Difference between revisions of "Nezra"
ChaosWolf359 (talk | contribs) (→Appearance) |
ChaosWolf359 (talk | contribs) (→People of Interest) |
||
Line 57: | Line 57: | ||
'''[[The Druid]]''' - | '''[[The Druid]]''' - | ||
− | '''[[Koj'vorn]]''' - | + | '''[[Koj'vorn]]''' - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta. Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group. |
Revision as of 23:56, 22 October 2009
Contents
Summary
Nezra is a Necromancer, which means a few different things. First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead. It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies. Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal. Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.
Appearance
Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling. In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.
Nezra is a half-elf of average hight in comparison to other half-elves. She has a very thin build and pale skin, traits of a life in study. Nezra has long black hair and green eyes, gifts from her mother and father respectively. Her style of dress, much like her personality, speak of a studious nature. Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors. She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.
Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer). Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously, being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.
Early Life
In the city of Fool's Run there was a small family. A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard. Nezra was born into this family and separated from her only sibling by twenty years.
Markashik's Plague
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.
Necromancer Hunt
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.
The Island
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.
People of Interest
Fredrick - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful. Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.
Tenisha - Nezra's mentor and teacher. She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.
Aeluna - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name). Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla
Koj'vorn - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta. Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.