Difference between revisions of "Nezra"

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(Appearance)
(Early Life)
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==Early Life==
 
==Early Life==
In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith and the eldest daughter of the two, was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was born into this family and separated from her only sibling by twenty years.
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In the city of Fool's Run there was a small family.  A young human female with a passion for the church and a good heart, a hard working elven blacksmith.  The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard.  Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.
  
 
==Markashik's Plague==
 
==Markashik's Plague==

Revision as of 21:28, 29 January 2010

Nezra
Nezra new.png
Ageunknown
Born{{{born}}}
Died{{{died}}}
GenderFemale
ResidenceHouse amongst the graveyard in Mirr
HomeHalim'ra
Nickname
DietyNone
RaceHalf-Elf
 
Meta Data:
ClassTrue Necromancer
AlignmentLawful Evil
Level12
PlayerTucker Benke
Campaign{{{campaign}}}

Summary

Nezra is a Necromancer, which means a few different things. First and most important to her, shes a bender of life forces (both arcane and divine), and a conjurer of the undead. It also however means that she is feared for her craft by those who don't understand what it means to be a twister of necromatic energies. Besides her magical pursuits Nezra is also a scholar, an inventor, a skilled apothecary, and an adventure.

Nezra seeks to set right the notion that all Necromancers are pure evil and wish only destruction and death, and to reinstate the art of Necromancy into the Mage Towers and set right some of the fallout from Markashik's betrayal. Even with those noble goals in mind, Nezra is out to grow her own power and her understanding of magic, and she understands that some evils may have to be done in pursuit of it.

Appearance

Nezra's calm and calculating demeanor is often misread as her being cold and unfeeling. In truth she keeps herself detached from her emotions on purpose, mainly as a defense against being hurt or letting other people see her weaknesses.

Nezra is a half-elf of average hight in comparison to other half-elves. She has a very thin build and pale skin, traits of a life in study. Nezra has long black hair and green eyes, gifts from her mother and father respectively. Her style of dress, much like her personality, speak of a studious nature. Simple robes, tunics, and dresses highlighted with a few pieces of elven silver and dark colors. She doesn't believe in anything being overly flamboyant, seeing such a show of color and personality as being a deformation of character, not a boon to one.

Nezra's equipment is starting to show its age, being handed down from master to student, but all her blades and implements are still kept clean and have a soft shine about them (bone dust makes a fine polish and is rather easy to find for a Necromancer). Nezra's tomes, her many many assorted books and parchments, are all kept in order meticulously. Being a bit of a bibliophile Nezra never leaves her home without a few select titles, and she is always on the search for more.

Early Life

In the city of Fool's Run there was a small family. A young human female with a passion for the church and a good heart, a hard working elven blacksmith. The first daughter of the two was a hard working apprentice at her father's forge and a member of the city guard. Nezra was second born, a member of this family by chance more then plan, and separated from her only sibling by nearly twenty years.

Markashik's Plague

The plagues of Markashik didn't only take the lives of Nezra's parents, it also damned the order of magic Nezra was soon to follow.

Necromancer Hunt

After the death of the Dread Necromancer Markashik and Nezra's mentor Tenisha, Nezra and any Necromancer like her were targeted as enemies by all who had felt the sting of the deadly plagues released by Markashik.

The Island

Seeking refuge from the Necromancer hunters and the fear of the masses Nezra found passage on a ship heading towards the islands of the south seas.

People of Interest

Fredrick - Skeletal minion of Nezra, Fredrick was one of Nezra's very first animations and to date, is still one of her most powerful and useful. Possibly due to some unseen spirit still trapped within the bones of this minion, Fredrick seems to have a sort of intelligent purpose to his actions, rather then just following orders to the letter as most other animated skeletons would do.

Tenisha - Nezra's mentor and teacher. She taught Nezra a great deal about the power of Necromancy, but also about the responsibilities that that power brings... something that seemed to go by the way side when pitted against the over powering will of Markshik in later years.

Markashik -

Aeluna - One of the more peculiar pairings in Nezra's life is the one she shares with a high spirited and often misguided psychic named Aeluna (last name). Another passanger on the boat that brought Nezra to the islands of KalimRahgamuffin... bla bla bla bla bla

Telrask - Aeluna's bodyguard and often jested at love interest was a large silent figure known only as Telrask. His overbearing strength and brute efficiency in battle was a rather imposing symbol of protect for the Scarlet Order. Telrask is also one of the largest thorns in Nezra's plans to finally be rid of the annoyingly cheerful Aeluna.

That one Drow -

Calemis V'anuryl - Calemis was one of the first Druids Nezra ever met, and she was not impressed. At least not initially. A druid's ability to change forms and twist nature to their will was something Nezra found herself amazed by, however this druid's sometimes bizarre behavior and his lack of knowledge about the working world set a poor example in the young Necromancer's mind for the average forest dweller. Calemis did however make a small amends for his baffling behavior when he died in battle with an over powering jungle elemental. Nezra had plans to resurrect the druid at some point after recovering the corpse... but it seems nature had other plans, plans made manifest when a dire whale ended up eating part of the ship on a return voyage. Calemis V'anuryl's corpse was among the things not recovered from the ship wreckage.

Koj'vorn - A skilled sailor and a lover of all things fermented, Captain Koj'vorn is the only person Nezra turns to when she needs to make a trip over the dangerous seas of Saratta. Paying him in gold and keeping him in spirits has kept Koj'vorn a faithful accompaniment to the group.