Difference between revisions of "Human, Caliphim"
 (Created page with 'Category: Races of Saratta ==Summary==   ===Personality===   ===Relations===   ===Homeland===   ===Religion===   ===Language===   ==Notable Humans==  ==Racial Traits== <b> +2…')  | 
				m  | 
				||
| Line 1: | Line 1: | ||
[[Category: Races of Saratta]]  | [[Category: Races of Saratta]]  | ||
==Summary==  | ==Summary==  | ||
| − | + | Coastal, Eastern Kingdoms of Arambashia  | |
===Personality===  | ===Personality===  | ||
| Line 10: | Line 10: | ||
===Homeland===  | ===Homeland===  | ||
| − | + | Arambashia's Eastern Kingdoms  | |
===Religion===  | ===Religion===  | ||
Revision as of 21:32, 14 June 2015
Contents
Summary
Coastal, Eastern Kingdoms of Arambashia
Personality
Relations
Homeland
Arambashia's Eastern Kingdoms
Religion
Language
Notable Humans
Racial Traits
+2 to One Ability Score: Human characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
- Normal Speed: Humans have a base speed of 30 feet.
- Bonus Feat: Humans select one extra feat at 1st levels.
- Battle Hardened: Caliphim gain a +1 bonus to CMD.
- Know Your Surroundings: The Eastern Kingdoms are packed together and change hands often. Caliphim pay close attention to the lands of both ally and enemy. They gain Knowledge (Local - Eastern Arambashia) as a class skill.
- Sign of Respect: The nobility play a powerful role within the Caliphim kingdoms. Their names are well known. Caliphim gain Knowledge (Nobility) as a class skill.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).