;br /&gt;
Galley (Weight = 2,000lbs  Cost = 3,000gp)&lt;br /&gt;
&lt;br /&gt;
Rapid deploy sails (10% of ships base cost = 4,700gp)&lt;br /&gt;
&lt;br /&gt;
Sturdy hull (10% of ships base cost = 4,700gp)&lt;br /&gt;
&lt;br /&gt;
Broad rudder (500gp)&lt;br /&gt;
&lt;br /&gt;
Extended keel (10% base cost = 4,700gp)&lt;br /&gt;
&lt;br /&gt;
Silk ropes (1,500gp per location = 12,000gp)&lt;br /&gt;
&lt;br /&gt;
Silk sails (15% of ships base cost = 7,050gp)&lt;br /&gt;
&lt;br /&gt;
Hold, Bilge Pump (Weight = 1,000lbs  Cost = 800gp)&lt;br /&gt;
&lt;br /&gt;
Fire pump (Weight = 1,000lbs  Cost = 800gp)&lt;br /&gt;
&lt;br /&gt;
3x Crows nest with arrow slits (Weight = 255lbs  Cost = 1,500gp)&lt;br /&gt;
&lt;br /&gt;
Hull arrow slits (Weight = N/A Cosmetic   Cost = 250gp)&lt;br /&gt;
&lt;br /&gt;
Infirmary, Includes venting (Weight = 1,000lbs  Cost = 5,000gp)&lt;br /&gt;
&lt;br /&gt;
::Grants +2 to Healing Checks&lt;br /&gt;
&lt;br /&gt;
Laboratory, Includes venting (Weight = 1,000lbs  Cost = 5,000gp)&lt;br /&gt;
&lt;br /&gt;
::Do not need to resupply alchemical materials&lt;br /&gt;
&lt;br /&gt;
Lightning rod and copper wires (250gp)&lt;br /&gt;
&lt;br /&gt;
6 long rowboats, 250gp / 25ft / 3-12 passengers / 500lbs (Weight = 3,000lbs  Cost = 1,500gp)&lt;br /&gt;
&lt;br /&gt;
1 Small Rowboat	(Cost = 50gp)&lt;br /&gt;
&lt;br /&gt;
Magically Treated Tiller and Wheel (2,000gp)&lt;br /&gt;
&lt;br /&gt;
Navigator’s Sextant, &amp;quot;Razor Coast: Fire As She Bears Pg.58&amp;quot; (12,000gp)&lt;br /&gt;
									&lt;br /&gt;
Total Value at Construction: 197,800gp&lt;br /&gt;
&lt;br /&gt;
Campaign/Adventure: [[The Captain's Log]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Ship Design/Layout==&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1612</id>
		<title>The Captain's Log: 1010 LD Book 2</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=The_Captain%27s_Log:_1010_LD_Book_2&amp;diff=1612"/>
				<updated>2018-09-21T16:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Never Quiet==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt; 14th of Sunreign &amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are home, but this place seems less like a home and more like, I don’t know. Not normal? It is never quiet when we are here and something always goes wrong. Sea spirits are neutral, but this place is starting to feel restless. The island that is. [[Parish Manor]] still feels like a good place to relax.&lt;br /&gt;
&lt;br /&gt;
[[Lea de Soleil|Lea]] is preparing to sell all of the goods as soon as she finds a solid buyer, and I’m taking a well deserved break. [[Tydel]] got himself into some trouble and [[Kiera Thicketshire|Kiera]] convinced us to help because [[Gregory Dawn|Gregory]] was partying. The trouble was some kind of bloodsport fighting ring. The Orc Boys got roped into it too and are now dead because of it. Gregory lost a close friend of his too, but Kiera and I saved Tydel so there are some good things.&lt;br /&gt;
&lt;br /&gt;
Gregory punched me and broke my jaw, and I’m still picking out pieces of that frog thing. I’m going to take the best bed in the house for a change, Lea and [[Alenka]] be damned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;15th of Sunreign&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
My jaw hurts and I have a bit of a headache going. Here is what happened, in case anyone needs details. This is going to be a bit scattered.&lt;br /&gt;
&lt;br /&gt;
We went into [[Foriedy: The Underbelly|The Underbelly]] to save Tydel from what I suspect was a gang related fighting ring. Gregory hasn’t gone into much detail, but it seems that his friend Rogar was running the thing. It all fell apart when Alenka killed him. Gregory is preparing the body, and has been given leave to pay respect and grieve. I touched a nerve somewhere in there and ticked Gregory off, which is difficult to do. He lashed out and struck me, knocking me unconscious. When I came to, I returned to the manor while Alenka patched up Tydel at her alchemical shop.&lt;br /&gt;
&lt;br /&gt;
Speaking of the shop, Alenka was gifted the deed to it by [[Kelsey DeMaria]]. Lea has been a bit prickly over the whole thing, and I can’t say I blame her. The Alchemist is not to be trusted, and I’m not sure Alenka is thinking straight right now with her own mad experiments on [[Ichor the Dog|Ichor]] (he can talk now in case I haven’t made record of that).&lt;br /&gt;
&lt;br /&gt;
The Underbelly. We found the fighting ring, and they had Tydel in the middle of it where he was being fed on by a frog beast. It was a mirror and lights trick and ended with Gregory in the fighting ring taking on Sharkshanker. Lea found Zagan at the ring as well, and when she tried to distract him, he used her to get close to Alenka and attacked her. Lea was forced to kill him, but her first blow killed Sharkshanker instead. Some kind of shared pain magic. We really need a wizard or something to identify these things…&lt;br /&gt;
&lt;br /&gt;
Keira and I set on some guards as we tried to recover Tydel. There were prodding the frog beast with an electric prod. I dropped one of the guards, and Kiera took care of the other before pumping the frog full of lightning, cooking it from the inside out. I got showered with the bits. Alenka has had some time to study the remains today and is convinced that it was created by someone, rather than occurring naturally.&lt;br /&gt;
&lt;br /&gt;
I was given a package with instructions to check out a warehouse for our reward from the Chest thing. I have recovered the content in the warehouse. 1 amulet, and a map. I will share more with the crew when we are away from the Island, as [[Foriedy: House Fimton|Fimton]] seems really keen to gain whatever I may have been given. They seem to think it will do some damage to [[Foriedy: Great House Xemnon|House Xemnon]].&lt;br /&gt;
&lt;br /&gt;
Lastly, I have met with [[Marissa Cand|Marissa]] and intend to turn over [[The Barracuda]] to her. I can’t make up for [[The Captain's Log: 1010 LD#Grim Tidings|what I did to her]], so this should help a little bit. We had a bit of a heart to heart and she set me straight. It was… good. &lt;br /&gt;
Time to start calming my own Spirits. Lea expressed a willingness to help me find my family. I think it may finally be time to start thinking about it again. A new ship, a close family, and people to help pick me up if an Oni spirit starts to lead me wrong. This will be a good beginning.&lt;br /&gt;
&lt;br /&gt;
==Lea, Second in Command==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;25th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Gavin, you told me. You told me and there were witnesses and now its official AND it is written in the Log. You made me 1st Officer. Alenka told me not to write in here, and I told her to SHUT UP. I make all the difference on this crew and I’m so proud that you have come to accept that. This will be really good. You made a good choice.&lt;br /&gt;
&lt;br /&gt;
:::: - First Officer Lea De Soleil&lt;br /&gt;
&lt;br /&gt;
==The Man Under The Mask==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;27th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	I see Lea was here… She has been pestering me about this. Her taking charge is new. I think it might be attractive too if I weren’t waiting for the other shoe to drop. This may be the least of our problems right now though. It seems that Jenny has taken it upon herself to start brewing coffee, which would be fine if it weren’t for her funding the coffee blends by creating nests of those damn red orb spiders. She roped Tai into seeing the red orb silk for her. I’m glad he came clean when asked because Jenny disavowed her experiments until confronted with the evidence. I had Alenka and Gregory confiscate her “collections”, but I have a bad feeling that Alenka might be in on it too. I’ll have Re Shii keep an eye on things as Gregory seems a bit distracted right now.&lt;br /&gt;
&lt;br /&gt;
	The death of Gregory’s friend Rogar put him into investigation mode. He found an enchanted poster indicating a fight at a place called [[Foriedy: Crickets Fighting Ring|Crickets]]. He wanted to get more information so I gave him the OK and he set out to see his friend Sargel. Sargel made 4 wrestler’s masks for The Iron Snapjaw and his Ferocious Four. Gregory has it in his head that he can turn around the blood sport that Rogar seems to have put into motion. I’ll entertain the idea for now. Gregory is certainly capable. I just hope I don’t have to don a mask too...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	We checked out Crickets to get some real information this time. I’ll be damned if we are going to walk into this fight knowing nothing. Seems like some of the Xemnon guard are in on it, and we got to see that Gregory’s dead friend is not only alive, but working with those Fimton assholes. Leah did some snooping and it sounds like he was cutting some kind of deal with The Alchemist. Gregory is still down for going to the fight though, and he headed out to sign us up. I’m going to run to see Marissa. I’m not wearing a pink and white mask.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Update&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	My mask now reflects my family colors. This is much better. Things are moving fast. We have some extra muscle. Seems Pasquit the gnome took a liking to us and brought Bruthr along. He is going to be some extra muscle for this fight. I’m feeling better already. The Dauntless Drifter is on his way!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;28th of Brightreach. Aftermath&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	Everything hurts. Everything is sore. This is not OK. &lt;br /&gt;
&lt;br /&gt;
Every time we come to this dumb island, EVERY time, the experience is not pleasant. I got pummeled in a fighting ring, not on my ship, but in a dumb dwarf ruin surrounded by people I don’t like... All because I went along with Gregory’s plan. On the plus side I did win some coin by betting on Martin Hazard. Raul was a great help. We had a really good fight.&lt;br /&gt;
&lt;br /&gt;
Almost forgot. Rogar, Gregory’s friend, Alenka thinks he was a simulacrum. A fake human, created by alchemy to fill in for the real deal. He came to greet us and give us the grand prize after the fight. Gregory started pressing him for information and some kind of magic wrapped around his neck, a tattoo or something, and strangled him to death. I’m not sure this is the kind of thing we should continue to deal with, but someone should know what we saw.&lt;br /&gt;
&lt;br /&gt;
== Voyage of the Silver Bird; Reunion ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;29th of Brightreach, 1010LD&amp;lt;/i&amp;gt;&lt;br /&gt;
Gregory is “dead”. Everyone is freaking out, but I got a note from his assassin girlfriend that cryptically says so. She almost broke my thumb just to give it to me. Gregory needs to make better life decisions, because this is ridiculous.&lt;br /&gt;
&lt;br /&gt;
Alenka just confirmed that he is in a coma state. She isn’t sure how long. 2 days according to the note. And something about us needing to leave. Guess we’re stocking up and departing. I sent Lea out to try to find some additional talent for the ship too. I’m going to let the elves we hired go. We don’t need a situation because Kiera and a group of Tashminaen elves can’t get along.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;30th of Brightreach, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Does everything about our little family have to scream “interesting”? Lea hit up the nearby brothels to get new crew. Rather than grab sailors, she stole the brothel workers. That’ll make me popular down on the docks. They’re green crew, not much sailing talent between them, but they seem keen on workers rights and understanding their role on the ship as sailors rather than for their services. We’ll leave that option open to them, and treat it just like booze and drugs. If they don’t make it a problem, then it won’t be.&lt;br /&gt;
&lt;br /&gt;
We christen the new ship in the morning. Then we can finally get back to something normal.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;1st of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	The Silver Bird is away! I guided her through the channel and into open waters. Our Emii is pleased, even without a figurehead to house it. I wonder if it wants a name too? We are heading to Venom Bay. I’m hoping we can pick up some information about my family, or any Jospei in the area. If we can find a flotilla we can narrow down where the Endili flotilla might be. Perhaps we can do a cabbage run while we’re at it too. A little extra spending money is better than nothing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;7th of Sunreign, 1010 LD&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	This stop wasn’t helpful. There was very little information about flotillas in the area. Sounds like they are congregating on the Northern end of the island, as well as the Eastern coast of Na Ahn Wae. There are plenty of river inlets and islands for them to hide on between here and there, and they will definitely be on the move. That makes them hard to find, but adding to that are reports of Merr activity in the North, and it’s Siren season. Earplugs for everyone!&lt;br /&gt;
&lt;br /&gt;
	A cabbage run is out of the question too. Leah sniffed around for goods to trade in, and the easiest to purchase and carry are mud bricks, but at best we will only make a couple gold off of it if we fill the whole ship, which will slow our progress. I am undecided if we are going to carry any of this&lt;br /&gt;
&lt;br /&gt;
	Alenka wanted to make a run into the mire around Venom Bay so she could catch a snake. I allowed it with the requirement that it was only a short excursion whether we found one or not. I’m glad we didn’t have to test that. Navigating Venom Bay’s root maze sounds like a great way to drown.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

	<entry>
		<id>http://saratta.com/index.php?title=S%27Nan&amp;diff=1611</id>
		<title>S'Nan</title>
		<link rel="alternate" type="text/html" href="http://saratta.com/index.php?title=S%27Nan&amp;diff=1611"/>
				<updated>2018-09-01T17:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;Tim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Monstrous Races]]&lt;br /&gt;
[[Category: Races of Saratta]]&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
The lizardfolk of the Darilach desert are a hardened people, skilled survivalists who have overcome the odds of their harsh home.  They are a race that acts in harmony with their environment; whose magical prowess in the protecting arts goes hand in hand with honoring the spirits of their realm.  S'Nan crafts are praised for possessing the most powerful of healing tonics, and have been known to produce some of the most lethal toxins as well.  Little about the S'Nan is known to the “civilized” races as the lizards fiercely guard the secrets of their culture.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
S'Nan are cautious creatures, often distrusting the intentions of others until their honor has been proven in action time and time again.  This caution is often mistaken as shyness by other races.  Those who do earn the trust of a S'Nan will discover a great change in their demeanor.  The desert lizardfolk have intense personalities that can seem overbearing on the verge of doting to one not familiar with their culture.  This powerful bond, called Affining is nearly impossible to break making S'Nan incredibly loyal companions, or terribly fierce enemies. (See Relations for greater detail).&lt;br /&gt;
&lt;br /&gt;
===Physical Description===&lt;br /&gt;
The S'Nan are bipedal lizards, ranging from 4 to 5 ½ feet tall, and 7 to 8 feet from nose tip to tail.  Their eye color ranges from white to orange, and they have no hair.  The most distinct trait they possess is scale coloration.  Males often have brightly colored scales in jagged tiger stripes across their backs.  The most common color is red, though orange and blue have been seen on them as well.  Their other scales are a deep white hue that lets them blend in with the sands.  Females lack stripes and have a diamond-like sparkle to their hides which are often a dull tan color, though orange has been witnessed as well (Hunters prize the females hide which can fetch a great price in goblin markets).&lt;br /&gt;
&lt;br /&gt;
	Females are very important to the S'Nan as they have only one hatch per year.  This makes their young more treasured than even water.  There are usually 7 to 8 eggs in a clutch, though only 4 or 5 are expected to hatch.  Of those, only one (2 if they are lucky) will survive its first years to reach adulthood.&lt;br /&gt;
&lt;br /&gt;
	There are three tribes that make up the S'Nan, each with their own tribal garb that sets them appart from one another:&lt;br /&gt;
&lt;br /&gt;
	The Y'Kun (Pronounced Ee-Coon) wear bone necklaces that bear claws and feathers taken from Roc chicks. The feathers are often a dark blue in color and are coveted by traders because of how difficult they are to obtain.&lt;br /&gt;
&lt;br /&gt;
	The Ha'Jir (Pronounced Ha-Year) fashion armor from Blade Burrowers (a sand beetle with two large bladed arms it uses to burrow.  Its pincers are also blade-like and have been known to decapitate young Rocs that try to feast on it) chitin.  The armor often has teeth driven into it forming spikes and studs that help add to their defense and provide an intimidation factor as well.  Their weapons, taken from the spiders own blades are often tipped with the skulls of their enemies; displayed as trophies.&lt;br /&gt;
&lt;br /&gt;
	The Jappi (Pronounced Yah-Pee) bear leather skin wraps across their limbs and tails.  This leather is harvested from Manticore skin and is often painted on in decorative designs.  Jappi weapons are also crafted from the body parts of the Manticore and often contain the beast tail quills due to its potent poison.&lt;br /&gt;
&lt;br /&gt;
===Relations===&lt;br /&gt;
Between one another, the S'Nan trust those of their own tribe first.  They are slow to warm to outsiders and take a cautious approach to any who are not of their race.  Among their people, the S'Nan are made up of three tribes.  Each claim dominion over the sands of Darilach which has led to bad blood between them despite that their belief systems are extremely similar.  Each tribe often believes that they are more blessed by Io Pintana (see Religion) as can be seen by the trophies they have gained.&lt;br /&gt;
&lt;br /&gt;
	Of the three tribes, the Y'Kun are the most willing to interact with other races on the sands, often trading for slaves and goods as they come across caravans.  The harbor a strong dislike toward the Ha'Jir and are at complete odds with the Jappi (Pronounced Yah-Pee).&lt;br /&gt;
&lt;br /&gt;
	The Ha'Jir are the most warrior like of the two tribes and harass the other tribes equally.&lt;br /&gt;
&lt;br /&gt;
	The Jappi will attack Y'Kun on sight and believe them to be tainted by their interaction with the 'man beasts' who should be used solely for food.  They also conduct raids on the Ha'Jir.&lt;br /&gt;
&lt;br /&gt;
In concern to the other races, many of them find themselves in the presence of the S'Nan through the unfortunate circumstance of Slavery.  S'Nan actively take slaves, sometimes purchasing them in transit off caravan wagons, or more typically when they are caught trespassing on S'Nan territory.  Those who have encountered them otherwise say they are fierce opponents in battle, relaying on stealth and tactical knowledge of their desert home (these people usually escaped with little left to them besides their lives).  In negotiations they usually seem withdrawn and quiet or shy.  Most traders thing they are making a killing whenever they trade with them.&lt;br /&gt;
&lt;br /&gt;
	When within their own tribes or among those they trust is where the S'Nan truly shine.  They have several concepts that are often foreign to other 'civilized' societies.  The first begins with Affining.&lt;br /&gt;
&lt;br /&gt;
	Affining is similar to the human concept of love, though it transcends physical affection and is much more akin to the way an elder couple feels toward one another, or a mother to her child.  Many Affined relationships occur between male and females (often culminating in the continuing of their race) but not all.  An Affined S'Nan or even slave is considered to be part of ones family.&lt;br /&gt;
&lt;br /&gt;
	Insulting once member of an Affined pair is just as grievous as a direct insult.  Due to this fact, much of S'Nan society focuses on culminating relations between one another rather than having it break down like most other societies.  Most minor transgressions are dealt with by Rite of Sparring.&lt;br /&gt;
&lt;br /&gt;
	The Rite of Sparring is a ritual in which the aggrieved parties engage in non-lethal combat (tooth and claw alone) to determine which was in the right.  Another individual may not stand in place of the aggrieved.  Honorable combat may only be performed by those in question.  Whether a win or loss these sparring rituals serve both to release anger and preserve honor by showing that even if one is weaker they are ready to stand for what or who they believe in.&lt;br /&gt;
&lt;br /&gt;
	Between S'Nan, a pair who has engaged in the Rite of Sparring must undergo the Forging.  During this time the pair is required to remain in each others presence for up to a month.  This allows their spirits to acclimate with the other and create a friendship between the host bodies.  Forged pairs often become close friends and competitors who continue to pass on their knowledge and skills to one another until they die.&lt;br /&gt;
&lt;br /&gt;
	Lies, betrayal and murder are rare concepts within S'Nan tribes, but from time to time they do occur.  When they do, the tribe member who committed the act must go through the Curse of Wings.  Like an honor suicide, the lizard heads into the desert to the den of a White One (a species of white Wyrm that lives in Darilach).  There they must remain without food or water for three days awaiting judgment from the Wyrm.  If the dragon does not devour them, they may return to the tribe as an Ash'tak.&lt;br /&gt;
&lt;br /&gt;
	Ash'tak are S'Nan tribal members who have fallen from the graces of their tribe.  They have committed a crime against the tribe and survived the Curse of Wings.  These S'Nan work among the slaves (if the tribe has any) until they have earned the respect of their tribe once again.  They are still allowed to go on hunts and aid the tribe, but should they commit, or attempt to commit another crime during this period they are slain and left to be bleached by sun and sand (the Final Curse – see religion).&lt;br /&gt;
&lt;br /&gt;
===Homeland===&lt;br /&gt;
The S'Nan make their home in the sun scorched deserts of Darilach.  The desert supplies them with everything they need to survive, leaving them with little reason to venture out into other lands or seek out other peoples.  The few S'Nan who do are an exception, usually shunned by their people but not cast out of the society by any of the Rites they follow.  Each of the three tribes stake out their territory in different parts of the desert even though each feels the sands belong to them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	Y'Kun Claim: Lands from Mechan Deep to the Crackling Forge.&lt;br /&gt;
&lt;br /&gt;
	Ha'Jir Claim: Lands North of Mechan Deep and the surrounding mountains.&lt;br /&gt;
&lt;br /&gt;
	Jappi Claim: Lands South of Burning Stretch through the Scalding Coast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Y'Kun and Jappi territory overlaps and has been the cause of much strife between the two tribes.  Both Y'Kun and Jappi have troubles with Ha'Jir raiders who pass through the desert ignoring territorial claim.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
The S'Nan follow the goddess Marisse who they call Io Pintana; Little Princess.  Her power gives them the skills to survive in an environment that would otherwise kill them.  While Marisse is not a god of nature, her powers extend that direction where the S'Nan are concerned.  &lt;br /&gt;
&lt;br /&gt;
	According to their legends the lizardfolk were born to the Tree god Moratem called Shol'gum.  The god of Growth kept the lizards slaving as servants within his kingdom because they were not of the beautiful races.  Io Pintana made a bet with the great tree and challenged him to contest of creation upon the world.  If she won, he would give her the lizardfolk.  If she lost, she would be his bride.  They would have one day.&lt;br /&gt;
&lt;br /&gt;
	Shol'gum agreed, knowing that he had the full power to grow his creations across the world.  That was his power, and Io Pintana was nowhere as skilled as he.  His focus was tied up growing life in the Northern lands of Wyrnn and directing the lizardfolk to do his bidding.  He had little time for a contest of power.  As such, he asked that they wait a month while he crafted.  Io Pintana agreed to this, telling the god it would give them time to get to know one another.&lt;br /&gt;
&lt;br /&gt;
	With each passing day, Io Pintana spoke with Shol'gum and learned of his power.  She listened intently with childlike awe, always showering praise to his great power.  All the while she gathered all she could of his understanding of plants and natural powers.  At the end of each day she plucked the knowledge from her mind and poured it into a basin in the land of Darilach.  When she rejoined Shol'gum the next day, she lacked the knowledge that he had imparted upon her during the previous days.  	Shol'gum was so giddy with excitement that Io Pintana could not keep up with the concepts of his power that he began to tell her more in an effort to impress his soon to be bride.  They continued this routine for the month Shol'gum worked, and for days after until finally Shol'gum reminded Io Pintana of her challenge.  The goddess remembered the deal, and told the god that they would begin the challenge the next day, for this evening they would celebrate their friendship and drink to new times.  The god agreed.&lt;br /&gt;
&lt;br /&gt;
	As the evening wore on, Io Pintana excused herself and drank back her knowledge from the earthbound pool.  All of Shol'gum's teachings remained, and their secrets became unveiled to her.  When she returned to Shol'gum, she proposed one last toast to the coming day.  To his cup she applied a sleeping tonic.  Shol'gum toasted “to his new bride”.  Io Pintana toasted “to new beginnings”.&lt;br /&gt;
&lt;br /&gt;
	When the contest began the two gods began growing plant-life across Darilach.  Flowers that glowed with the rainbow's color sprouted up among the green foliage.  Hanging vines and dense jungle began to grow rich and deep.  Shol'gum's power began to slow as the sleep tonic began flowing through him, but Io Pintana kept growing.  Soon the Great Tree god fell asleep and so too did the growth of his plants.  Io Pintana continued to work until Shol'gum awoke.  When he did he realized that he was too late to finish, the goddess had won.  Holding true to the wager, he gave Io Pintana the S'Nan.&lt;br /&gt;
&lt;br /&gt;
	Not understanding how she had won, the god asked the goddess how she had done it.  When she told him Shol'gum grew angry and pulled his roots up from Darilach.  The plants withered and died, replaced by white sands.  “For your treachery the S'Nan shall have to live in a barren land.  Their lives shall be made hard by your choices.” the god decreed.&lt;br /&gt;
&lt;br /&gt;
	Knowing the hardships they would face, Io Pintana granted her lizardfolk blessings and gifts to see them through the difficulties of their lives.  Free from the demands of the Tree god, the S'Nan prospered and grew strong, forged anew by their desert home.&lt;br /&gt;
&lt;br /&gt;
	To the S'Nan honor is everything.  It was passed down to them by O'Kal the Winged One who watches over their actions in place of Io Pintana (for she is a god and need to trouble herself with the small details for them).  O'Kal is the white dragon of the desert and taught the S'Nan how to act and behave.  According to their legends The dragon vanished before their eyes after given the S'Nan the Rite of Freedom, the means for their souls to depart the living world and join the gods.  They believe that in this act O'Kal placed his presence in all the dragons of the sands to better oversee them and free them from the Final Curse. (O'Kal was returned to the stars when Tselmist the Manipulator sacrificed his mortality to save the draconic race from Lucetifacious's dragon plague).&lt;br /&gt;
&lt;br /&gt;
	Slaying a White One is grounds for the tribe to enact the Final Curse.&lt;br /&gt;
&lt;br /&gt;
	The Rite of Freedom allows a S'Nan whose honor has remained in tact all their lives to depart the world of the living and join the realm of the gods.  When the S'Nan dies their body will be placed upon an Altar of Wings (often a sacrificial stone in the sands that is always kept clean by slaves)  where all of the tribe (slaves included) will eat a small piece of the body so that it will be remembered in the tribal body.  The tribe will then depart and the slaves will shower the body with freshly picked ghost flower.  Braziers are lit containing lotus extract which will entice a White One to the body and bear it off to the gods.  If the body is not taken during the first day it is buried and ghost flower is planted over the body so that the soul might leave when another S'Nan departs.&lt;br /&gt;
&lt;br /&gt;
	The Final Curse as it is commonly known is called Sun Whose Justice Burns Flesh and Soul to Sand.  The Final Curse is the most terrible thing that can happen to a S'Nan and is used as a punishment for the most heinous crimes within their society.  The S'Nan in question is slain by their tribe and left in the desert sun.  The body is sprinkled with dried herbs (Snapdragon and Jespir – a poisonous lotus flower found near oases and in dense clumps of cacti; its scent is like curdled milk) to ward off any creatures that would try to eat the body.  The elements will burn away and strip the flesh off the body, leaving the soul caged in the bones.  The sun then burns the soul away, leaving only white sand behind.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
S'Nan speak Draconic.&lt;br /&gt;
&lt;br /&gt;
==Notable S'Nan==&lt;br /&gt;
&lt;br /&gt;
==Racial Traits==&lt;br /&gt;
&amp;lt;b&amp;gt;+2 Dexterity, +2 Wisdom&amp;lt;/b&amp;gt;: S'Nan have quick reflexes and pay close attention to their surroundings.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Medium&amp;lt;/b&amp;gt;: S'Nan are Medium creatures and receive no bonuses or penalties due to their size.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Normal Speed&amp;lt;/b&amp;gt;: S'Nan have a base speed of 30 feet.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Bite&amp;lt;/b&amp;gt;: S'Nan gain a natural bite attack, dealing 1d4 damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Claws&amp;lt;/b&amp;gt;: S'Nan receive two claw attacks. These are natural attacks and deal 1d4 damage.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Desert Survivalist&amp;lt;/b&amp;gt;: S'Nan receive Survival as a class skill and can last a 5 days without food or water.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Kissed by the Sun&amp;lt;/b&amp;gt;: S'Nan have resistance 5 to fire and ignore the effects severe heat.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Natural Armor&amp;lt;/b&amp;gt;: S'Nan gain a +1 natural armor bonus to Armor Class.&lt;br /&gt;
&lt;br /&gt;
- &amp;lt;b&amp;gt;Quick Reactions&amp;lt;/b&amp;gt;: S'Nan receive Improved Initiative as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Languages&amp;lt;/b&amp;gt;: S'Nan begin play speaking Draconic. S'Nan with high Intelligence scores may choose from the following: Common, Goblin, Orc, Terran, and Undercommon.&lt;/div&gt;</summary>
		<author><name>Tim</name></author>	</entry>

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