Difference between revisions of "Nezra"
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==Summary== | ==Summary== | ||
− | Nezra is a True Necromancer, a bender of life forces(both arcane and divine), and a conjurer of the undead. She is also however a scholar, an apothecary, and an adventure... if she can't avoid it. | + | Nezra is a True Necromancer, a bender of life forces (both arcane and divine), and a conjurer of the undead. She is also however a scholar, an apothecary, and an adventure... if she can't avoid it. |
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal. Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary. | Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal. Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary. |
Revision as of 01:07, 20 October 2009
Contents
Summary
Nezra is a True Necromancer, a bender of life forces (both arcane and divine), and a conjurer of the undead. She is also however a scholar, an apothecary, and an adventure... if she can't avoid it.
Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal. Even with those noble goals in mind, Nezra is out to grow her own power and understanding of magic by seemingly any means necessary.
Appearance
Nezra's appearance is rather reflective of her personality and her
Early Life
In the city of Fool's Run there was a small family. A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard. Nezra was born into this family and separated from her only sibling by twenty years.
Markashik's Plague
The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.
Necromancer Hunt
After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.
The Island
Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.
People of Interest
Fredrick - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful. Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.
Tenisha - Nezra's mentor and teacher. She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.
Aeluna - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name). Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla
Koj'vorn -