Difference between revisions of "Human, Agjn'mal"

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[[Category: Races of Saratta]]
 
[[Category: Races of Saratta]]
 
==Summary==
 
==Summary==
 
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The people of the Isles
  
 
===Personality===
 
===Personality===
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===Homeland===
 
===Homeland===
 
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The Isles; Halim'Ra, Ordinth Caphil, Tsol'venim
  
 
===Religion===
 
===Religion===

Latest revision as of 21:30, 14 June 2015

Summary

The people of the Isles

Personality

Relations

Homeland

The Isles; Halim'Ra, Ordinth Caphil, Tsol'venim

Religion

Language

Notable Humans

Racial Traits

+2 to One Ability Score: Human characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.

- Medium: Humans are Medium creatures and receive no bonuses or penalties due to their size.

- Normal Speed: Humans have a base speed of 30 feet.

- Bonus Feat: Humans select one extra feat at 1st levels.

- Climate Conditioning: The Agjn’mal have adapted stronger resistance to the poisonous flora and other environmental hazards. They gain a +2 racial bonus on saving throws against disease, ingesting poisons, and becoming nauseated or sickened.

- Athletic: Agjn’mal gain a +2 bonus on Climb and Swim skill checks. If they have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

- Hold Breath: Agjn’mal can hold their breath for a number of rounds equal to 4 times their Constitution score before risking drowning or suffocating.

- Craftsman: The Agjn’mal people grow up learning the basics of construction, from ships to buildings. They gain a +2 racial bonus to Craft using wood and stone.

Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).