Difference between revisions of "Foriedy"

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{{Country box
 
{{Country box
| capital=N/A
+
| capital=The White Spire
| pop=
+
| pop=80,000
 
| gov=Aristocracy
 
| gov=Aristocracy
| race=N/A
+
| race=Most commonly Human and Ephryn
| lang=Common
+
| lang=Trade Common, Narim, Ephryn
| city=N/A
+
| city=Foriedy
| demonym=Islander
+
| demonym=Foriedian
 
}}
 
}}
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 +
=Details=
 +
 +
In the South Western reaches of Ordinth Caphil chain lies a small island of great importance to the people of the Isles. From sea the island appears to be a dormant volcano reaching for the sky. Bamboo buildings and hard stone walls cover its bulk, while a scattering of palm trees try to stretch out of the urban sprawl. Ships slowly weave their way out of the harbor charting a careful course between bright red buoys. The Island is a melting pot of peoples, cultures, and is one of the primary trade hubs within the Isles. This is Foriedy.
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 +
Foriedy lies 10 miles off the Black Sand Coast of Lazorta. It is home to humans, ephryn, elves, and even a dwarven clan. Other races have found a home there as well though their cultures and traditions have been largely lost. The Island is ever abuzz with bartering and trade. Services are of great importance, and skilled laborers can earn a proper living.
 +
 +
Cost of living is high however, as a multitude of imports are required to sustain the Islands ever growing population. Foriedy’s resources are few, but it makes up for its lack of resources by offering protection and trade options. Fresh water from Lac Baird provides a ready supply of fresh water for trade vessels and many species of fish can be found in the nearby waters. Salt rice grows in bounty along the shallows and spices are gathered from nearby Lazorta to be sold on the docks or in the markets.
 +
 +
Hidden beneath waters surrounding the Island is the massive Kelj atoll. It runs near 30 miles to the North, forming a cone back to toward Lazorta. A webwork of channels provide hidden passage to the Island, and serve as a dangerous trap against those who would try to make an assault sea. Many ships have be lost to the atoll by careless captains or rough waters.
 +
 +
The atoll is host to nearly 1400 species of fish, 400 coral, and a wide variety of other marine life. It is also home to a phosphorescent algae commonly referred to as Glitter Gill or to the Druids; Aelorra Luminas. The glowing algae allows the network of channels in the atoll to be seen in the dark. This was once the primary means for approaching the island. Now the passages are now marked by buoy system to help ships make their way to and from the Island during the day.
 +
 +
Protection from storms have proven to be a reason that many come to the Island as well. Heavy waves must contend with the atoll, greatly reducing their impact once they hit land. Foriedy benefits from the protection of neighboring island Lazorta as well. Lazorta, which is only 10 miles away, protects Foriedy’s Southern and Eastern edges. With most rough weather originating in the East, most storms are quickly mitigated.
 +
 +
Further defense against harsh weather comes from a supernatural anomaly. An ever present, high pressure system seems to be gather directly overhead of the dormant mountain referred to as the White Spire. Druids have studies the phenomena but remain puzzled by it. Dangerous storms are averted, while minor rain storms are allowed to pass over the island. No magical signature has been detected, and yet the pressure system seems to hold many magical properties. Even dragons seem to be turned away by the system, and only the Red Queen has dared to make landfall in the cities many years.
 +
 +
While cause of the high pressure has not been accurately traced, many believe that the Wizard of the White Spire (former ruler of the island) constructed magical weather spheres to manipulate conditions around the Island. According to legend, the Wizard buried the spheres in a Nine Points formation around the Island to form a perfect ward. Further fueling the mystery and speculation were claims made by Great House Aldemon that several of these spheres were unearthed and placed in the parapets of the Harborage Walls. Whatever it may be, the people are well protected.
 +
 +
=Attractions=
 +
==The Grand Cathedral of Jose Amantigo==
 +
 +
The Grand Cathedral was constructed in 822 LD. Designed by Jose Amantigo, it took nearly 80 years of feverish effort to complete; construction finished in the month of Glasswater, 900 LD. Dozens of great spires rise off the structure, and the outside is host to unique grotesques representing the many races of the world. The temple is well known as a pilgrimage location and is considered by the mainland to be the jewel of the Isles.
 +
Pilgrims come to gain the blessings of the goddess, which are said to grant longer life and bring peace into the home. Water is blessed at the temple and regularly sold to the mainlands so that people can share in the blessing without ever coming to the Isles.
 +
Blessings are not the only draw that the Grand Cathedral holds, for it is said that the spirit of Amantigo remains in the Temple under-croft. It is rumored that the kin of those who see him will be blessed with great talent.
 +
 +
The Cathedral makes an effort to be a place of uniformed worship to the goddess of Light. They promote the growth of family and home, administering healing, blessings, and banishing dark spirits from the afflicted. The Cathedral is a lavish place, and one that appears to be close to the goddess. Those with dark intentions or impure hearts have been physically harmed simply by stepping beyond the Temple’s entrance.
 +
 +
==The Home of Far Seas==
 +
A modest place of Pilgrimage, the temple to Sploron attracts the most dedicated of explorers seeking challenge. It is said that those who donate to the temple are often called upon by the gods to fulfill a great task, and that those who succeed will forever be remembered.
 +
 +
==Sunguard Edifice==
 +
 +
Sunguard Edifice is an imposing polished dome, dedicated to the Guardian of Justice, the god Demuen. A status of the god glares sternly upon those who tread on the cobbled walkway leading into the structure. His gaze scorns the wicked and emboldens the virtuous. This hall is a place of judgement, where court is held to punish those who break the law, and to settle disputes. It is a place of worshipj where the meek can cry out to the gods for aid. It is a place where even the wicked may be turned from there ways; where justice is served.
 +
 +
Sunguard Edifice is said to have had meager beginnings, starting out as little more than a circular gallows where blood flowed freely. It is said that the Wizard of the White Spire ordered the construction of the great stone dome that makes the Hall of Judgement, and set into it’s foundation the base and impure. Some believe the grounds are haunted by the ghosts of those whom justice has never found, and that their cries serve to keep the Justices impartial.
 +
 +
It is said by the people of Foreidy that there is no grander a structure on all of the Island than the Sunguard Edifice.
 +
 +
==The Hall of Artifice==
 +
 +
The Hall is a museum carved into the southern side of the mountain and owned by Great House Telraed. It serves to display the many objects that have been uncovered over the years and brought to Foriedy to be preserved. The Hall is also home to the Vault of Sacrifice and is well guarded by each of the Great Houses. Stored within the Vault is the cities tithe to the Red Queen which is loaded into marked ships once per year during Sunreign and delivered to Wyrm’s Heart, Syris Ri Tae to appease the dragon.
 +
 +
=Governing Body=
 +
 +
 +
=Factions=

Revision as of 00:28, 2 May 2014


 
Capital CityThe White Spire
Population80,000
GovernmentAristocracy
Primary RaceMost commonly Human and Ephryn
LanguageTrade Common, Narim, Ephryn
Largest CityForiedy
DemonymForiedian


Details

In the South Western reaches of Ordinth Caphil chain lies a small island of great importance to the people of the Isles. From sea the island appears to be a dormant volcano reaching for the sky. Bamboo buildings and hard stone walls cover its bulk, while a scattering of palm trees try to stretch out of the urban sprawl. Ships slowly weave their way out of the harbor charting a careful course between bright red buoys. The Island is a melting pot of peoples, cultures, and is one of the primary trade hubs within the Isles. This is Foriedy.

Foriedy lies 10 miles off the Black Sand Coast of Lazorta. It is home to humans, ephryn, elves, and even a dwarven clan. Other races have found a home there as well though their cultures and traditions have been largely lost. The Island is ever abuzz with bartering and trade. Services are of great importance, and skilled laborers can earn a proper living.

Cost of living is high however, as a multitude of imports are required to sustain the Islands ever growing population. Foriedy’s resources are few, but it makes up for its lack of resources by offering protection and trade options. Fresh water from Lac Baird provides a ready supply of fresh water for trade vessels and many species of fish can be found in the nearby waters. Salt rice grows in bounty along the shallows and spices are gathered from nearby Lazorta to be sold on the docks or in the markets.

Hidden beneath waters surrounding the Island is the massive Kelj atoll. It runs near 30 miles to the North, forming a cone back to toward Lazorta. A webwork of channels provide hidden passage to the Island, and serve as a dangerous trap against those who would try to make an assault sea. Many ships have be lost to the atoll by careless captains or rough waters.

The atoll is host to nearly 1400 species of fish, 400 coral, and a wide variety of other marine life. It is also home to a phosphorescent algae commonly referred to as Glitter Gill or to the Druids; Aelorra Luminas. The glowing algae allows the network of channels in the atoll to be seen in the dark. This was once the primary means for approaching the island. Now the passages are now marked by buoy system to help ships make their way to and from the Island during the day.

Protection from storms have proven to be a reason that many come to the Island as well. Heavy waves must contend with the atoll, greatly reducing their impact once they hit land. Foriedy benefits from the protection of neighboring island Lazorta as well. Lazorta, which is only 10 miles away, protects Foriedy’s Southern and Eastern edges. With most rough weather originating in the East, most storms are quickly mitigated.

Further defense against harsh weather comes from a supernatural anomaly. An ever present, high pressure system seems to be gather directly overhead of the dormant mountain referred to as the White Spire. Druids have studies the phenomena but remain puzzled by it. Dangerous storms are averted, while minor rain storms are allowed to pass over the island. No magical signature has been detected, and yet the pressure system seems to hold many magical properties. Even dragons seem to be turned away by the system, and only the Red Queen has dared to make landfall in the cities many years.

While cause of the high pressure has not been accurately traced, many believe that the Wizard of the White Spire (former ruler of the island) constructed magical weather spheres to manipulate conditions around the Island. According to legend, the Wizard buried the spheres in a Nine Points formation around the Island to form a perfect ward. Further fueling the mystery and speculation were claims made by Great House Aldemon that several of these spheres were unearthed and placed in the parapets of the Harborage Walls. Whatever it may be, the people are well protected.

Attractions

The Grand Cathedral of Jose Amantigo

The Grand Cathedral was constructed in 822 LD. Designed by Jose Amantigo, it took nearly 80 years of feverish effort to complete; construction finished in the month of Glasswater, 900 LD. Dozens of great spires rise off the structure, and the outside is host to unique grotesques representing the many races of the world. The temple is well known as a pilgrimage location and is considered by the mainland to be the jewel of the Isles. Pilgrims come to gain the blessings of the goddess, which are said to grant longer life and bring peace into the home. Water is blessed at the temple and regularly sold to the mainlands so that people can share in the blessing without ever coming to the Isles. Blessings are not the only draw that the Grand Cathedral holds, for it is said that the spirit of Amantigo remains in the Temple under-croft. It is rumored that the kin of those who see him will be blessed with great talent.

The Cathedral makes an effort to be a place of uniformed worship to the goddess of Light. They promote the growth of family and home, administering healing, blessings, and banishing dark spirits from the afflicted. The Cathedral is a lavish place, and one that appears to be close to the goddess. Those with dark intentions or impure hearts have been physically harmed simply by stepping beyond the Temple’s entrance.

The Home of Far Seas

A modest place of Pilgrimage, the temple to Sploron attracts the most dedicated of explorers seeking challenge. It is said that those who donate to the temple are often called upon by the gods to fulfill a great task, and that those who succeed will forever be remembered.

Sunguard Edifice

Sunguard Edifice is an imposing polished dome, dedicated to the Guardian of Justice, the god Demuen. A status of the god glares sternly upon those who tread on the cobbled walkway leading into the structure. His gaze scorns the wicked and emboldens the virtuous. This hall is a place of judgement, where court is held to punish those who break the law, and to settle disputes. It is a place of worshipj where the meek can cry out to the gods for aid. It is a place where even the wicked may be turned from there ways; where justice is served.

Sunguard Edifice is said to have had meager beginnings, starting out as little more than a circular gallows where blood flowed freely. It is said that the Wizard of the White Spire ordered the construction of the great stone dome that makes the Hall of Judgement, and set into it’s foundation the base and impure. Some believe the grounds are haunted by the ghosts of those whom justice has never found, and that their cries serve to keep the Justices impartial.

It is said by the people of Foreidy that there is no grander a structure on all of the Island than the Sunguard Edifice.

The Hall of Artifice

The Hall is a museum carved into the southern side of the mountain and owned by Great House Telraed. It serves to display the many objects that have been uncovered over the years and brought to Foriedy to be preserved. The Hall is also home to the Vault of Sacrifice and is well guarded by each of the Great Houses. Stored within the Vault is the cities tithe to the Red Queen which is loaded into marked ships once per year during Sunreign and delivered to Wyrm’s Heart, Syris Ri Tae to appease the dragon.

Governing Body

Factions