Difference between revisions of "The Captain's Log"

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==Allies==
 
==Allies==
[[Foreidy: House Ahn Zies | House Ahn Zies]] - One of the trade houses of Foriedy that holds a Council Seat in the White Spire. The crew provided an act of service for Captain Zagoris Kerman (captain of the Thermoris) by taking aboard half of his crew to save them from possible doom. In return the captain promised to put in a good word with the trade house.
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[[Foriedy: House Ahn Zies| House Ahn Zies]] - One of the trade houses of Foriedy that holds a Council Seat in the White Spire. The crew provided an act of service for Captain Zagoris Kerman (captain of the Thermoris) by taking aboard half of his crew to save them from possible doom. In return the captain promised to put in a good word with the trade house.
  
 
Disposition: Neutral.
 
Disposition: Neutral.

Revision as of 15:08, 28 March 2018

The Captain's Log follows the adventures and missteps of a band of heroes living in the Isles. It is a story about growing and living, filled with pirates, monsters, and treasure. Our tale begins in Springtide of 1009 LD, on their island home Foriedy.

System: Pathfinder

Level Progression: Medium Pace

Places of Interest

Foriedy - The city Island. This is home to the crew of the Debtless. Some grew up on the Island while others moved their over time. It is an important trade hub within the Isles and where many spend their downtime.

Kieg-Lac - A Dwarven ruin located in Northern Na-Ahn He. The crew has travelled to the location several times to assist the Joikun Expedition at the request of Jon Parish.


Characters

Player Characters

Gavin Endili - Captain of the Debtless; Gavin is a Traveler who sails the seas solely for the adventure of life.

Gregory Dawn aka The Iron Snapjaw - A martial artist of great physique. Gregory seeks to grow an entertainment franchise designed to please the crowds and play on the stories that he develops over his many adventures.

Raul Fernandez - First Mate; Raul has proven himself an able bodied Ephyrn and talented sailor. Once Helmsman, he was promoted to First Mate when Marissa departed from the crew.

Alenka - Ship's Doctor; Alenka is the first person everyone sees upon returning to the ship. Her alchemical and physiological understanding makes her an valued member of the crew.

Lea de Soleil - Quartermaster; Lea is mysterious, wily and friend to all. She has a proven talent for acquiring hard to find goods.

Evangeline De La Valliere - Able Hand; A quiet member of the crew, Evangeline is a talented swordsman and bears a mysterious kinship with bladed weapons.

Kiera Thicketshire - Lookout; Mischievous and adventurous, Keira is a Tyran Elf who has been seeking to learn where she belongs in the world. Naturally talented in wind manipulation she has proven to be a valuable asset to the crew.

Munthalk - A dwarven warrior who was recovered by the crew after an encounter with the Undead forces of Nezra. Munthalk is very loyal and protective of the Captain.

Retired / Departed

Tydel - A martial artist, skilled in the way of the bow. Tydel is obedient and loyal, though a bit awkward when communicating with those who hold authority. Tydel left the crew after the Gillstan Massacre due to differences in priorities. Tydel felt he was needed to help the elves of Foriedy, and has remained on the Island since.

Iely-Rose Morley - Cabin boy aboard the Debtless and street urchin of Foriedy. Iely was witness to a number of encounters that ended badly, leading her to believe that she was a Praff, prompting her to run from the ship before her curse would visit further misfortune on everyone. She and Malcom have been travelling together since trying to find purpose.

Malcom Henley - Navigator of the Debtless; he is well versed in cartography. Malcom is naturally gifted with many talents and has a thirst for knowledge, both old and new. Malcom left the crew when Iely made a run for it. He left in the hopes that he would be able to help keep her from going astray. They have been travelling together since.

Allies

House Ahn Zies - One of the trade houses of Foriedy that holds a Council Seat in the White Spire. The crew provided an act of service for Captain Zagoris Kerman (captain of the Thermoris) by taking aboard half of his crew to save them from possible doom. In return the captain promised to put in a good word with the trade house.

Disposition: Neutral.

The Scarlet Order of Aeluna - The crew has earned a possible boon from the Order by assisting Red Sister Carmen Neem. The Sister needed to quickly resupply her ship (the Bysantiam) with water when their supply was poisoned. She made a request to take the doctor of the Debtless with her to heal several women who had been poisoned but Alenka declined. A counteroffer was given to allow those in need of healing to be brought aboard the Debtless. Mission success and payment is contingent on getting the women back to Darilach, Halim'Ra alive.

Disposition: Friendly.

Opposing Factions

The Midnight Council - A pirate organization made up of many pirate groups, many of whom once served under the Pirate King. The groups interaction with the Midnight Council has been limited only to seeing them. Many people on Foriedy view the Council with great contempt. The crew had a minor encounter with them, but have not had further developments with the organization.

Disposition: Neutral.

Splittooth Tongue - An organized pirating syndicate that operates in the Ordinth Caphil region. It is rumored that the Splittooth Tongue has ties to Great House Xemnon and former house Mesk'Raat. If there is any truth to the claim, then it is likely that the organization may respond favorably toward the crew for their invaluable assistance to Xemnon.

Disposition: Friendly.

Bitterthroat Cutlass - A group of pirates made up of disenfranchised trade houses from Foriedy, and general dissidents from the surrounding region. They make it their goal to cause trouble for anyone flying Foriedian colors and are a menace to most merchant ships. They rally themselves under the Pirate King.

Disposition: Unencountered.

Yusko-Shore Guard - A mercenary corp operating out of Mirr, Halim'Ra. The group encountered them one on Taun Peru, Halim'Ra and they left on bitter terms. The mercenaries don't enjoy getting a black eye for their efforts, and they will be certain to return the favor to the group should they ever find them again.

Disposition: Poor.

Opposing Individuals

The Alchemist - A mysterious figure at the center of a drug ring on Foriedy. The Alchemist is believed to be responsible for several local drugs currently wreaking havoc on the Island; Ratman and Fresh Air. The group has spent time trying to investigate who The Alchemist actually is in an effort to aid authorities. At present, they strongly believe it to be Kelsey DeMaria, a former student of Varner Kern.

Francisco Fernandez - Grandfather of Raul. Francisco is the bodyguard of Kelsey DeMaria. Raul did some investigation into Francisco and learned that there is a demon of considerable power in possession of his body. It is unknown if Francisco is still alive, though the demon claimed to Raul that he could speak with him if he chose. The demon was able to teleport Raul from the sewers back to the surface of the Island while it was "protected" by the Banefire Ark.

Notable Non-Playable Characters

Aeluna Scarlett 'Saite' - Aeluna is the head of the Scarlet Order, a wildly successful trade organization that in the last 10 years turned the tables of power within the Isles. Aeluna tries her best to make her followers happy, even if her methods are somewhat questionable ('Forced' being the sentiments who don't care for the Order). Aeluna is fiercely protective of those in her employ, often to the extent of keeping a psychic tie to her captains in order to enhance their skills so that they can make it home safely. Her role as villain or ally of our Heroes lies solely in their actions as the years progress.

Johan 'Jon' Parish - Local inventor on the Island, Parish is the wealthy friend of our Heroes. He trusts them, and has employed them in the past to perform tasks that he is unable to go on himself. He has some magical ability but does not readily display those skills. Jon opens this story by throwing a Masquerade Ball and inviting our Heroes.

Marissa Cand - First Mate on board the Debtless. Marissa has been sailing since she was a young girl. Her father trained her during her early years, and she was able to rig a ship when she was 7. She has some skill in tailoring and sail repair, and keeps a spark of magic up her sleeves to keep people in line. She has served as Second in Command under Gavin, but is not the biggest fan of laying down punishments as Quartermaster (a title she would give up if presented with the opportunity). She is very loyal to Gavin and has been sailing alongside him long before he ever earned his Captain's Blade.

Important Objects

The Barracuda - The group's second vessel, owned and operated by Captain Gavin Endili. The Barracuda was purchased as a replacement for The Debtless and has proven to be a safe but small sailing ship for the party's operations.

The Debtless - The group's first ship, owned and operated by Captain Gavin Endili. The Debtless was put to rest outside of Darigard after taking damage. The captain determined a new vessel would be the best choice.

The Mavrick - The first enemy vessel that the crew succeeded in capturing after it pursued them in a failed attempt to capture Jon Parish. The Mavrick was returned to House Xemnon by Captain Endili.

The Adventures Logs

The Captain's Log: Early Tales

The Captain's Log: 1009 LD

The Captain's Log: 1010 LD

Latest: Grim Tidings

Additional Content

Known Trade Routes

Ship Travel Costs and Needs

Lifestyles

Starting Wealth