Difference between revisions of "Human, Jospei"
 (Created page with 'Category: Races of Saratta ==Summary==   ===Personality===   ===Relations===   ===Homeland===   ===Religion===   ===Language===   ==Notable Humans==  ==Racial Traits== <b> +2…')  | 
				m  | 
				||
| Line 1: | Line 1: | ||
[[Category: Races of Saratta]]  | [[Category: Races of Saratta]]  | ||
==Summary==  | ==Summary==  | ||
| − | + | The Travelers  | |
===Personality===  | ===Personality===  | ||
| Line 10: | Line 10: | ||
===Homeland===  | ===Homeland===  | ||
| − | + | None; free ranging  | |
===Religion===  | ===Religion===  | ||
Revision as of 02:49, 15 June 2015
Contents
Summary
The Travelers
Personality
Relations
Homeland
None; free ranging
Religion
Language
Notable Humans
Racial Traits
+2 to One Ability Score: Human characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
- Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.
- Normal Speed: Humans have a base speed of 30 feet.
- Bonus Feat: Humans select one extra feat at 1st levels.
- Beguiling Liar: Jospei are experts at manipulation. They gain a +4 racial bonus on Bluff checks to convince an opponent what they are saying is true when they tell a lie.
- Scavenger: Jospei gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
- Sprinter: Jospei often find themselves on the run. They gain a +10 foot racial bonus to their speed when using the charge, run, or withdraw actions.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).