Difference between revisions of "Ephryn, Wayward"
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- <b>Swim Speed</b>: Ephryn have a swim speed of 30 feet. | - <b>Swim Speed</b>: Ephryn have a swim speed of 30 feet. | ||
− | - <b>Blessing of | + | - <b>Blessing of Zamikeye</b>: Wayward Ephryn gain a +12 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language. |
- <b>Breath of the Deep</b>: Wayward Ephryn may hold their breath underwater for up to 10 hours. It is believed that they are able to absorb oxygen through their skin. | - <b>Breath of the Deep</b>: Wayward Ephryn may hold their breath underwater for up to 10 hours. It is believed that they are able to absorb oxygen through their skin. |
Revision as of 00:48, 12 October 2013
Contents
Summary
The Ephryn choose between their walks of life. The natives keep to their nomadic lifestyles, stubborn to change their ways. The Wayward was once one of them, but ages ago when their cities fell the Waywards moved to the sea where they have been ever since. Known for their expert sailing skills, any captain or crewman is happy to have a Wayward with them. They favor walking into the eye of the storm, facing danger head on. Their lack of fear and utter honesty makes them a powerful asset worldwide.
Personality
Ephryn are free spirits, always ready to try new things and achieve greater feats of bravery. The Wayward Ephryn is rash, prone to action, jumping into the action without thought for their own lives. Like their nomadic brethren, they are honest to a fault, although they are experts at bending the truth to fit their purposes. For an Ephryn, every situation is looked upon at face value; there are no secrets. Women remain honored individuals, but their wisdom does not hold great sway over the Wayward Ephryn. They choose to think and look out for themselves.
Physical Description
There are very few differences between the Wayward Ephryn and their Nomadic brothers and sisters (See Ephryn, Native section 1.2). They stand 6 to 8 feet tall, but weigh in heavier at 300 to 370 lbs due to muscles gained from sailing the seas. Large hooked nostrils, and a hooked nose; oblong face and deep set jaw from the tooth structure. Their dreadlocks are present as well, due to the hooked hair follicles.
The differences are in skin color. Wayward Ephryn often have a deep navy blue skin tone that allows them to blend with the open seas. It is widely believed that an Ephryn's skin color is dictated by the colors present when they are born because of the staggering frequency in these colors when compared to those who choose the land as their home. Others speculate that Ephryn possess some measure of chameleon abilities, though it has never been observed. The Wayward's skin is leathery thanks to the effects of salt water.
Wayward Ephryn often have shorter lives because of the many dangers to sailing the sea. Their typical lifespan runs 150 years on average; the oldest recorded Wayward Ephryn was 227 years old.
Relations
Unlike their nomadic brothers and sisters, the Wayward Ephryn rarely band together in anything larger than a small group. The prefer to spread themselves out and join up with groups seeking adventure and ways to display their prowess. Wayward are not known to hold grudges against races, and tend toward being unscrupulous equal opportunists. Ambition is to be embraced, and going for the greatest gains physical or otherwise is always recommended.
As such, it is other races who usually frown on the ways of these Ephryn. On one hand the Wayward are incredibly hard workers, willing to do whatever it takes to get the job done. They speak their mind and forge their own path heedless of others standing in their way; a trait that many admire but would never do themselves.
On the other hand, most intelligent folk will always keep a wary eye on a Wayward. Beneath their typically agreeable attitude is harbored desire to get whatever they need in any way necessary. This drive has brought forth a burgeoning slave trade and the Wayward have little care who they take. They are quite willing to scavenge battlefields for survivors or lure unsuspecting travelers in for trade with the elves (See Slave Trade). The most despicable acts committed are against their own people. A Wayward will not take another Wayward, but they are more than willing to strike inland and capture others from small Native tribes.
Much of their trade is done with the Elves of Tyr. They are one of the few who are welcome beyond the Obos (towns set up outside of Tyran coastal cities for non-elves, humans translate it as a shit town) and into the Prim'isla (first tier of Tyran society, usually occupied by noble-less families.
Homeland
Wayward do not have a homeland. They gave that up. Whenever they find themselves in a place for more than a week becomes their home. For most, home is on board a ship as the sea calls to the Wayward and the land often seems to be a foreign place. Wayward are welcomed in most coastal villages and cities regardless of race, but are rarely allowed to go inland for fear that they are scouting out new victims. Those who do make it inland have done so by sneaking in, or proven themselves a friend of the nation in question.
Religion
While Wayward recognize the seven gods of the Ephryn pantheon, they only pay attention to one; Zamikeye. The hard-hearted Queen of the Deep gathered up the spirits that were blasted far from the Mountain by Poligyle and hid them in the deep for fear that he would take vengeance upon her for taking what was his. When Poligyle breathed the Mountain's spirits into the fallen rock Zamikeye did the same for the spirits she held, but her stone was different. It had fallen into the Deep and become saturated with water.
When the spirits were joined to stone the Wayward were born in the Deep with the form of Ephryn. Knowing they could not live without air, the goddess placed them on shore. For days they were compelled to swim back into the sea, and each time the goddess pushed them back. When her sorrow for their plight grew to great she appeared to them and told them to seek out their brothers and sisters on the land. They obeyed and ventured inland, settling for some time with the others. Despite years of being on the land, the Wayward could not adjust, gazing longingly out to sea.
Poligyle saw this and became jealous. He went to Zamikeye and demanded to know what treachery she had committed against him. When he learned the truth, Poligyle appeared before all of the Ephryn and ordered the Wayward to be destroyed lest their tainted blood of the sea mix with the Mountain. The First Matron approached her god and asked with aged wisdom,
“Do we not all come of the same stone?”
The god softened when the matron spoke, his heart warmed by her use of the wisdom he had given. Poligylee relented and ordered the Wayward to be banished to the seaside from whence they came. To this day, it is believed that the tribes who make their home closest to the sea have water in their blood (and not surprisingly, most Wayward were born from the coastal tribes before they decided to venture to sea).
Language
Wayward's speak Ephryn and Hestain (A derivative of Common, spoken by seafarers).
Notable Wayward Ephryn
RPG Racial Traits
+2 Strength, +2 Constitution, -2 Charisma: Wayward Ephryn are powerful creatures, possessed of might and health like their ancient ancestors, but they tend to be direct and rash.
- Medium: Ephryn are Medium creatures and receive no bonuses or penalties due to their size. Normal Speed: Ephryn have a base speed of 30 feet.
- Swim Speed: Ephryn have a swim speed of 30 feet.
- Blessing of Zamikeye: Wayward Ephryn gain a +12 racial bonus on Swim checks, can always take 10 while swimming, and may choose Aquan as a bonus language.
- Breath of the Deep: Wayward Ephryn may hold their breath underwater for up to 10 hours. It is believed that they are able to absorb oxygen through their skin.
- Fearless: Ephryn gain a +2 racial bonus on all saving throws against fear effects.
Languages: Wayward Ephryn begin play speaking Common and Ephryn. Ephryn with high Intelligence scores can choose from the following: Aquan, Dwarven, Draconic, Elven, Gnomish, Goblin, Orc, and Undercommon.