Difference between revisions of "Maeryll"

From Saratta
Jump to: navigation, search
m
m
Line 6: Line 6:
 
| residence = Mae's Tower
 
| residence = Mae's Tower
 
| gender = Female
 
| gender = Female
| born =  
+
| born = 967
 
| died = N/A
 
| died = N/A
 
| age = 20
 
| age = 20
| level = 8
+
| level = 9
 
| align = NE
 
| align = NE
 
| class = Psion
 
| class = Psion

Revision as of 17:40, 1 May 2012

Maeryll
Maeryll.jpg
Age20
Born967
DiedN/A
GenderFemale
ResidenceMae's Tower
HomeNaltronia
NicknameMae (Maeryll Silindril)
DietyTelradye
RaceHuman
 
Meta Data:
ClassPsion
AlignmentNE
Level9
Player Ayestes
CampaignTainted Destinies

Appearance

Maeryll’s face is a slender one, with thin green eyes and a slender nose. Her cheek bones are slightly more pronounced than the average human and her chin seems to fit with her more slender looking face. Her eyes are pronounced with a hint of eyeshadow and her cheeks appear to be slightly blushed. Her skin has no blemishes or scars and her black hair appears to be freshly washed and rather free flowing. That is, at least what isn’t tied back into a ponytail. Her bangs only extend down to just above her eyes and her ponytail only falls down to the back of her neck. When it's down, it often curls slightly and hangs beside her in a wavy fashion.

Maelryll seems rather slender in appearance all down her body and looks at first glance to be frail. Her clothing often consists of assortments of black, green, and white clothing with ornate and noble appearances. She is often fashioned in a lot of silver jewelry adorned with emeralds, but does have the occasional sapphire, diamond, ruby, or hint of gold on her. She also usually carries a mithril quarterstaff, with an emerald affixed to the bottom and a much larger looking emerald on the top that almost seems alive.

Personality

Mae is charming, a fantastic problem solver, and has a light-hearted sense of humor. However, this comes at the cost of being extremely manipulative, believing she’s never wrong, and getting delight from some rather twisted actions. Deep down, she is a highly selfish individual. However, she does belief that Naltronia is a part of herself, and is rather patriotic. She has no quarrel with harming another mind as long as it’s advantageous to her. She’s not necessarily sociopathic as she recognizes others have feelings, but she has no trouble violating someone’s supposed rights assuming she can get away with it. She is at her heart, extremely creative and believes in herself. When angry, it’s extremely difficult for her to calm down and it’s possible psychic phenomena can occur at random. In the end, Mae often reacts to the situation. Her youth and inexperience in life often leads her to adopting new traits from the people she is around.

Early Background

I grew up in a section of the Naltronian capitol named Silindril. My father is the leader of House Silindril and thus ruler of that section, and my mother is a powerful Telepath of the Templar. I grew up in a rather sheltered, but extremely well educated life. I manifested early and was trained by my mother for a long period of time instead of going into the Templar order. Once I was an adult, I left my home and traveled Naltronia to work with the creative arts around the country.

Childhood

It was a late morning when I woke up. I was always able to sleep in when I wanted to. As I went downstairs into our main living room I noticed that my mother wasn’t there like she always was, waiting for me to begin my education lessons. A bit curious, I began to search the house for her. She wasn’t in bed, the maids didn’t know where she was, and I soon found out there some of her outside wear was missing.

I wasn’t supposed to go outside without her, but I did it anyway. It didn’t take too long for me to find her in the town square. She was holding up a criminal in the air with her mind at that time.

“You have been found guilty of stealing from Silindril and her people. You will be sentenced appropriately.”

I looked around and a couple people were watching the criminal hanging up in the air, a look of absolute horror on his face. He only screamed for less than a second before his head slouched down. He was simply no longer alive as a droplet of blood oozed from his nose. At the time, I’d thought he had fallen asleep. I don’t remember when I knew that I had witnessed my first death that day, but the only reason I consider it memorable is because I was mistaken about it. The fact that I had witnessed death wasn’t an issue.

I made it home before my mother came back. I have no idea whether she knows I was there.

Awakening

It was the middle of the night. I awoke to the sound of a massive lightning crash that had to be very, very close. I’m simply trying to fall back asleep as both my father and mother rush into my own room. “What was that?”, asked my father. I looked over at them and noticed my father’s puzzled look. What took me by surprise was the smile on my mother’s face. I sat up and noticed I was covered in a slimy, sticky substance. My father spoke up again looking over my bed, “What is that?” “Ectoplasm my dear. She’s manifesting. I want to train her myself.” He looked at her with a bit of alarm, nodded, and left the room.

I finally spoke up as I was a bit shocked, “I’m… like you Mom?”

“Yes. Don’t tell anyone yet, Mae. We will arrange for you to be trained here rather than pressured into the Templar. You are far too special for that.”

“Oh, ok. Why did you two run up here?”

“Oh you didn’t hear that lightning crack?”

“Yeah, it woke me up.”

“That was you. You made that sound.”

I was supposed to go to sleep that night. I spent the entire night making things for my dolls instead. By the end of that night I was making things look realistic rather than ectoplasmic. I was a bit dismayed when I awoke that afternoon and they were gone, but nonetheless I was able to do it. You have no idea how fun it was back then to have my dolls talk to each other, literally. I hadn’t played with them in a few years, but with my new powers it was a whole new experience.

Something clicked that day. Making things with my mind was so much easier than with my hands. All the jewelry and clothing I’d been learning to make was much more beautiful after that day. I also now realize that after that day, my Mother and Father had given me almost anything I ever wanted.

Prior to Tainted Destinies

I’ve moved around on the outskirts of Naltronia going from what little civilization there is to support the war effort. I prefer building new houses or clothing these people, but sometimes I meet the occasional Templar who needs to bring arms and equipment out. All I need is the raw materials and I can make a whole lot of high quality goods. Actually, one of the most common requests I get are dealing with poisons. You see, I seem to have a natural talent at it. I’ve even created my own poison that I’d like to use during an interrogation sometime.

That’s a bit off-topic though, because this all changed when I started seeing things mentally. I’ve never practiced much of Clairsentience, so I was a bit taken aback by it. What I see are mostly the answers to the choices I’d make. These markers, you could say appear to be directing me towards a different path or destiny then the one I was previously walking. I trust in my own powers, and perhaps I could be of more use to Naltronia by following these visions. I did a little research into some Clairsentience, learning a new way to dissect an area’s psychic impressions as well as picking up a new dojre with the topic. It hasn’t helped me that much in figuring out what the purpose of these visions really are, but I has led me to a new friend.

I met Pomaz outside of Naltronia. He was simply selling goods there, and I felt inclined to work for him. You see, very few people except perhaps Pomaz himself is as good as I am at creating things. I can create volume like Pomaz needs, and with him I will travel about and figure out what these visions mean. It’s during this time I created my own Tower using I’ve earned by this trade, and I’m quite glad I did. It’s much nicer to sleep in your own home then just in a bedroll in the… ugh dirt. I used to have to do that when accompanying Pomaz previously. Speaking of that, you have no idea what a thrill defending the caravan has been lately. It’s like a puzzle you can solve with the absolute joy of knowing you were superior in the end.

Besides, I don’t think Pomaz knows this, but when I interrogate I don’t necessarily have to inflict pain. My mother had taught me a fair few of her own tricks and I can do so in what you would say a kind method. However I do feel it works better that way, my own Silindril Brew is rather great at getting people to talk. Digging into their mind seems to reveal even better information this way. Hmm... wait a second… I think my visions are telling me that whomever is coming… I am to join them. But who is coming?

Notable Characteristics

Mae is an extremely intelligent metacreativity-focused Psion, or a Shaper. She has a psicrystal that exhibits creative traits and she has many items that make life easier to her. She appears to be an aristocrat in many ways and shows that through jewelry and fancy clothes. She is particularly talented at creating clothing and jewelry. She is also notorious for her effective creation of poisons and traps, as well as the ability to create a vast array of other things. She is a talented Shaper and even has been taught a few weaker Telepathic tricks from her mother.

Bracelet of Mae’s Tower

A notable magic item of Mae's, this is an emerald-laced bracelet with a single pattern etched into it that looks like a stone tower. This item is a telepathic word activated enveloping pit that stores 50’ x 10’ x 10’ of space. It contains Mae’s structure that has various enchantments and traps. Mae has essentially built a small house down in it. The only thing that appears when Mae thinks the command word is a trap door that requires a key that can only Mae can make.

This contains everything from a bed, bath, kitchen, and even her own vault. It has been enchanted in ways to make sure she is always comfortable when travelling. Once you get to know Mae, you know comfort is one of her priorities.